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@ -128,7 +128,7 @@ namespace MLEM.Ui.Elements {
public override void ForceUpdateSortedChildren() {
base.ForceUpdateSortedChildren();
if (this.scrollOverflow)
this.ForceUpdateRelevantChildren();
this.relevantChildrenDirty = true;
}
/// <inheritdoc />
@ -147,8 +147,24 @@ namespace MLEM.Ui.Elements {
protected override IList<Element> GetRelevantChildren() {
var relevant = base.GetRelevantChildren();
if (this.scrollOverflow) {
if (this.relevantChildrenDirty)
this.ForceUpdateRelevantChildren();
if (this.relevantChildrenDirty) {
this.relevantChildrenDirty = false;
var visible = this.GetRenderTargetArea();
this.relevantChildren.Clear();
foreach (var child in this.SortedChildren) {
if (child.Area.Intersects(visible)) {
this.relevantChildren.Add(child);
} else {
foreach (var c in child.GetChildren(regardGrandchildren: true)) {
if (c.Area.Intersects(visible)) {
this.relevantChildren.Add(child);
break;
}
}
}
}
}
relevant = this.relevantChildren;
}
return relevant;
@ -235,7 +251,6 @@ namespace MLEM.Ui.Elements {
if (this.renderTarget != null)
this.renderTarget.Dispose();
this.renderTarget = targetArea.IsEmpty ? null : new RenderTarget2D(this.System.Game.GraphicsDevice, targetArea.Width, targetArea.Height);
this.relevantChildrenDirty = true;
}
}
@ -257,23 +272,5 @@ namespace MLEM.Ui.Elements {
this.ScrollBar.PositionOffset = new Vector2(-this.ScrollerSize.Value.X - 1, 0);
}
private void ForceUpdateRelevantChildren() {
this.relevantChildrenDirty = false;
this.relevantChildren.Clear();
var visible = this.GetRenderTargetArea();
foreach (var child in this.SortedChildren) {
if (child.Area.Intersects(visible)) {
this.relevantChildren.Add(child);
} else {
foreach (var c in child.GetChildren(regardGrandchildren: true)) {
if (c.Area.Intersects(visible)) {
this.relevantChildren.Add(child);
break;
}
}
}
}
}
}
}