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@ -6,6 +6,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Extensions;
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using MLEM.Textures;
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using MLEM.Textures;
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using static MLEM.Extensions.TextureExtensions;
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namespace MLEM.Data {
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namespace MLEM.Data {
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/// <summary>
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/// <summary>
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@ -34,6 +35,7 @@ namespace MLEM.Data {
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public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
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public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
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private readonly List<Request> textures = new List<Request>();
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private readonly List<Request> textures = new List<Request>();
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private readonly Dictionary<Texture2D, TextureData> dataCache = new Dictionary<Texture2D, TextureData>();
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private readonly bool autoIncreaseMaxWidth;
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private readonly bool autoIncreaseMaxWidth;
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private readonly bool forcePowerOfTwo;
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private readonly bool forcePowerOfTwo;
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private readonly bool forceSquare;
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private readonly bool forceSquare;
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@ -42,13 +44,13 @@ namespace MLEM.Data {
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private int maxWidth;
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private int maxWidth;
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/// <summary>
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/// <summary>
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/// Creates a new runtime texture packer with the given settings
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/// Creates a new runtime texture packer with the given settings.
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/// </summary>
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/// </summary>
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/// <param name="maxWidth">The maximum width that the packed texture can have. Defaults to 2048.</param>
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/// <param name="maxWidth">The maximum width that the packed texture can have. Defaults to 2048.</param>
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/// <param name="autoIncreaseMaxWidth">Whether the maximum width should be increased if there is a texture to be packed that is wider than <see cref="maxWidth"/>. Defaults to false.</param>
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/// <param name="autoIncreaseMaxWidth">Whether the maximum width should be increased if there is a texture to be packed that is wider than <see cref="maxWidth"/>. Defaults to false.</param>
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/// <param name="forcePowerOfTwo">Whether the resulting <see cref="PackedTexture"/> should have a width and height that is a power of two</param>
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/// <param name="forcePowerOfTwo">Whether the resulting <see cref="PackedTexture"/> should have a width and height that is a power of two.</param>
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/// <param name="forceSquare">Whether the resulting <see cref="PackedTexture"/> should be square regardless of required size</param>
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/// <param name="forceSquare">Whether the resulting <see cref="PackedTexture"/> should be square regardless of required size.</param>
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/// <param name="disposeTextures">Whether the original textures submitted to this texture packer should be disposed after packing</param>
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/// <param name="disposeTextures">Whether the original textures submitted to this texture packer should be disposed after packing.</param>
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public RuntimeTexturePacker(int maxWidth = 2048, bool autoIncreaseMaxWidth = false, bool forcePowerOfTwo = false, bool forceSquare = false, bool disposeTextures = false) {
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public RuntimeTexturePacker(int maxWidth = 2048, bool autoIncreaseMaxWidth = false, bool forcePowerOfTwo = false, bool forceSquare = false, bool disposeTextures = false) {
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this.maxWidth = maxWidth;
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this.maxWidth = maxWidth;
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this.autoIncreaseMaxWidth = autoIncreaseMaxWidth;
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this.autoIncreaseMaxWidth = autoIncreaseMaxWidth;
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@ -58,37 +60,89 @@ namespace MLEM.Data {
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}
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}
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/// <summary>
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/// <summary>
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/// Adds a new texture to this texture packer to be packed.
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/// Adds a new <see cref="UniformTextureAtlas"/> to this texture packer to be packed.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting dictionary of texture regions on the <see cref="PackedTexture"/>, mapped to their x and y positions on the original <see cref="UniformTextureAtlas"/>.
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/// Note that the resulting data cannot be converted back into a <see cref="UniformTextureAtlas"/>, since the resulting texture regions might be scattered throughout the <see cref="PackedTexture"/>.
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/// </summary>
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/// <param name="atlas">The texture atlas to pack.</param>
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/// <param name="result">The result callback which will receive the resulting texture regions.</param>
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/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
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/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(UniformTextureAtlas atlas, Action<Dictionary<Point, TextureRegion>> result, int padding = 0, bool padWithPixels = false) {
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var resultRegions = new Dictionary<Point, TextureRegion>();
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for (var x = 0; x < atlas.RegionAmountX; x++) {
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for (var y = 0; y < atlas.RegionAmountY; y++) {
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var pos = new Point(x, y);
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this.Add(atlas[pos], r => {
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resultRegions.Add(pos, r);
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if (resultRegions.Count >= atlas.RegionAmountX * atlas.RegionAmountY)
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result.Invoke(resultRegions);
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}, padding, padWithPixels);
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}
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}
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}
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/// <summary>
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/// Adds a new <see cref="DataTextureAtlas"/> to this texture packer to be packed.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting dictionary of texture regions on the <see cref="PackedTexture"/>, mapped to their name on the original <see cref="DataTextureAtlas"/>.
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/// Note that the resulting data cannot be converted back into a <see cref="DataTextureAtlas"/>, since the resulting texture regions might be scattered throughout the <see cref="PackedTexture"/>.
