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61770d59b1
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61770d59b1 | |||
93a82bcf36 | |||
fdf04a7e77 | |||
cb496f613f |
3 changed files with 54 additions and 22 deletions
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@ -58,6 +58,7 @@ Improvements
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- Premultiply textures when using RawContentManager
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- Allow enumerating all region names of a DataTextureAtlas
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- Cache RuntimeTexturePacker texture data while packing to improve performance
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- Improve RuntimeTexturePacker performance by checking against packed textures in the same order as packing
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Fixes
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- Fixed SoundEffectReader incorrectly claiming it could read ogg and mp3 files
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@ -34,7 +34,8 @@ namespace MLEM.Data {
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/// </summary>
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public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
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private readonly List<Request> textures = new List<Request>();
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private readonly List<Request> texturesToPack = new List<Request>();
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private readonly List<Request> alreadyPackedTextures = new List<Request>();
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private readonly Dictionary<Texture2D, TextureData> dataCache = new Dictionary<Texture2D, TextureData>();
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private readonly bool autoIncreaseMaxWidth;
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private readonly bool forcePowerOfTwo;
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@ -68,17 +69,27 @@ namespace MLEM.Data {
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/// <param name="result">The result callback which will receive the resulting texture regions.</param>
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/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
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/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
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/// <param name="ignoreTransparent">Whether completely transparent texture regions in the <paramref name="atlas"/> should be ignored. If this is true, they will not be part of the <paramref name="result"/> collection either.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(UniformTextureAtlas atlas, Action<Dictionary<Point, TextureRegion>> result, int padding = 0, bool padWithPixels = false) {
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public void Add(UniformTextureAtlas atlas, Action<Dictionary<Point, TextureRegion>> result, int padding = 0, bool padWithPixels = false, bool ignoreTransparent = false) {
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var addedRegions = new List<TextureRegion>();
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var resultRegions = new Dictionary<Point, TextureRegion>();
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for (var x = 0; x < atlas.RegionAmountX; x++) {
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for (var y = 0; y < atlas.RegionAmountY; y++) {
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var pos = new Point(x, y);
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this.Add(atlas[pos], r => {
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var region = atlas[pos];
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if (ignoreTransparent) {
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if (IsTransparent(region))
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continue;
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}
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this.Add(region, r => {
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resultRegions.Add(pos, r);
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if (resultRegions.Count >= atlas.RegionAmountX * atlas.RegionAmountY)
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if (resultRegions.Count >= addedRegions.Count)
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result.Invoke(resultRegions);
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}, padding, padWithPixels);
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addedRegions.Add(region);
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}
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}
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}
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@ -138,7 +149,7 @@ namespace MLEM.Data {
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throw new InvalidOperationException($"Cannot add texture with width {texture.Width} to a texture packer with max width {this.maxWidth}");
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}
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}
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this.textures.Add(new Request(texture, result, padding, padWithPixels));
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this.texturesToPack.Add(new Request(texture, result, padding, padWithPixels));
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}
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/// <summary>
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@ -153,15 +164,18 @@ namespace MLEM.Data {
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throw new InvalidOperationException("Cannot pack a texture packer that is already packed");
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// set pack areas for each request
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// we pack larger textures first, so that smaller textures can fit in the gaps that larger ones leave
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var stopwatch = Stopwatch.StartNew();
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foreach (var request in this.textures.OrderByDescending(t => t.Texture.Width * t.Texture.Height))
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foreach (var request in this.texturesToPack.OrderByDescending(t => t.Texture.Width * t.Texture.Height)) {
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request.PackedArea = this.FindFreeArea(request);
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this.alreadyPackedTextures.Add(request);
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}
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stopwatch.Stop();
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this.LastCalculationTime = stopwatch.Elapsed;
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// figure out texture size and generate texture
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var width = this.textures.Max(t => t.PackedArea.Right);
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var height = this.textures.Max(t => t.PackedArea.Bottom);
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var width = this.alreadyPackedTextures.Max(t => t.PackedArea.Right);
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var height = this.alreadyPackedTextures.Max(t => t.PackedArea.Bottom);
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if (this.forcePowerOfTwo) {
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width = ToPowerOfTwo(width);
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height = ToPowerOfTwo(height);
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@ -173,21 +187,22 @@ namespace MLEM.Data {
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// copy texture data onto the packed texture
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stopwatch.Restart();
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using (var data = this.PackedTexture.GetTextureData()) {
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foreach (var request in this.textures)
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foreach (var request in this.alreadyPackedTextures)
