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e5cfebef3b | |||
e21729de67 |
6 changed files with 64 additions and 41 deletions
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@ -68,6 +68,10 @@ Fixes
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- Fixed an exception when trying to force-update the area of an element without a ui system
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- Fixed the scroll bar of an empty panel being positioned incorrectly
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- Fixed UiControls maintaining old input states when input types are toggled off
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- Fixed an occasional deadlock when a game is disposed with a scrolling Panel present
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Removals
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- Marked Element.OnDisposed as obsolete in favor of the more predictable OnRemovedFromUi
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### MLEM.Data
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Additions
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@ -31,7 +31,7 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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public UiSystem System {
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get => this.system;
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internal set {
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private set {
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this.system = value;
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this.Controls = value?.Controls;
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this.Style = this.Style.OrStyle(value?.Style);
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@ -50,7 +50,7 @@ namespace MLEM.Ui.Elements {
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/// This element's <see cref="RootElement"/>.
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/// Note that this value is set even if this element has a <see cref="Parent"/>. To get the element that represents the root element, use <see cref="RootElement.Element"/>.
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/// </summary>
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public RootElement Root { get; internal set; }
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public RootElement Root { get; private set; }
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/// <summary>
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/// The scale that this ui element renders with
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/// </summary>
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@ -425,9 +425,10 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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public GenericCallback OnRemovedFromUi;
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/// <summary>
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/// Event that is called when this element's <see cref="Dispose"/> method is called, which also happens in <see cref="Finalize"/>.
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/// Event that is called when this element's <see cref="Dispose"/> method is called.
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/// This event is useful for unregistering global event handlers when this object should be destroyed.
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/// </summary>
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[Obsolete("OnDisposed will be removed in a future update. To unregister custom event handlers, use OnRemovedFromUi instead.")]
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public GenericCallback OnDisposed;
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/// <summary>
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@ -480,14 +481,15 @@ namespace MLEM.Ui.Elements {
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this.size = size;
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this.Children = new ReadOnlyCollection<Element>(this.children);
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this.GetTabNextElement += (backward, next) => next;
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this.GetGamepadNextElement += (dir, next) => next;
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this.GetTabNextElement = (backward, next) => next;
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this.GetGamepadNextElement = (dir, next) => next;
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this.SetAreaDirty();
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this.SetSortedChildrenDirty();
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}
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/// <inheritdoc />
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[Obsolete("Dispose will be removed in a future update. To unregister custom event handlers, use OnRemovedFromUi instead.")]
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~Element() {
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this.Dispose();
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}
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@ -504,12 +506,7 @@ namespace MLEM.Ui.Elements {
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index = this.children.Count;
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this.children.Insert(index, element);
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element.Parent = this;
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element.AndChildren(e => {
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e.Root = this.Root;
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e.System = this.System;
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e.OnAddedToUi?.Invoke(e);
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this.Root?.InvokeOnElementAdded(e);
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});
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element.AndChildren(e => e.AddedToUi(this.System, this.Root));
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this.OnChildAdded?.Invoke(this, element);
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this.SetSortedChildrenDirty();
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element.SetAreaDirty();
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@ -528,12 +525,7 @@ namespace MLEM.Ui.Elements {
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// upwards to us if the element is auto-positioned
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element.SetAreaDirty();
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element.Parent = null;
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element.AndChildren(e => {
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e.Root = null;
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e.System = null;
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e.OnRemovedFromUi?.Invoke(e);
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this.Root?.InvokeOnElementRemoved(e);
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});
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element.AndChildren(e => e.RemovedFromUi());
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this.OnChildRemoved?.Invoke(this, element);
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this.SetSortedChildrenDirty();
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}
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@ -1098,6 +1090,7 @@ namespace MLEM.Ui.Elements {
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}
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/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
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[Obsolete("Dispose will be removed in a future update. To unregister custom event handlers, use OnRemovedFromUi instead.")]
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public virtual void Dispose() {
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this.OnDisposed?.Invoke(this);
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GC.SuppressFinalize(this);
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@ -1187,6 +1180,31 @@ namespace MLEM.Ui.Elements {
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return this.TransformInverse(position);
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}
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/// <summary>
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/// Called when this element is added to a <see cref="UiSystem"/> and, optionally, a given <see cref="RootElement"/>.
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/// This method is called in <see cref="AddChild{T}"/> and <see cref="UiSystem.Add"/>.
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/// </summary>
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/// <param name="system">The ui system to add to.</param>
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/// <param name="root">The root element to add to.</param>
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protected internal virtual void AddedToUi(UiSystem system, RootElement root) {
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this.Root = root;
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this.System = system;
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this.OnAddedToUi?.Invoke(this);
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root?.InvokeOnElementAdded(this);
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}
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/// <summary>
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/// Called when this element is removed from a <see cref="UiSystem"/> and <see cref="RootElement"/>.