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/// </summary>
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/// <param name="atlas">The texture atlas to pack.</param>
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/// <param name="result">The result callback which will receive the resulting texture regions.</param>
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/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
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/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(DataTextureAtlas atlas, Action<Dictionary<string, TextureRegion>> result, int padding = 0, bool padWithPixels = false) {
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var atlasRegions = atlas.RegionNames.ToArray();
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var resultRegions = new Dictionary<string, TextureRegion>();
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foreach (var region in atlasRegions) {
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this.Add(atlas[region], r => {
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resultRegions.Add(region, r);
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if (resultRegions.Count >= atlasRegions.Length)
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result.Invoke(resultRegions);
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}, padding, padWithPixels);
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}
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}
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/// <summary>
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/// Adds a new <see cref="Texture2D"/> to this texture packer to be packed.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
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/// </summary>
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/// </summary>
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/// <param name="texture">The texture to pack</param>
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/// <param name="texture">The texture to pack.</param>
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/// <param name="result">The result callback which will receive the resulting texture region</param>
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/// <param name="result">The result callback which will receive the resulting texture region.</param>
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public void Add(Texture2D texture, Action<TextureRegion> result) {
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/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
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this.Add(new TextureRegion(texture), result);
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/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(Texture2D texture, Action<TextureRegion> result, int padding = 0, bool padWithPixels = false) {
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this.Add(new TextureRegion(texture), result, padding, padWithPixels);
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}
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}
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/// <summary>
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/// <summary>
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/// Adds a new <see cref="TextureRegion"/> to this texture packer to be packed.
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/// Adds a new <see cref="TextureRegion"/> to this texture packer to be packed.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
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/// </summary>
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/// </summary>
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/// <param name="texture">The texture to pack</param>
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/// <param name="texture">The texture region to pack.</param>
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/// <param name="result">The result callback which will receive the resulting texture region</param>
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/// <param name="result">The result callback which will receive the resulting texture region.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width</exception>
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/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
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public void Add(TextureRegion texture, Action<TextureRegion> result) {
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/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(TextureRegion texture, Action<TextureRegion> result, int padding = 0, bool padWithPixels = false) {
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if (this.PackedTexture != null)
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if (this.PackedTexture != null)
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throw new InvalidOperationException("Cannot add texture to a texture packer that is already packed");
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throw new InvalidOperationException("Cannot add texture to a texture packer that is already packed");
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if (texture.Width > this.maxWidth) {
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var paddedWidth = texture.Width + 2 * padding;
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if (paddedWidth > this.maxWidth) {
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if (this.autoIncreaseMaxWidth) {
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if (this.autoIncreaseMaxWidth) {
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this.maxWidth = texture.Width;
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this.maxWidth = paddedWidth;
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} else {
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} else {
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throw new InvalidOperationException($"Cannot add texture with width {texture.Width} to a texture packer with max width {this.maxWidth}");
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throw new InvalidOperationException($"Cannot add texture with width {texture.Width} to a texture packer with max width {this.maxWidth}");
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}
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}
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}
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}
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this.textures.Add(new Request(texture, result));
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this.textures.Add(new Request(texture, result, padding, padWithPixels));
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}
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}
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/// <summary>
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/// <summary>
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/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion})"/> into one texture.
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/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion},int,bool)"/> into one texture.
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/// The resulting texture will be stored in <see cref="PackedTexture"/>.
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/// The resulting texture will be stored in <see cref="PackedTexture"/>.
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/// All of the result callbacks that were added will also be invoked.
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/// All of the result callbacks that were added will also be invoked.
