mirror of
https://github.com/Ellpeck/MLEM.git
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214 lines
9.8 KiB
C#
214 lines
9.8 KiB
C#
using System;
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using System.Runtime.Serialization;
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using Microsoft.Xna.Framework.Input;
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namespace MLEM.Input {
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/// <summary>
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/// A generic input represents any kind of input key.
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/// This includes <see cref="Keys"/> for keyboard keys, <see cref="MouseButton"/> for mouse buttons and <see cref="Buttons"/> for gamepad buttons.
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/// For creating and extracting inputs from a generic input, the implicit operators and <see cref="Type"/> can additionally be used.
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/// Note that this type is serializable using <see cref="DataContractAttribute"/>.
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/// </summary>
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[DataContract]
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public readonly struct GenericInput : IEquatable<GenericInput> {
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/// <summary>
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/// The <see cref="InputType"/> of this generic input's current <see cref="value"/>.
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/// </summary>
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[DataMember]
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public readonly InputType Type;
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[DataMember]
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private readonly int value;
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/// <summary>
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/// Returns this generic input's <see cref="Keys"/>.
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/// </summary>
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/// <exception cref="InvalidOperationException">If this generic input's <see cref="Type"/> is not <see cref="InputType.Keyboard"/> or <see cref="InputType.None"/>.</exception>
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public Keys Key => this.Type == InputType.None ? 0 : this.Type == InputType.Keyboard ? (Keys) this.value : throw new InvalidOperationException();
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/// <summary>
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/// Returns this generic input's <see cref="MouseButton"/>.
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/// </summary>
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/// <exception cref="InvalidOperationException">If this generic input's <see cref="Type"/> is not <see cref="InputType.Mouse"/>.</exception>
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public MouseButton MouseButton => this.Type == InputType.Mouse ? (MouseButton) this.value : throw new InvalidOperationException();
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/// <summary>
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/// Returns this generic input's <see cref="Buttons"/>.
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/// </summary>
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/// <exception cref="InvalidOperationException">If this generic input's <see cref="Type"/> is not <see cref="InputType.Gamepad"/> or <see cref="InputType.None"/>.</exception>
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public Buttons Button => this.Type == InputType.None ? 0 : this.Type == InputType.Gamepad ? (Buttons) this.value : throw new InvalidOperationException();
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/// <summary>
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/// Creates a new generic input from the given keyboard <see cref="Keys"/>.
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/// </summary>
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/// <param name="key">The key to convert.</param>
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public GenericInput(Keys key) : this(InputType.Keyboard, (int) key) {}
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/// <summary>
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/// Creates a new generic input from the given <see cref="MouseButton"/>.
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/// </summary>
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/// <param name="button">The button to convert.</param>
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public GenericInput(MouseButton button) : this(InputType.Mouse, (int) button) {}
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/// <summary>
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/// Creates a new generic input from the given gamepad <see cref="Buttons"/>.
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/// </summary>
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/// <param name="button">The button to convert.</param>
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public GenericInput(Buttons button) : this(InputType.Gamepad, (int) button) {}
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/// <summary>
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/// Creates a new generic input from the given <see cref="Enum"/> value.
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/// If the value is a <see cref="MouseButton"/>, <see cref="Keys"/> or <see cref="Buttons"/>, the appropriate <see cref="Type"/> and value will be set. Otherwise, the <see cref="Type"/> will be set to <see cref="InputType.None"/>.