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/// This method is called in <see cref="RemoveChild"/> and <see cref="UiSystem.Remove"/>.
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/// </summary>
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protected internal virtual void RemovedFromUi() {
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var root = this.Root;
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this.Root = null;
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this.System = null;
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this.OnRemovedFromUi?.Invoke(this);
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root?.InvokeOnElementRemoved(this);
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}
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/// <summary>
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/// A delegate used for the <see cref="Element.OnTextInput"/> event.
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/// </summary>
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@ -177,15 +177,6 @@ namespace MLEM.Ui.Elements {
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return base.GetElementUnderPos(position);
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}
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/// <inheritdoc />
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public override void Dispose() {
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if (this.renderTarget != null) {
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this.renderTarget.Dispose();
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this.renderTarget = null;
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}
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base.Dispose();
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}
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/// <summary>
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/// Scrolls this panel's <see cref="ScrollBar"/> to the given <see cref="Element"/> in such a way that its center is positioned in the center of this panel.
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/// </summary>
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@ -236,6 +227,15 @@ namespace MLEM.Ui.Elements {
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this.ScrollChildren();
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}
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/// <inheritdoc />
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protected internal override void RemovedFromUi() {
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base.RemovedFromUi();
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// we dispose our render target when removing so that it doesn't cause a memory leak
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// if we're added back afterwards, it'll be recreated in ScrollSetup anyway
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this.renderTarget?.Dispose();
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this.renderTarget = null;
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}
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/// <summary>
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/// Prepares the panel for auto-scrolling, creating the render target and setting up the scroll bar's maximum value.
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/// </summary>
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@ -274,11 +274,13 @@ namespace MLEM.Ui.Elements {
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// update the render target
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var targetArea = (Rectangle) this.GetRenderTargetArea();
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if (targetArea.Width <= 0 || targetArea.Height <= 0)
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if (targetArea.Width <= 0 || targetArea.Height <= 0) {
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this.renderTarget?.Dispose();
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this.renderTarget = null;
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return;
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}
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if (this.renderTarget == null || targetArea.Width != this.renderTarget.Width || targetArea.Height != this.renderTarget.Height) {
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if (this.renderTarget != null)
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this.renderTarget.Dispose();
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this.renderTarget?.Dispose();
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this.renderTarget = targetArea.IsEmpty ? null : new RenderTarget2D(this.System.Game.GraphicsDevice, targetArea.Width, targetArea.Height);
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this.relevantChildrenDirty = true;
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}
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@ -145,9 +145,15 @@ namespace MLEM.Ui.Parsers {
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throw new NullReferenceException("A UI parser requires a GraphicsDevice for parsing images");
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TextureRegion image = null;
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LoadImageAsync();
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return new Image(Anchor.AutoLeft, new Vector2(1, -1), _ => image) {
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OnDisposed = e => image?.Texture.Dispose()
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OnAddedToUi = e => {
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if (image == null)
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LoadImageAsync();
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},
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OnRemovedFromUi = e => {
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image?.Texture.Dispose();
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image = null;
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}
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};
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async void LoadImageAsync() {
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@ -345,10 +345,7 @@ namespace MLEM.Ui {
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var root = new RootElement(name, element, this);
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this.rootElements.Add(root);
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root.Element.AndChildren(e => {
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e.Root = root;
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e.System = this;
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e.OnAddedToUi?.Invoke(e);
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root.InvokeOnElementAdded(e);
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e.AddedToUi(this, root);
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e.SetAreaDirty();
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});
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this.OnRootAdded?.Invoke(root);
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@ -368,10 +365,7 @@ namespace MLEM.Ui {
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this.rootElements.Remove(root);
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this.Controls.SelectElement(root, null);
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root.Element.AndChildren(e => {
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e.Root = null;
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e.System = null;
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e.OnRemovedFromUi?.Invoke(e);
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root.InvokeOnElementRemoved(e);
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e.RemovedFromUi();
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e.SetAreaDirty();
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});
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this.OnRootRemoved?.Invoke(root);
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@ -411,7 +411,6 @@ namespace MLEM.Graphics {
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this.indices?.Dispose();
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foreach (var buffer in this.vertexBuffers)
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buffer.Dispose();
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GC.SuppressFinalize(this);
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}
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private Item Add(Texture2D texture, Vector2 pos, Vector2 offset, Vector2 size, float sin, float cos, Color color, Vector2 texTl, Vector2 texBr, float depth) {
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