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107 lines
No EOL
5.1 KiB
C#
107 lines
No EOL
5.1 KiB
C#
using System;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Ui.Elements;
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namespace MLEM.Ui {
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/// <summary>
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/// A snapshot of update and rendering statistics from <see cref="UiSystem.Metrics"/> to be used for runtime debugging and profiling.
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/// This metrics struct works similarly to <see cref="GraphicsMetrics"/>.
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/// </summary>
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public struct UiMetrics {
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/// <summary>
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/// The amount of time that <see cref="Element.ForceUpdateArea"/> took.
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/// Can be divided by <see cref="ForceAreaUpdates"/> to get an average per area update.
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/// </summary>
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public TimeSpan ForceAreaUpdateTime { get; internal set; }
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/// <summary>
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/// The amount of time that <see cref="Element.Update"/> took.
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/// Can be divided by <see cref="Updates"/> to get an average per update.
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/// </summary>
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public TimeSpan UpdateTime { get; internal set; }
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/// <summary>
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/// The amount of times that <see cref="Element.ForceUpdateArea"/> was called.
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/// </summary>
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public uint ForceAreaUpdates { get; internal set; }
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/// <summary>
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/// The amount of times that <see cref="Element.SetAreaAndUpdateChildren"/> was called.
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/// </summary>
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public uint ActualAreaUpdates { get; internal set; }
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/// <summary>
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/// The amount of times that <see cref="Element.Update"/> was called.
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/// </summary>
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public uint Updates { get; internal set; }
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/// <summary>
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/// The amount of time that <see cref="Element.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,float,MLEM.Graphics.SpriteBatchContext)"/> took.
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/// Can be divided by <see cref="Draws"/> to get an average per draw.
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/// </summary>
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public TimeSpan DrawTime { get; internal set; }
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/// <summary>
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/// The amount of times that <see cref="Element.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,float,MLEM.Graphics.SpriteBatchContext)"/> was called.
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/// </summary>
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public uint Draws { get; internal set; }
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/// <summary>
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/// Resets all update-related metrics to 0.
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/// </summary>
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public void ResetUpdates() {
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this.ForceAreaUpdateTime = TimeSpan.Zero;
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this.UpdateTime = TimeSpan.Zero;
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this.ForceAreaUpdates = 0;
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this.ActualAreaUpdates = 0;
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this.Updates = 0;
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}
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/// <summary>
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/// Resets all rendering-related metrics to 0.
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/// </summary>
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public void ResetDraws() {
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this.DrawTime = TimeSpan.Zero;
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this.Draws = 0;
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}
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/// <summary>Returns the fully qualified type name of this instance.</summary>
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/// <returns>The fully qualified type name.</returns>
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public override string ToString() {
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return $"{nameof(this.ForceAreaUpdateTime)}: {this.ForceAreaUpdateTime}, {nameof(this.UpdateTime)}: {this.UpdateTime}, {nameof(this.ForceAreaUpdates)}: {this.ForceAreaUpdates}, {nameof(this.ActualAreaUpdates)}: {this.ActualAreaUpdates}, {nameof(this.Updates)}: {this.Updates}, {nameof(this.DrawTime)}: {this.DrawTime}, {nameof(this.Draws)}: {this.Draws}";
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}
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/// <summary>
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/// Adds two ui metrics together, causing all of their values to be combined.
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/// </summary>
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/// <param name="left">The left metrics</param>
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/// <param name="right">The right metrics</param>
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/// <returns>The sum of both metrics</returns>
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public static UiMetrics operator +(UiMetrics left, UiMetrics right) {
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return new UiMetrics {
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ForceAreaUpdateTime = left.ForceAreaUpdateTime + right.ForceAreaUpdateTime,
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UpdateTime = left.UpdateTime + right.UpdateTime,
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ForceAreaUpdates = left.ForceAreaUpdates + right.ForceAreaUpdates,
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ActualAreaUpdates = left.ActualAreaUpdates + right.ActualAreaUpdates,
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Updates = left.Updates + right.Updates,
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DrawTime = left.DrawTime + right.DrawTime,
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Draws = left.Draws + right.Draws
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};
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}
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/// <summary>
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/// Subtracts two ui metrics from each other, causing their values to be subtracted.
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/// </summary>
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/// <param name="left">The left metrics</param>
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/// <param name="right">The right metrics</param>
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/// <returns>The difference of both metrics</returns>
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public static UiMetrics operator -(UiMetrics left, UiMetrics right) {
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return new UiMetrics {
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ForceAreaUpdateTime = left.ForceAreaUpdateTime - right.ForceAreaUpdateTime,
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UpdateTime = left.UpdateTime - right.UpdateTime,
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ForceAreaUpdates = left.ForceAreaUpdates - right.ForceAreaUpdates,
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ActualAreaUpdates = left.ActualAreaUpdates - right.ActualAreaUpdates,
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Updates = left.Updates - right.Updates,
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DrawTime = left.DrawTime - right.DrawTime,
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Draws = left.Draws - right.Draws
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};
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}
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}
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} |