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/// </summary>
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/// </summary>
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@ -100,10 +154,8 @@ namespace MLEM.Data {
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// set pack areas for each request
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// set pack areas for each request
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var stopwatch = Stopwatch.StartNew();
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var stopwatch = Stopwatch.StartNew();
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foreach (var request in this.textures.OrderByDescending(t => t.Texture.Width * t.Texture.Height)) {
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foreach (var request in this.textures.OrderByDescending(t => t.Texture.Width * t.Texture.Height))
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var area = this.FindFreeArea(new Point(request.Texture.Width, request.Texture.Height));
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request.PackedArea = this.FindFreeArea(request);
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request.PackedArea = area;
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}
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stopwatch.Stop();
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stopwatch.Stop();
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this.LastCalculationTime = stopwatch.Elapsed;
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this.LastCalculationTime = stopwatch.Elapsed;
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@ -122,19 +174,21 @@ namespace MLEM.Data {
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stopwatch.Restart();
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stopwatch.Restart();
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using (var data = this.PackedTexture.GetTextureData()) {
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using (var data = this.PackedTexture.GetTextureData()) {
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foreach (var request in this.textures)
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foreach (var request in this.textures)
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CopyRegion(data, request);
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this.CopyRegion(data, request);
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}
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}
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stopwatch.Stop();
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stopwatch.Stop();
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this.LastPackTime = stopwatch.Elapsed;
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this.LastPackTime = stopwatch.Elapsed;
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// invoke callbacks
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// invoke callbacks
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foreach (var request in this.textures) {
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foreach (var request in this.textures) {
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request.Result.Invoke(new TextureRegion(this.PackedTexture, request.PackedArea));
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var packedArea = request.PackedArea.Shrink(new Point(request.Padding));
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request.Result.Invoke(new TextureRegion(this.PackedTexture, packedArea));
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if (this.disposeTextures)
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if (this.disposeTextures)
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request.Texture.Texture.Dispose();
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request.Texture.Texture.Dispose();
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}
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}
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this.textures.Clear();
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this.textures.Clear();
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this.dataCache.Clear();
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}
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}
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/// <summary>
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/// <summary>
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@ -144,6 +198,7 @@ namespace MLEM.Data {
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this.PackedTexture?.Dispose();
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this.PackedTexture?.Dispose();
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this.PackedTexture = null;
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this.PackedTexture = null;
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this.textures.Clear();
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this.textures.Clear();
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this.dataCache.Clear();
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this.LastCalculationTime = TimeSpan.Zero;
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this.LastCalculationTime = TimeSpan.Zero;
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this.LastPackTime = TimeSpan.Zero;
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this.LastPackTime = TimeSpan.Zero;
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}
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}
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@ -153,7 +208,11 @@ namespace MLEM.Data {
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this.Reset();
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this.Reset();
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}
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}
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private Rectangle FindFreeArea(Point size) {
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private Rectangle FindFreeArea(Request request) {
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var size = new Point(request.Texture.Width, request.Texture.Height);
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size.X += request.Padding * 2;
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size.Y += request.Padding * 2;
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var pos = new Point(0, 0);
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var pos = new Point(0, 0);
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var lowestY = int.MaxValue;
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var lowestY = int.MaxValue;
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while (true) {
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while (true) {
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@ -179,14 +238,27 @@ namespace MLEM.Data {
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}
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}
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}
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}
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private static void CopyRegion(TextureExtensions.TextureData destination, Request request) {
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private void CopyRegion(TextureData destination, Request request) {
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using (var data = request.Texture.Texture.GetTextureData()) {
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// we cache texture data in case multiple requests use the same underlying texture
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for (var x = 0; x < request.Texture.Width; x++) {
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// this collection doesn't need to be disposed since we don't actually edit these textures
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for (var y = 0; y < request.Texture.Height; y++) {
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if (!this.dataCache.TryGetValue(request.Texture.Texture, out var data)) {
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var dest = request.PackedArea.Location + new Point(x, y);
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data = request.Texture.Texture.GetTextureData();
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var src = request.Texture.Position + new Point(x, y);
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this.dataCache.Add(request.Texture.Texture, data);
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destination[dest] = data[src];
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}
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var location = request.PackedArea.Location + new Point(request.Padding);
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for (var x = -request.Padding; x < request.Texture.Width + request.Padding; x++) {
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for (var y = -request.Padding; y < request.Texture.Height + request.Padding; y++) {
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Color srcColor;
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if (!request.PadWithPixels && (x < 0 || y < 0 || x >= request.Texture.Width || y >= request.Texture.Height)) {
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// if we're out of bounds and not padding with pixels, we make it transparent
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srcColor = Color.Transparent;
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} else {
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// otherwise, we just use the closest pixel that is actually in bounds, causing the border pixels to be doubled up
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var src = new Point(MathHelper.Clamp(x, 0, request.Texture.Width - 1), MathHelper.Clamp(y, 0, request.Texture.Height - 1));
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srcColor = data[request.Texture.Position + src];
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}
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}
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destination[location + new Point(x, y)] = srcColor;
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}
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}
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}
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}
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}
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}
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@ -202,11 +274,15 @@ namespace MLEM.Data {
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public readonly TextureRegion Texture;
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|
|
public readonly TextureRegion Texture;
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|
|
public readonly Action<TextureRegion> Result;
|
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|
|
public readonly Action<TextureRegion> Result;
|
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|
|
public readonly int Padding;
|
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|
|
public readonly bool PadWithPixels;
|
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|
|
public Rectangle PackedArea;
|
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|
|
public Rectangle PackedArea;
|
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|
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|
|
public Request(TextureRegion texture, Action<TextureRegion> result) {
|
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|
|
public Request(TextureRegion texture, Action<TextureRegion> result, int padding, bool padWithPixels) {
|
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|
|
this.Texture = texture;
|
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|
|
this.Texture = texture;
|
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|
|
this.Result = result;
|
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|
|
this.Result = result;
|
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|
|
this.Padding = padding;
|
|
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|
|
this.PadWithPixels = padWithPixels;
|
|
|
|
}
|
|
|
|
}
|
|
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|
|
|
|
|
|
|
}
|
|
|
|
}
|
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|