mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-26 06:28:35 +01:00
Compare commits
No commits in common. "f35730ee7c7107f911bc771ffbc7c2aaf57f5fe2" and "3340a5024bc711d039c91b05e44b89e11e9d6391" have entirely different histories.
f35730ee7c
...
3340a5024b
2 changed files with 4 additions and 15 deletions
|
@ -18,9 +18,7 @@ Jump to version:
|
|||
|
||||
## 7.1.2 (In Development)
|
||||
|
||||
### MLEM.Ui
|
||||
Additions
|
||||
- Added Panel.IsVisible method to check if a child element is visible
|
||||
No code changes
|
||||
|
||||
## 7.1.1
|
||||
|
||||
|
|
|
@ -255,16 +255,6 @@ namespace MLEM.Ui.Elements {
|
|||
this.ScrollBar.CurrentValue = this.ScrollBar.MaxValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the given <paramref name="element"/> is currently visible within this panel if it scrolls overflow.
|
||||
/// This method will return <see langword="true"/> on any elements whose <see cref="Element.Area"/> intersects this panel's render target area, regardless of whether it is a child or grandchild of this panel.
|
||||
/// </summary>
|
||||
/// <param name="element">The element to query for visibility.</param>
|
||||
/// <returns>Whether the element is in this panel's visible area.</returns>
|
||||
public bool IsVisible(Element element) {
|
||||
return element.Area.Intersects(this.GetRenderTargetArea());
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InitStyle(UiStyle style) {
|
||||
base.InitStyle(style);
|
||||
|
@ -379,12 +369,13 @@ namespace MLEM.Ui.Elements {
|
|||
private void ForceUpdateRelevantChildren() {
|
||||
this.relevantChildrenDirty = false;
|
||||
this.relevantChildren.Clear();
|
||||
var visible = this.GetRenderTargetArea();
|
||||
foreach (var child in this.SortedChildren) {
|
||||
if (this.IsVisible(child)) {
|
||||
if (child.Area.Intersects(visible)) {
|
||||
this.relevantChildren.Add(child);
|
||||
} else {
|
||||
foreach (var c in child.GetChildren(regardGrandchildren: true)) {
|
||||
if (this.IsVisible(c)) {
|
||||
if (c.Area.Intersects(visible)) {
|
||||
this.relevantChildren.Add(child);
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue