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2 changed files with 27 additions and 9 deletions
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@ -12,9 +12,15 @@ Jump to version:
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## 6.2.0 (In Development)
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### MLEM
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Fixes
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- Fixed control characters being included in TextInput
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### MLEM.Ui
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Fixes
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- Fixed images not updating their hidden state properly when the displayed texture changes
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- Fixed control characters being included in TextField
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- Fixed a multiline text field's cursor not returning to the default position when the last character is removed
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## 6.1.0
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@ -415,16 +415,20 @@ namespace MLEM.Input {
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}
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private bool FilterText(ref string text, bool removeMismatching) {
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if (removeMismatching) {
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var result = new StringBuilder();
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foreach (var codePoint in new CodePointSource(text)) {
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var character = char.ConvertFromUtf32(codePoint);
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if (this.InputRule(this, character))
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// don't include control characters
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if (character.Length == 1 && char.IsControl(character, 0))
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continue;
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if (this.InputRule(this, character)) {
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result.Append(character);
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} else if (!removeMismatching) {
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// if we don't remove mismatching characters, we just fail
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return false;
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}
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}
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text = result.ToString();
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} else if (!this.InputRule(this, text))
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return false;
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return true;
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}
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@ -508,6 +512,14 @@ namespace MLEM.Input {
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private void UpdateCaretData() {
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if (this.splitText != null) {
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// the code below will never execute if our text is empty, so reset our caret position fully
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if (this.splitText.Length <= 0) {
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this.caretLine = 0;
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this.caretPosInLine = 0;
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this.caretDrawOffset = 0;
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return;
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}
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var line = 0;
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var index = 0;
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for (var d = 0; d < this.splitText.Length; d++) {
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