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2 changed files with 27 additions and 9 deletions

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@ -12,9 +12,15 @@ Jump to version:
## 6.2.0 (In Development)
### MLEM
Fixes
- Fixed control characters being included in TextInput
### MLEM.Ui
Fixes
- Fixed images not updating their hidden state properly when the displayed texture changes
- Fixed control characters being included in TextField
- Fixed a multiline text field's cursor not returning to the default position when the last character is removed
## 6.1.0

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@ -415,16 +415,20 @@ namespace MLEM.Input {
}
private bool FilterText(ref string text, bool removeMismatching) {
if (removeMismatching) {
var result = new StringBuilder();
foreach (var codePoint in new CodePointSource(text)) {
var character = char.ConvertFromUtf32(codePoint);
if (this.InputRule(this, character))
// don't include control characters
if (character.Length == 1 && char.IsControl(character, 0))
continue;
if (this.InputRule(this, character)) {
result.Append(character);
} else if (!removeMismatching) {
// if we don't remove mismatching characters, we just fail
return false;
}
}
text = result.ToString();
} else if (!this.InputRule(this, text))
return false;
return true;
}
@ -508,6 +512,14 @@ namespace MLEM.Input {
private void UpdateCaretData() {
if (this.splitText != null) {
// the code below will never execute if our text is empty, so reset our caret position fully
if (this.splitText.Length <= 0) {
this.caretLine = 0;
this.caretPosInLine = 0;
this.caretDrawOffset = 0;
return;
}
var line = 0;
var index = 0;
for (var d = 0; d < this.splitText.Length; d++) {