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4 changed files with 16 additions and 9 deletions
11
CHANGELOG.md
11
CHANGELOG.md
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@ -10,6 +10,7 @@ Jump to version:
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- [5.0.0](#500)
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## 6.1.0
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### MLEM
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Improvements
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- Improved EnumHelper.GetValues signature to return an array
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@ -22,6 +23,11 @@ Improvements
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- Allow elements to auto-adjust their size even when their children are aligned oddly
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- Close other dropdowns when opening a dropdown
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Fixes
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- Fixed parents of elements that prevent spill not being notified properly
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- Fixed paragraphs sometimes not updating their position properly when hidden because they're empty
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- Fixed panels sometimes not drawing children that came into view when their positions changed unexpectedly
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### MLEM.Data
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Improvements
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- Allow data texture atlas pivots and offsets to be negative
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@ -31,6 +37,7 @@ Fixes
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- Fixed data texture atlases not allowing most characters in their region names
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## 6.0.0
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### MLEM
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Additions
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- Added consuming variants of IsPressed methods to InputHandler and Keybind
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@ -117,6 +124,7 @@ Improvements
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- Updated to MonoGame 3.8.1
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## 5.3.0
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### MLEM
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Additions
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- Added StringBuilder overloads to GenericFont
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@ -201,6 +209,7 @@ Removals
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- Marked CopyExtensions as obsolete
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## 5.2.0
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### MLEM
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Additions
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- Added a strikethrough formatting code
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@ -275,6 +284,7 @@ Additions
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- Added PreDraw and PreUpdate events and coroutine events
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## 5.1.0
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### MLEM
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Additions
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- Added RotateBy to Direction2Helper
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@ -325,6 +335,7 @@ Fixes
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- Fixed DynamicEnum AddFlag going into an infinite loop
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## 5.0.0
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### MLEM
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Additions
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- Added some Collection extensions, namely for dealing with combinations
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@ -1125,7 +1125,7 @@ namespace MLEM.Ui.Elements {
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/// <param name="grandchild">Whether the <paramref name="child"/> is a grandchild of this element, rather than a direct child.</param>
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protected virtual void OnChildAreaDirty(Element child, bool grandchild) {
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if (!grandchild) {
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if (child.Anchor.IsAuto() || this.SetWidthBasedOnChildren || this.SetHeightBasedOnChildren)
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if (child.Anchor.IsAuto() || child.PreventParentSpill || this.SetWidthBasedOnChildren || this.SetHeightBasedOnChildren)
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this.SetAreaDirty();
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}
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this.Parent?.OnChildAreaDirty(child, true);
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@ -118,14 +118,10 @@ namespace MLEM.Ui.Elements {
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private void ScrollChildren() {
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if (!this.scrollOverflow)
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return;
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var offset = new Vector2(0, -this.ScrollBar.CurrentValue);
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// we ignore false grandchildren so that the children of the scroll bar stay in place
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foreach (var child in this.GetChildren(c => c != this.ScrollBar, true, true)) {
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if (!child.ScrollOffset.Equals(offset, Element.Epsilon)) {
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child.ScrollOffset = offset;
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this.relevantChildrenDirty = true;
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}
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}
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foreach (var child in this.GetChildren(c => c != this.ScrollBar, true, true))
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child.ScrollOffset.Y = -this.ScrollBar.CurrentValue;
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this.relevantChildrenDirty = true;
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}
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/// <inheritdoc />
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@ -110,7 +110,7 @@ namespace MLEM.Ui.Elements {
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private string text;
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private StyleProp<TextAlignment> alignment;
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private StyleProp<GenericFont> regularFont;
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private bool forceHide;
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private bool forceHide = true;
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/// <summary>
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/// Creates a new paragraph with the given settings.
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