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/// </summary>
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/// <param name="value">The value to convert.</param>
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public GenericInput(Enum value) {
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this.Type = value is MouseButton ? InputType.Mouse : value is Keys ? InputType.Keyboard : value is Buttons ? InputType.Gamepad : InputType.None;
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this.value = Convert.ToInt32(value);
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}
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private GenericInput(InputType type, int value) {
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this.Type = type;
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this.value = value;
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}
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/// <summary>Returns this generic input, converted to a string.</summary>
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/// <returns>This generic input, converted to a string.</returns>
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public override string ToString() {
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switch (this.Type) {
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case InputType.Mouse:
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return $"Mouse{(MouseButton) this}";
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case InputType.Keyboard:
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return ((Keys) this).ToString();
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case InputType.Gamepad:
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return $"Gamepad{(Buttons) this}";
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default:
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return this.Type.ToString();
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}
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}
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/// <summary>Indicates whether the current object is equal to another object of the same type.</summary>
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/// <param name="other">An object to compare with this object.</param>
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/// <returns>true if the current object is equal to the <paramref name="other">other</paramref> parameter; otherwise, false.</returns>
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public bool Equals(GenericInput other) {
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return this.Type == other.Type && this.value == other.value;
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}
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/// <summary>Indicates whether this instance and a specified object are equal.</summary>
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/// <param name="obj">The object to compare with the current instance.</param>
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/// <returns>true if <paramref name="obj">obj</paramref> and this instance are the same type and represent the same value; otherwise, false.</returns>
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public override bool Equals(object obj) {
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return obj is GenericInput other && this.Equals(other);
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}
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/// <summary>Returns the hash code for this instance.</summary>
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/// <returns>A 32-bit signed integer that is the hash code for this instance.</returns>
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public override int GetHashCode() {
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return (int) this.Type * 397 ^ this.value;
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}
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/// <summary>
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/// Compares the two generic input instances for equality using <see cref="Equals(GenericInput)"/>
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/// </summary>
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/// <param name="left">The left input</param>
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/// <param name="right">The right input</param>
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/// <returns>Whether the two generic inputs are equal</returns>
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public static bool operator ==(GenericInput left, GenericInput right) {
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return left.Equals(right);
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}
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/// <summary>
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/// Compares the two generic input instances for inequality using <see cref="Equals(GenericInput)"/>
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/// </summary>
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/// <param name="left">The left input</param>
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/// <param name="right">The right input</param>
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/// <returns>Whether the two generic inputs are not equal</returns>
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public static bool operator !=(GenericInput left, GenericInput right) {
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return !left.Equals(right);
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}
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/// <summary>
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/// Converts a <see cref="Keys"/> to a generic input.
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/// </summary>
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/// <param name="key">The keys to convert</param>
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/// <returns>The resulting generic input</returns>
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public static implicit operator GenericInput(Keys key) {
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return new GenericInput(key);
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}
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/// <summary>
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/// Converts a <see cref="MouseButton"/> to a generic input.
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/// </summary>
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/// <param name="button">The button to convert</param>
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/// <returns>The resulting generic input</returns>
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public static implicit operator GenericInput(MouseButton button) {
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return new GenericInput(button);
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}
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/// <summary>
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/// Converts a <see cref="Buttons"/> to a generic input.
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/// </summary>
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/// <param name="button">The buttons to convert</param>
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/// <returns>The resulting generic input</returns>
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public static implicit operator GenericInput(Buttons button) {
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return new GenericInput(button);
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}
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/// <summary>
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/// Converts a generic input to a <see cref="Keys"/>.
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/// </summary>
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/// <param name="input">The input to convert</param>
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/// <returns>The resulting keys</returns>
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/// <exception cref="InvalidOperationException">If the given generic input's <see cref="Type"/> is not <see cref="InputType.Keyboard"/> or <see cref="InputType.None"/></exception>
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public static implicit operator Keys(GenericInput input) {
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return input.Key;
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}
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/// <summary>
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/// Converts a generic input to a <see cref="MouseButton"/>.
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/// </summary>
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/// <param name="input">The input to convert</param>
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/// <returns>The resulting button</returns>
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/// <exception cref="InvalidOperationException">If the given generic input's <see cref="Type"/> is not <see cref="InputType.Mouse"/></exception>
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public static implicit operator MouseButton(GenericInput input) {
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return input.MouseButton;
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}
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/// <summary>
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/// Converts a generic input to a <see cref="Buttons"/>.
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/// </summary>
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/// <param name="input">The input to convert</param>
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/// <returns>The resulting buttons</returns>
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/// <exception cref="InvalidOperationException">If the given generic input's <see cref="Type"/> is not <see cref="InputType.Gamepad"/></exception>
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public static implicit operator Buttons(GenericInput input) {
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return input.Button;
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}
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/// <summary>
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/// A type of input button.
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/// </summary>
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[DataContract]
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public enum InputType {
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/// <summary>
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/// A type representing no value
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/// </summary>
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[EnumMember]
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None,
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/// <summary>
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/// A type representing <see cref="MouseButton"/>
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/// </summary>
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[EnumMember]
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Mouse,
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/// <summary>
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/// A type representing <see cref="Keys"/>
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/// </summary>
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[EnumMember]
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Keyboard,
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/// <summary>
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/// A type representing <see cref="Buttons"/>
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/// </summary>
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[EnumMember]
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Gamepad
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}
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}
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}
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