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61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Data.Content;
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using MLEM.Font;
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using MLEM.Startup;
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using NUnit.Framework;
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namespace Tests;
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public class TestGame : MlemGame {
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public RawContentManager RawContent { get; private set; }
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private TestGame() {
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#if KNI
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// allow textures larger than 4096x4096 for our texture packer tests
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this.GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.FL11_0;
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#endif
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}
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protected override void LoadContent() {
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base.LoadContent();
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this.RawContent = new RawContentManager(this.Services, this.Content.RootDirectory);
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// make sure that the viewport is always the same size, since RunOneFrame doesn't ensure window size is correct
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this.UiSystem.Viewport = new Rectangle(0, 0, 1280, 720);
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// we use precompiled fonts and kni uses a different asset compilation system, so we just have both stored
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this.UiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>(
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#if KNI
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"TestFontKni"
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#else
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"TestFont"
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#endif
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));
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}
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public static TestGame Create() {
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var game = new TestGame();
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game.RunOneFrame();
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return game;
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}
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}
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public class GameTestFixture {
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protected TestGame Game { get; private set; }
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[SetUp]
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public void SetUpGame() {
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this.Game = TestGame.Create();
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}
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[TearDown]
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public void TearDownGame() {
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this.Game?.Dispose();
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this.Game = null;
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}
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}
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