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MLEM/MLEM.Ui/Elements/Image.cs
2019-08-28 18:27:17 +02:00

37 lines
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1.6 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Textures;
namespace MLEM.Ui.Elements {
public class Image : Element {
public Color Color = Color.White;
public TextureRegion Texture;
public bool ScaleToImage;
public bool MaintainImageAspect = true;
public Image(Anchor anchor, Vector2 size, TextureRegion texture, bool scaleToImage = false) : base(anchor, size) {
this.Texture = texture;
this.ScaleToImage = scaleToImage;
this.CanBeSelected = false;
}
protected override Point CalcActualSize(Rectangle parentArea) {
return this.ScaleToImage ? this.Texture.Size : base.CalcActualSize(parentArea);
}
public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
if (this.MaintainImageAspect) {
var scale = Math.Min(this.DisplayArea.Width / (float) this.Texture.Width, this.DisplayArea.Height / (float) this.Texture.Height);
var imageOffset = new Vector2(this.DisplayArea.Width / 2F - this.Texture.Width * scale / 2, this.DisplayArea.Height / 2F - this.Texture.Height * scale / 2);
batch.Draw(this.Texture, (this.DisplayArea.Location + offset).ToVector2() + imageOffset, this.Color * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
} else {
batch.Draw(this.Texture, this.DisplayArea.OffsetCopy(offset), this.Color * alpha);
}
base.Draw(time, batch, alpha, offset);
}
}
}