mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-26 06:28:35 +01:00
1963 lines
54 KiB
YAML
1963 lines
54 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: MLEM.Startup.MlemGame
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commentId: T:MLEM.Startup.MlemGame
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id: MlemGame
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parent: MLEM.Startup
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children:
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- MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32)
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- MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
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- MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
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- MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
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- MLEM.Startup.MlemGame.GraphicsDeviceManager
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- MLEM.Startup.MlemGame.Input
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- MLEM.Startup.MlemGame.InputHandler
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- MLEM.Startup.MlemGame.LoadContent
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- MLEM.Startup.MlemGame.LoadContent``1(System.String)
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- MLEM.Startup.MlemGame.OnDraw
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- MLEM.Startup.MlemGame.OnLoadContent
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- MLEM.Startup.MlemGame.OnUpdate
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- MLEM.Startup.MlemGame.SpriteBatch
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- MLEM.Startup.MlemGame.UiSystem
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- MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
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langs:
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- csharp
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- vb
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name: MlemGame
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nameWithType: MlemGame
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fullName: MLEM.Startup.MlemGame
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type: Class
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: MlemGame
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 9
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: 'public class MlemGame : Game, IDisposable'
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content.vb: >-
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Public Class MlemGame
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Inherits Game
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Implements IDisposable
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inheritance:
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- System.Object
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- Microsoft.Xna.Framework.Game
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implements:
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- System.IDisposable
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inheritedMembers:
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- Microsoft.Xna.Framework.Game.Dispose
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- Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
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- Microsoft.Xna.Framework.Game.Exit
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- Microsoft.Xna.Framework.Game.ResetElapsedTime
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- Microsoft.Xna.Framework.Game.SuppressDraw
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- Microsoft.Xna.Framework.Game.RunOneFrame
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- Microsoft.Xna.Framework.Game.Run
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- Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
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- Microsoft.Xna.Framework.Game.Tick
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- Microsoft.Xna.Framework.Game.BeginDraw
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- Microsoft.Xna.Framework.Game.EndDraw
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- Microsoft.Xna.Framework.Game.BeginRun
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- Microsoft.Xna.Framework.Game.EndRun
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- Microsoft.Xna.Framework.Game.UnloadContent
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- Microsoft.Xna.Framework.Game.Initialize
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- Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs)
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- Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs)
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- Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs)
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- Microsoft.Xna.Framework.Game.LaunchParameters
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- Microsoft.Xna.Framework.Game.Components
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- Microsoft.Xna.Framework.Game.InactiveSleepTime
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- Microsoft.Xna.Framework.Game.MaxElapsedTime
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- Microsoft.Xna.Framework.Game.IsActive
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- Microsoft.Xna.Framework.Game.IsMouseVisible
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- Microsoft.Xna.Framework.Game.TargetElapsedTime
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- Microsoft.Xna.Framework.Game.IsFixedTimeStep
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- Microsoft.Xna.Framework.Game.Services
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- Microsoft.Xna.Framework.Game.Content
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- Microsoft.Xna.Framework.Game.GraphicsDevice
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- Microsoft.Xna.Framework.Game.Window
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- Microsoft.Xna.Framework.Game.Activated
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- Microsoft.Xna.Framework.Game.Deactivated
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- Microsoft.Xna.Framework.Game.Disposed
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- Microsoft.Xna.Framework.Game.Exiting
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: MLEM.Startup.MlemGame.Input
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commentId: P:MLEM.Startup.MlemGame.Input
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id: Input
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: Input
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nameWithType: MlemGame.Input
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fullName: MLEM.Startup.MlemGame.Input
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type: Property
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: Input
