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5 changed files with 12 additions and 28 deletions

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@ -24,8 +24,6 @@ Fixes
Improvements Improvements
- Allow for checkboxes and radio buttons to be disabled - Allow for checkboxes and radio buttons to be disabled
- Only set a paragraph's area dirty when a text change would cause it to change size - Only set a paragraph's area dirty when a text change would cause it to change size
- Ensure that a panel gets notified of all relevant changes by calling OnChildAreaDirty for all grandchildren
- Avoid unnecessary panel updates by using an Epsilon comparison when scrolling children
Fixes Fixes
- Fixed paragraph links having incorrect hover locations when using special text alignments - Fixed paragraph links having incorrect hover locations when using special text alignments

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@ -530,7 +530,7 @@ namespace MLEM.Ui.Elements {
/// </summary> /// </summary>
public void SetAreaDirty() { public void SetAreaDirty() {
this.AreaDirty = true; this.AreaDirty = true;
this.Parent?.OnChildAreaDirty(this, false); this.Parent?.OnChildAreaDirty(this);
} }
/// <summary> /// <summary>
@ -1061,17 +1061,13 @@ namespace MLEM.Ui.Elements {
} }
/// <summary> /// <summary>
/// A method that gets called by this element's <see cref="Children"/> or any of its grandchildren when their <see cref="SetAreaDirty"/> methods get called. /// A method that gets called by this element's <see cref="Children"/> when their <see cref="SetAreaDirty"/> methods get called.
/// Note that the element's area might already be dirty, which will not stop this method from being called. /// Note that the element's area might already be dirty, which will not stop this method from being called.
/// </summary> /// </summary>
/// <param name="child">The child whose area is being set dirty.</param> /// <param name="child">The child whose area is being set dirty</param>
/// <param name="grandchild">Whether the <paramref name="child"/> is a grandchild of this element, rather than a direct child.</param> protected virtual void OnChildAreaDirty(Element child) {
protected virtual void OnChildAreaDirty(Element child, bool grandchild) { if (child.Anchor >= Anchor.AutoLeft || this.SetWidthBasedOnChildren || this.SetHeightBasedOnChildren)
if (!grandchild) { this.SetAreaDirty();
if (child.Anchor >= Anchor.AutoLeft || this.SetWidthBasedOnChildren || this.SetHeightBasedOnChildren)
this.SetAreaDirty();
}
this.Parent?.OnChildAreaDirty(child, true);
} }
/// <summary> /// <summary>

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@ -120,7 +120,7 @@ namespace MLEM.Ui.Elements {
return; return;
var offset = new Vector2(0, -this.ScrollBar.CurrentValue); var offset = new Vector2(0, -this.ScrollBar.CurrentValue);
foreach (var child in this.GetChildren(c => c != this.ScrollBar, true)) { foreach (var child in this.GetChildren(c => c != this.ScrollBar, true)) {
if (!child.ScrollOffset.Equals(offset, Epsilon)) { if (child.ScrollOffset != offset) {
child.ScrollOffset = offset; child.ScrollOffset = offset;
this.relevantChildrenDirty = true; this.relevantChildrenDirty = true;
} }
@ -157,15 +157,6 @@ namespace MLEM.Ui.Elements {
return relevant; return relevant;
} }
/// <inheritdoc />
protected override void OnChildAreaDirty(Element child, bool grandchild) {
base.OnChildAreaDirty(child, grandchild);
// we only need to scroll when a grandchild changes, since all of our children are forced
// to be auto-anchored and so will automatically propagate their changes up to us
if (grandchild)
this.ScrollChildren();
}
/// <inheritdoc /> /// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, Effect effect, Matrix matrix) { public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, Effect effect, Matrix matrix) {
if (this.Texture.HasValue()) if (this.Texture.HasValue())

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@ -191,8 +191,8 @@ namespace MLEM.Ui.Elements {
/// </summary> /// </summary>
protected void SetTextDirty() { protected void SetTextDirty() {
this.TokenizedText = null; this.TokenizedText = null;
// only set our area dirty if our size changed as a result of this action // only set our area dirty if our size changed as a result of this action or if we have link children we need to update
if (!this.AreaDirty && !this.CalcActualSize(this.ParentArea).Equals(this.DisplayArea.Size, Epsilon)) if (!this.AreaDirty && (!this.CalcActualSize(this.ParentArea).Equals(this.DisplayArea.Size, Epsilon) || this.Children.Count > 0))
this.SetAreaDirty(); this.SetAreaDirty();
} }

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@ -30,10 +30,9 @@ namespace MLEM.Ui.Elements {
} }
/// <inheritdoc /> /// <inheritdoc />
protected override void OnChildAreaDirty(Element child, bool grandchild) { protected override void OnChildAreaDirty(Element child) {
base.OnChildAreaDirty(child, grandchild); base.OnChildAreaDirty(child);
if (!grandchild) this.SetAreaDirty();
this.SetAreaDirty();
} }
private static bool SquishChild(Element element, out RectangleF squishedArea) { private static bool SquishChild(Element element, out RectangleF squishedArea) {