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ed02a83879 |
1 changed files with 15 additions and 5 deletions
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@ -15,7 +15,7 @@ namespace MLEM.Ui.Elements {
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/// Additionally, a panel can be set to <see cref="scrollOverflow"/> on construction, which causes all elements that don't fit into the panel to be hidden until scrolled to using a <see cref="ScrollBar"/>.
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/// As this behavior is accomplished using a <see cref="RenderTarget2D"/>, scrolling panels need to have their <see cref="DrawEarly"/> methods called using <see cref="UiSystem.DrawEarly"/>.
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/// </summary>
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public class Panel : Element {
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public class Panel : Element, IDisposable {
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/// <summary>
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/// The texture that this panel should have, or null if it should be invisible.
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@ -76,6 +76,10 @@ namespace MLEM.Ui.Elements {
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}
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}
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~Panel() {
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this.Dispose();
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}
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/// <inheritdoc />
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public override void ForceUpdateArea() {
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if (this.scrollOverflow) {
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@ -178,12 +182,9 @@ namespace MLEM.Ui.Elements {
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batch.Begin(SpriteSortMode.Deferred, blendState, samplerState, null, null, null, trans);
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base.Draw(time, batch, alpha, blendState, samplerState, trans);
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batch.End();
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// also draw any children early within the render target with the translation applied
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base.DrawEarly(time, batch, alpha, blendState, samplerState, trans);
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}
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} else {
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base.DrawEarly(time, batch, alpha, blendState, samplerState, matrix);
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}
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base.DrawEarly(time, batch, alpha, blendState, samplerState, matrix);
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}
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/// <inheritdoc />
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@ -234,5 +235,14 @@ namespace MLEM.Ui.Elements {
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}
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}
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/// <inheritdoc />
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public void Dispose() {
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if (this.renderTarget != null) {
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this.renderTarget.Dispose();
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this.renderTarget = null;
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}
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GC.SuppressFinalize(this);
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}
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}
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}
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