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 12
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: public static InputHandler Input { get; }
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parameters: []
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return:
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type: MLEM.Input.InputHandler
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content.vb: Public Shared ReadOnly Property Input As InputHandler
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overload: MLEM.Startup.MlemGame.Input*
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modifiers.csharp:
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- public
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- static
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- get
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modifiers.vb:
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- Public
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- Shared
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- ReadOnly
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- uid: MLEM.Startup.MlemGame.GraphicsDeviceManager
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commentId: F:MLEM.Startup.MlemGame.GraphicsDeviceManager
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id: GraphicsDeviceManager
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: GraphicsDeviceManager
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nameWithType: MlemGame.GraphicsDeviceManager
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fullName: MLEM.Startup.MlemGame.GraphicsDeviceManager
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type: Field
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: GraphicsDeviceManager
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 14
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: public readonly GraphicsDeviceManager GraphicsDeviceManager
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return:
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type: Microsoft.Xna.Framework.GraphicsDeviceManager
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content.vb: Public ReadOnly GraphicsDeviceManager As GraphicsDeviceManager
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: MLEM.Startup.MlemGame.SpriteBatch
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commentId: P:MLEM.Startup.MlemGame.SpriteBatch
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id: SpriteBatch
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: SpriteBatch
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nameWithType: MlemGame.SpriteBatch
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fullName: MLEM.Startup.MlemGame.SpriteBatch
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type: Property
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: SpriteBatch
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 15
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: public SpriteBatch SpriteBatch { get; protected set; }
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parameters: []
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return:
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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content.vb: Public Property SpriteBatch As SpriteBatch
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overload: MLEM.Startup.MlemGame.SpriteBatch*
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modifiers.csharp:
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- public
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- get
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- protected set
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modifiers.vb:
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- Public
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- Get
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- Protected Set
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- uid: MLEM.Startup.MlemGame.InputHandler
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commentId: P:MLEM.Startup.MlemGame.InputHandler
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id: InputHandler
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: InputHandler
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nameWithType: MlemGame.InputHandler
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fullName: MLEM.Startup.MlemGame.InputHandler
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type: Property
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: InputHandler
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 16
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: public InputHandler InputHandler { get; protected set; }
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parameters: []
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return:
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type: MLEM.Input.InputHandler
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content.vb: Public Property InputHandler As InputHandler
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overload: MLEM.Startup.MlemGame.InputHandler*
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modifiers.csharp:
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- public
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- get
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- protected set
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modifiers.vb:
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- Public
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- Get
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- Protected Set
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- uid: MLEM.Startup.MlemGame.UiSystem
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commentId: P:MLEM.Startup.MlemGame.UiSystem
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id: UiSystem
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: UiSystem
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nameWithType: MlemGame.UiSystem
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fullName: MLEM.Startup.MlemGame.UiSystem
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type: Property
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: UiSystem
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 17
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: public UiSystem UiSystem { get; protected set; }
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parameters: []
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return:
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type: MLEM.Ui.UiSystem
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content.vb: Public Property UiSystem As UiSystem
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overload: MLEM.Startup.MlemGame.UiSystem*
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modifiers.csharp:
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- public
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- get
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- protected set
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modifiers.vb:
