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dd9230abf0 | |||
fc2d705526 |
4 changed files with 39 additions and 16 deletions
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@ -72,9 +72,13 @@ namespace Demos {
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// we draw the tokenized text in the center of the screen
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// since the text is already center-aligned, we only need to align it on the y axis here
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var size = this.tokenizedText.GetArea(Vector2.Zero, this.Scale).Size;
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var size = this.tokenizedText.GetArea(scale: this.Scale).Size;
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var pos = new Vector2(this.GraphicsDevice.Viewport.Width / 2, (this.GraphicsDevice.Viewport.Height - size.Y) / 2);
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var rotation = this.transform ? 0.25F : 0;
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var origin = this.transform ? new Vector2(size.X / this.Scale, 0) : Vector2.Zero;
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var effects = this.transform ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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// draw bounds, which can be toggled with B in this demo
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if (this.drawBounds) {
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var blank = this.SpriteBatch.GetBlankTexture();
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@ -86,13 +90,14 @@ namespace Demos {
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}
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// draw the text itself (start and end indices are optional)
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this.tokenizedText.Draw(time, this.SpriteBatch, pos, this.font, Color.White, this.Scale, 0,
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this.transform ? 0.25F : 0,
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this.transform ? new Vector2(size.X / this.Scale, 128) : Vector2.Zero,
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this.transform ? SpriteEffects.FlipHorizontally : SpriteEffects.None,
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this.startIndex, this.endIndex);
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this.tokenizedText.Draw(time, this.SpriteBatch, pos, this.font, Color.White, this.Scale, 0, rotation, origin, effects, this.startIndex, this.endIndex);
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this.SpriteBatch.End();
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// an example of how to interact with the text
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var hovered = this.tokenizedText.GetTokenUnderPos(pos, this.InputHandler.ViewportMousePosition.ToVector2(), this.Scale, this.font, rotation, origin, effects);
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if (hovered != null)
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Console.WriteLine($"Hovering \"{hovered.Substring}\"");
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}
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public override void Update(GameTime time) {
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@ -228,7 +228,7 @@ namespace MLEM.Ui.Elements {
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this.CheckTextChange();
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this.TokenizeIfNecessary();
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this.AlignAndSplitIfNecessary(size);
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var textSize = this.tokenizedText.GetArea(Vector2.Zero, this.TextScale * this.TextScaleMultiplier * this.Scale).Size;
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var textSize = this.tokenizedText.GetArea(scale: this.TextScale * this.TextScaleMultiplier * this.Scale).Size;
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// if we auto-adjust our width, then we would also split the same way with our adjusted width, so cache that
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if (this.AutoAdjustWidth)
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this.lastAlignSplitWidth = textSize.X;
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@ -149,6 +149,11 @@ namespace MLEM.Formatting {
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font.DrawCharacter(batch, codePoint, character, finalPos, color, rotation, scale, effects, depth);
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}
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/// <inheritdoc cref="GetArea(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2)"/>
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public IEnumerable<RectangleF> GetArea(Vector2 stringPos = default, float scale = 1) {
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return this.GetArea(stringPos, new Vector2(scale));
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}
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/// <summary>
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/// Gets a list of rectangles that encompass this token's area.
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/// This can be used to invoke events when the mouse is hovered over the token, for example.
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@ -156,7 +161,7 @@ namespace MLEM.Formatting {
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/// <param name="stringPos">The position that the string is drawn at</param>
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/// <param name="scale">The scale that the string is drawn at</param>
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/// <returns>A set of rectangles that this token contains</returns>
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public IEnumerable<RectangleF> GetArea(Vector2 stringPos, float scale) {
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public IEnumerable<RectangleF> GetArea(Vector2 stringPos, Vector2 scale) {
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return this.Area.Select(a => new RectangleF(stringPos + a.Location * scale, a.Size * scale));
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}
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@ -140,7 +140,7 @@ namespace MLEM.Formatting {
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/// <inheritdoc cref="GenericFont.MeasureString(string,bool)"/>
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[Obsolete("Measure is deprecated. Use GetArea, which returns the string's total size measurement, instead.")]
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public Vector2 Measure(GenericFont font) {
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return this.GetArea(Vector2.Zero, 1).Size;
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return this.GetArea().Size;
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}
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/// <summary>
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@ -149,7 +149,7 @@ namespace MLEM.Formatting {
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/// <param name="stringPos">The position that this string is being rendered at, which will offset the resulting <see cref="RectangleF"/>.</param>
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/// <param name="scale">The scale that this string is being rendered with, which will scale the resulting <see cref="RectangleF"/>.</param>
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/// <returns>The area that this tokenized string takes up.</returns>
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public RectangleF GetArea(Vector2 stringPos, float scale) {
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public RectangleF GetArea(Vector2 stringPos = default, float scale = 1) {
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return new RectangleF(stringPos + this.area.Location * scale, this.area.Size * scale);
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}
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@ -162,17 +162,30 @@ namespace MLEM.Formatting {
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code.Update(time);
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}
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/// <inheritdoc cref="GetTokenUnderPos(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,MLEM.Font.GenericFont,float,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects)"/>
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public Token GetTokenUnderPos(Vector2 stringPos, Vector2 target, float scale, GenericFont font = null, float rotation = 0, Vector2 origin = default, SpriteEffects effects = SpriteEffects.None) {
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return this.GetTokenUnderPos(stringPos, target, new Vector2(scale), font, rotation, origin, effects);
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}
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/// <summary>
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/// Returns the token under the given position.
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/// This can be used for hovering effects when the mouse is over a token, etc.
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/// </summary>
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/// <param name="stringPos">The position that the string is drawn at</param>
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/// <param name="target">The position to use for checking the token</param>
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/// <param name="scale">The scale that the string is drawn at</param>
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/// <returns>The token under the target position</returns>
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public Token GetTokenUnderPos(Vector2 stringPos, Vector2 target, float scale) {
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/// <param name="stringPos">The position that the string is drawn at.</param>
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/// <param name="target">The position to use for checking the token.</param>
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/// <param name="scale">The scale that the string is drawn at.</param>
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/// <param name="font">The font that the string is being drawn with. If this is <see langword="null"/>, all following parameters are ignored.</param>
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/// <param name="rotation">The rotation that the string is being drawn with. If <paramref name="font"/> is <see langword="null"/>, this this is ignored.</param>
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/// <param name="origin">The origin that the string is being drawn with. If <paramref name="font"/> is <see langword="null"/>, this this is ignored.</param>
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/// <param name="effects">The sprite effects that the string is being drawn with. If <paramref name="font"/> is <see langword="null"/>, this is ignored.</param>
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/// <returns>The token under the target position</returns>^
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public Token GetTokenUnderPos(Vector2 stringPos, Vector2 target, Vector2 scale, GenericFont font = null, float rotation = 0, Vector2 origin = default, SpriteEffects effects = SpriteEffects.None) {
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if (font != null) {
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var transform = font.CalculateStringTransform(stringPos, rotation, origin, scale, effects, this.area.Size);
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target = Vector2.Transform(target, Matrix.Invert(transform));
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}
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foreach (var token in this.Tokens) {
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foreach (var rect in token.GetArea(stringPos, scale)) {
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foreach (var rect in font != null ? token.GetArea() : token.GetArea(stringPos, scale)) {
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if (rect.Contains(target))
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return token;
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}
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