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35 lines
No EOL
1.7 KiB
C#
35 lines
No EOL
1.7 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Textures;
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using MonoGame.Extended;
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using MonoGame.Extended.BitmapFonts;
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namespace MLEM.Extended.Extensions {
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public static class SpriteBatchExtensions {
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public static void DrawCenteredString(this SpriteBatch batch, BitmapFont font, string text, Vector2 position, float scale, Color color, bool horizontal = true, bool vertical = false, float addedScale = 0) {
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var size = font.MeasureString(text);
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var center = new Vector2(
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horizontal ? size.Width * scale / 2F : 0,
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vertical ? size.Height * scale / 2F : 0);
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batch.DrawString(font, text,
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position + (Vector2) size * scale / 2 - center,
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color, 0, size / 2, scale + addedScale, SpriteEffects.None, 0);
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}
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public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {
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batch.Draw(texture, destinationRectangle.ToMlem(), sourceRectangle, color, rotation, origin, effects, layerDepth);
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}
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public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color) {
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batch.Draw(texture, destinationRectangle, sourceRectangle, color, 0, Vector2.Zero, SpriteEffects.None, 0);
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}
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public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Color color) {
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batch.Draw(texture, destinationRectangle, null, color);
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}
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}
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} |