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- Public
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- Get
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- Protected Set
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- uid: MLEM.Startup.MlemGame.OnLoadContent
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commentId: F:MLEM.Startup.MlemGame.OnLoadContent
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id: OnLoadContent
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: OnLoadContent
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nameWithType: MlemGame.OnLoadContent
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fullName: MLEM.Startup.MlemGame.OnLoadContent
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type: Field
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: OnLoadContent
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 19
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: public MlemGame.GenericCallback OnLoadContent
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return:
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type: MLEM.Startup.MlemGame.GenericCallback
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content.vb: Public OnLoadContent As MlemGame.GenericCallback
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: MLEM.Startup.MlemGame.OnUpdate
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commentId: F:MLEM.Startup.MlemGame.OnUpdate
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id: OnUpdate
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: OnUpdate
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nameWithType: MlemGame.OnUpdate
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fullName: MLEM.Startup.MlemGame.OnUpdate
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type: Field
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: OnUpdate
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 20
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: public MlemGame.TimeCallback OnUpdate
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return:
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type: MLEM.Startup.MlemGame.TimeCallback
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content.vb: Public OnUpdate As MlemGame.TimeCallback
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: MLEM.Startup.MlemGame.OnDraw
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commentId: F:MLEM.Startup.MlemGame.OnDraw
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id: OnDraw
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: OnDraw
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nameWithType: MlemGame.OnDraw
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fullName: MLEM.Startup.MlemGame.OnDraw
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type: Field
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: OnDraw
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 21
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: public MlemGame.TimeCallback OnDraw
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return:
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type: MLEM.Startup.MlemGame.TimeCallback
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content.vb: Public OnDraw As MlemGame.TimeCallback
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32)
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commentId: M:MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32)
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id: '#ctor(System.Int32,System.Int32)'
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: MlemGame(Int32, Int32)
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nameWithType: MlemGame.MlemGame(Int32, Int32)
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fullName: MLEM.Startup.MlemGame.MlemGame(System.Int32, System.Int32)
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type: Constructor
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: .ctor
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 23
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: public MlemGame(int windowWidth = 1280, int windowHeight = 720)
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parameters:
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- id: windowWidth
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type: System.Int32
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- id: windowHeight
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type: System.Int32
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content.vb: Public Sub New(windowWidth As Integer = 1280, windowHeight As Integer = 720)
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overload: MLEM.Startup.MlemGame.#ctor*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: MLEM.Startup.MlemGame.LoadContent
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commentId: M:MLEM.Startup.MlemGame.LoadContent
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id: LoadContent
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: LoadContent()
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nameWithType: MlemGame.LoadContent()
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fullName: MLEM.Startup.MlemGame.LoadContent()
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type: Method
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source:
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remote:
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: LoadContent
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 35
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: protected override void LoadContent()
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content.vb: Protected Overrides Sub LoadContent
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overridden: Microsoft.Xna.Framework.Game.LoadContent
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overload: MLEM.Startup.MlemGame.LoadContent*
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modifiers.csharp:
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- protected
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- override
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modifiers.vb:
|
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- Protected
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- Overrides
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- uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
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commentId: M:MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
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id: Update(Microsoft.Xna.Framework.GameTime)
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parent: MLEM.Startup.MlemGame
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langs:
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- csharp
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- vb
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name: Update(GameTime)
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nameWithType: MlemGame.Update(GameTime)