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this.CopyRegion(data, request);
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}
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stopwatch.Stop();
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this.LastPackTime = stopwatch.Elapsed;
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// invoke callbacks
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foreach (var request in this.textures) {
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foreach (var request in this.alreadyPackedTextures) {
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var packedArea = request.PackedArea.Shrink(new Point(request.Padding));
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request.Result.Invoke(new TextureRegion(this.PackedTexture, packedArea));
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if (this.disposeTextures)
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request.Texture.Texture.Dispose();
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}
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this.textures.Clear();
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this.texturesToPack.Clear();
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this.alreadyPackedTextures.Clear();
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this.dataCache.Clear();
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}
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@ -197,7 +212,8 @@ namespace MLEM.Data {
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public void Reset() {
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this.PackedTexture?.Dispose();
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this.PackedTexture = null;
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this.textures.Clear();
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this.texturesToPack.Clear();
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this.alreadyPackedTextures.Clear();
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this.dataCache.Clear();
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this.LastCalculationTime = TimeSpan.Zero;
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this.LastPackTime = TimeSpan.Zero;
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@ -218,7 +234,7 @@ namespace MLEM.Data {
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while (true) {
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var intersected = false;
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var area = new Rectangle(pos, size);
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foreach (var tex in this.textures) {
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foreach (var tex in this.alreadyPackedTextures) {
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if (tex.PackedArea.Intersects(area)) {
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pos.X = tex.PackedArea.Right;
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// when we move down, we want to move down by the smallest intersecting texture's height
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@ -239,13 +255,7 @@ namespace MLEM.Data {
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}
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private void CopyRegion(TextureData destination, Request request) {
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// we cache texture data in case multiple requests use the same underlying texture
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// this collection doesn't need to be disposed since we don't actually edit these textures
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if (!this.dataCache.TryGetValue(request.Texture.Texture, out var data)) {
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data = request.Texture.Texture.GetTextureData();
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this.dataCache.Add(request.Texture.Texture, data);
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}
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var data = this.GetCachedTextureData(request.Texture.Texture);
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var location = request.PackedArea.Location + new Point(request.Padding);
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for (var x = -request.Padding; x < request.Texture.Width + request.Padding; x++) {
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for (var y = -request.Padding; y < request.Texture.Height + request.Padding; y++) {
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@ -263,6 +273,27 @@ namespace MLEM.Data {
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}
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}
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private TextureData GetCachedTextureData(Texture2D texture) {
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// we cache texture data in case multiple requests use the same underlying texture
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// this collection doesn't need to be disposed since we don't actually edit these textures
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if (!this.dataCache.TryGetValue(texture, out var data)) {
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data = texture.GetTextureData();
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this.dataCache.Add(texture, data);
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}
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return data;
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}
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private bool IsTransparent(TextureRegion region) {
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var data = this.GetCachedTextureData(region.Texture);
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for (var rX = 0; rX < region.Width; rX++) {
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for (var rY = 0; rY < region.Height; rY++) {
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if (data[region.U + rX, region.V + rY] != Color.Transparent)
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return false;
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}
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}
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return true;
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}
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private static int ToPowerOfTwo(int value) {
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var ret = 1;
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while (ret < value)
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@ -323,7 +323,7 @@ namespace Sandbox {
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packer.Add(new UniformTextureAtlas(tex, 16, 16), r => {
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regions.AddRange(r.Values);
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Console.WriteLine($"Returned {r.Count} regions: {string.Join(", ", r.Select(kv => kv.Key + ": " + kv.Value.Area))}");
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}, 1, true);
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}, 1, true, true);
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packer.Add(this.Content.LoadTextureAtlas("Textures/Furniture"), r => {
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regions.AddRange(r.Values);
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Console.WriteLine($"Returned {r.Count} regions: {string.Join(", ", r.Select(kv => kv.Key + ": " + kv.Value.Area))}");
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@ -342,7 +342,7 @@ namespace Sandbox {
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x += r.Width * sc + 1;
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if (x >= 1000) {
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x = 0;
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y += 50;
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y += 250;
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}
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}
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this.SpriteBatch.End();
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