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fullName: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
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type: Method
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source:
|
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remote:
|
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path: MLEM.Startup/MlemGame.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: Update
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path: ../MLEM.Startup/MlemGame.cs
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startLine: 44
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assemblies:
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- MLEM.Startup
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namespace: MLEM.Startup
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syntax:
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content: protected override sealed void Update(GameTime gameTime)
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parameters:
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- id: gameTime
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type: Microsoft.Xna.Framework.GameTime
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content.vb: Protected NotOverridable Overrides Sub Update(gameTime As GameTime)
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overridden: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)
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overload: MLEM.Startup.MlemGame.Update*
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modifiers.csharp:
|
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- protected
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|
- override
|
|
- sealed
|
|
modifiers.vb:
|
|
- Protected
|
|
- Overrides
|
|
- NotOverridable
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|
- uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
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|
commentId: M:MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
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id: Draw(Microsoft.Xna.Framework.GameTime)
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|
parent: MLEM.Startup.MlemGame
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|
langs:
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- csharp
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- vb
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name: Draw(GameTime)
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nameWithType: MlemGame.Draw(GameTime)
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|
fullName: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
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|
type: Method
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|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
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|
branch: master
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|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Draw
|
|
path: ../MLEM.Startup/MlemGame.cs
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|
startLine: 51
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
syntax:
|
|
content: protected override sealed void Draw(GameTime gameTime)
|
|
parameters:
|
|
- id: gameTime
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
content.vb: Protected NotOverridable Overrides Sub Draw(gameTime As GameTime)
|
|
overridden: Microsoft.Xna.Framework.Game.Draw(Microsoft.Xna.Framework.GameTime)
|
|
overload: MLEM.Startup.MlemGame.Draw*
|
|
modifiers.csharp:
|
|
- protected
|
|
- override
|
|
- sealed
|
|
modifiers.vb:
|
|
- Protected
|
|
- Overrides
|
|
- NotOverridable
|
|
- uid: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
|
|
commentId: M:MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
|
|
id: DoDraw(Microsoft.Xna.Framework.GameTime)
|
|
parent: MLEM.Startup.MlemGame
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: DoDraw(GameTime)
|
|
nameWithType: MlemGame.DoDraw(GameTime)
|
|
fullName: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: DoDraw
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 59
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
syntax:
|
|
content: protected virtual void DoDraw(GameTime gameTime)
|
|
parameters:
|
|
- id: gameTime
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
content.vb: Protected Overridable Sub DoDraw(gameTime As GameTime)
|
|
overload: MLEM.Startup.MlemGame.DoDraw*
|
|
modifiers.csharp:
|
|
- protected
|
|
- virtual
|
|
modifiers.vb:
|
|
- Protected
|
|
- Overridable
|
|
- uid: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
|
|
commentId: M:MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
|
|
id: DoUpdate(Microsoft.Xna.Framework.GameTime)
|
|
parent: MLEM.Startup.MlemGame
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: DoUpdate(GameTime)
|
|
nameWithType: MlemGame.DoUpdate(GameTime)
|
|
fullName: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: DoUpdate
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 63
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
syntax:
|
|
content: protected virtual void DoUpdate(GameTime gameTime)
|
|
parameters:
|
|
- id: gameTime
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
content.vb: Protected Overridable Sub DoUpdate(gameTime As GameTime)
|
|
overload: MLEM.Startup.MlemGame.DoUpdate*
|
|
modifiers.csharp:
|
|
- protected
|
|
- virtual
|
|
modifiers.vb:
|
|
- Protected
|
|
- Overridable
|
|
- uid: MLEM.Startup.MlemGame.LoadContent``1(System.String)
|
|
commentId: M:MLEM.Startup.MlemGame.LoadContent``1(System.String)
|
|
id: LoadContent``1(System.String)
|
|
parent: MLEM.Startup.MlemGame
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: LoadContent<T>(String)
|
|
nameWithType: MlemGame.LoadContent<T>(String)
|
|
fullName: MLEM.Startup.MlemGame.LoadContent<T>(System.String)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM.Startup/MlemGame.cs
|
|
branch: master
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: LoadContent
|
|
path: ../MLEM.Startup/MlemGame.cs
|
|
startLine: 67
|
|
assemblies:
|
|
- MLEM.Startup
|
|
namespace: MLEM.Startup
|
|
syntax:
|
|
content: public static T LoadContent<T>(string name)
|
|
parameters:
|
|
- id: name
|
|
type: System.String
|
|
typeParameters:
|
|
- id: T
|
|
return:
|
|
type: '{T}'
|
|
content.vb: Public Shared Function LoadContent(Of T)(name As String) As T
|
|
overload: MLEM.Startup.MlemGame.LoadContent*
|
|
nameWithType.vb: MlemGame.LoadContent(Of T)(String)
|
|
modifiers.csharp:
|
|
- public
|
|
- static
|
|
modifiers.vb:
|
|
- Public
|
|
- Shared
|
|
fullName.vb: MLEM.Startup.MlemGame.LoadContent(Of T)(System.String)
|
|
name.vb: LoadContent(Of T)(String)
|
|
references:
|
|
- uid: MLEM.Startup
|
|
commentId: N:MLEM.Startup
|
|
name: MLEM.Startup
|
|
nameWithType: MLEM.Startup
|
|
fullName: MLEM.Startup
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
name: Object
|
|
nameWithType: Object
|
|
fullName: System.Object
|
|
- uid: Microsoft.Xna.Framework.Game
|
|
commentId: T:Microsoft.Xna.Framework.Game
|
|
parent: Microsoft.Xna.Framework
|
|
isExternal: true
|
|
name: Game
|
|
nameWithType: Game
|
|
fullName: Microsoft.Xna.Framework.Game
|
|
- uid: System.IDisposable
|
|
commentId: T:System.IDisposable
|
|
parent: System
|
|
isExternal: true
|
|
name: IDisposable
|
|
nameWithType: IDisposable
|
|
fullName: System.IDisposable
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose
|
|
commentId: M:Microsoft.Xna.Framework.Game.Dispose
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: Dispose()
|
|
nameWithType: Game.Dispose()
|
|
fullName: Microsoft.Xna.Framework.Game.Dispose()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose
|
|
name: Dispose
|
|
nameWithType: Game.Dispose
|
|
fullName: Microsoft.Xna.Framework.Game.Dispose
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose
|
|
name: Dispose
|
|
nameWithType: Game.Dispose
|
|
fullName: Microsoft.Xna.Framework.Game.Dispose
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
|
|
commentId: M:Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: Dispose(Boolean)
|
|
nameWithType: Game.Dispose(Boolean)
|
|
fullName: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
|
|
name: Dispose
|
|
nameWithType: Game.Dispose
|
|
fullName: Microsoft.Xna.Framework.Game.Dispose
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: System.Boolean
|
|
name: Boolean
|
|
nameWithType: Boolean
|
|
fullName: System.Boolean
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
|
|
name: Dispose
|
|
nameWithType: Game.Dispose
|
|
fullName: Microsoft.Xna.Framework.Game.Dispose
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: System.Boolean
|
|
name: Boolean
|
|
nameWithType: Boolean
|
|
fullName: System.Boolean
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.Exit
|
|
commentId: M:Microsoft.Xna.Framework.Game.Exit
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: Exit()
|
|
nameWithType: Game.Exit()
|
|
fullName: Microsoft.Xna.Framework.Game.Exit()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.Exit
|
|
name: Exit
|
|
nameWithType: Game.Exit
|
|
fullName: Microsoft.Xna.Framework.Game.Exit
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.Exit
|
|
name: Exit
|
|
nameWithType: Game.Exit
|
|
fullName: Microsoft.Xna.Framework.Game.Exit
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
|
|
commentId: M:Microsoft.Xna.Framework.Game.ResetElapsedTime
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: ResetElapsedTime()
|
|
nameWithType: Game.ResetElapsedTime()
|
|
fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
|
|
name: ResetElapsedTime
|
|
nameWithType: Game.ResetElapsedTime
|
|
fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
|
|
name: ResetElapsedTime
|
|
nameWithType: Game.ResetElapsedTime
|
|
fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
|
|
commentId: M:Microsoft.Xna.Framework.Game.SuppressDraw
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: SuppressDraw()
|
|
nameWithType: Game.SuppressDraw()
|
|
fullName: Microsoft.Xna.Framework.Game.SuppressDraw()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
|
|
name: SuppressDraw
|
|
nameWithType: Game.SuppressDraw
|
|
fullName: Microsoft.Xna.Framework.Game.SuppressDraw
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
|
|
name: SuppressDraw
|
|
nameWithType: Game.SuppressDraw
|
|
fullName: Microsoft.Xna.Framework.Game.SuppressDraw
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.RunOneFrame
|
|
commentId: M:Microsoft.Xna.Framework.Game.RunOneFrame
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: RunOneFrame()
|
|
nameWithType: Game.RunOneFrame()
|
|
fullName: Microsoft.Xna.Framework.Game.RunOneFrame()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.RunOneFrame
|
|
name: RunOneFrame
|
|
nameWithType: Game.RunOneFrame
|
|
fullName: Microsoft.Xna.Framework.Game.RunOneFrame
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.RunOneFrame
|
|
name: RunOneFrame
|
|
nameWithType: Game.RunOneFrame
|
|
fullName: Microsoft.Xna.Framework.Game.RunOneFrame
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.Run
|
|
commentId: M:Microsoft.Xna.Framework.Game.Run
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: Run()
|
|
nameWithType: Game.Run()
|
|
fullName: Microsoft.Xna.Framework.Game.Run()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.Run
|
|
name: Run
|
|
nameWithType: Game.Run
|
|
fullName: Microsoft.Xna.Framework.Game.Run
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.Run
|
|
name: Run
|
|
nameWithType: Game.Run
|
|
fullName: Microsoft.Xna.Framework.Game.Run
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
|
|
commentId: M:Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: Run(GameRunBehavior)
|
|
nameWithType: Game.Run(GameRunBehavior)
|
|
fullName: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
|
|
name: Run
|
|
nameWithType: Game.Run
|
|
fullName: Microsoft.Xna.Framework.Game.Run
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: Microsoft.Xna.Framework.GameRunBehavior
|
|
name: GameRunBehavior
|
|
nameWithType: GameRunBehavior
|
|
fullName: Microsoft.Xna.Framework.GameRunBehavior
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
|
|
name: Run
|
|
nameWithType: Game.Run
|
|
fullName: Microsoft.Xna.Framework.Game.Run
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: Microsoft.Xna.Framework.GameRunBehavior
|
|
name: GameRunBehavior
|
|
nameWithType: GameRunBehavior
|
|
fullName: Microsoft.Xna.Framework.GameRunBehavior
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.Tick
|
|
commentId: M:Microsoft.Xna.Framework.Game.Tick
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: Tick()
|
|
nameWithType: Game.Tick()
|
|
fullName: Microsoft.Xna.Framework.Game.Tick()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.Tick
|
|
name: Tick
|
|
nameWithType: Game.Tick
|
|
fullName: Microsoft.Xna.Framework.Game.Tick
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.Tick
|
|
name: Tick
|
|
nameWithType: Game.Tick
|
|
fullName: Microsoft.Xna.Framework.Game.Tick
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.BeginDraw
|
|
commentId: M:Microsoft.Xna.Framework.Game.BeginDraw
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: BeginDraw()
|
|
nameWithType: Game.BeginDraw()
|
|
fullName: Microsoft.Xna.Framework.Game.BeginDraw()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.BeginDraw
|
|
name: BeginDraw
|
|
nameWithType: Game.BeginDraw
|
|
fullName: Microsoft.Xna.Framework.Game.BeginDraw
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.BeginDraw
|
|
name: BeginDraw
|
|
nameWithType: Game.BeginDraw
|
|
fullName: Microsoft.Xna.Framework.Game.BeginDraw
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.EndDraw
|
|
commentId: M:Microsoft.Xna.Framework.Game.EndDraw
|
|
parent: Microsoft.Xna.Framework.Game
|
|
isExternal: true
|
|
name: EndDraw()
|
|
nameWithType: Game.EndDraw()
|
|
fullName: Microsoft.Xna.Framework.Game.EndDraw()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.Game.EndDraw
|
|
name: EndDraw
|
|
nameWithType: Game.EndDraw
|
|
fullName: Microsoft.Xna.Framework.Game.EndDraw
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.Game.EndDraw
|
|
name: EndDraw
|
|
nameWithType: Game.EndDraw
|
|
fullName: Microsoft.Xna.Framework.Game.EndDraw
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: Microsoft.Xna.Framework.Game.BeginRun
|
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