mirror of
https://github.com/Ellpeck/MLEM.git
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324 lines
No EOL
13 KiB
C#
324 lines
No EOL
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input.Touch;
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using MLEM.Extensions;
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using MLEM.Misc;
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namespace MLEM.Input {
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public class InputHandler : GameComponent {
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public KeyboardState LastKeyboardState { get; private set; }
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public KeyboardState KeyboardState { get; private set; }
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public Keys[] PressedKeys { get; private set; }
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public bool HandleKeyboard;
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public MouseState LastMouseState { get; private set; }
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public MouseState MouseState { get; private set; }
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public Point MousePosition => this.MouseState.Position;
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public Point LastMousePosition => this.LastMouseState.Position;
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public int ScrollWheel => this.MouseState.ScrollWheelValue;
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public int LastScrollWheel => this.LastMouseState.ScrollWheelValue;
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public bool HandleMouse;
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private readonly GamePadState[] lastGamepads = new GamePadState[GamePad.MaximumGamePadCount];
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private readonly GamePadState[] gamepads = new GamePadState[GamePad.MaximumGamePadCount];
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public int ConnectedGamepads { get; private set; }
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public bool HandleGamepads;
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public TouchCollection LastTouchState { get; private set; }
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public TouchCollection TouchState { get; private set; }
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public readonly ReadOnlyCollection<GestureSample> Gestures;
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private readonly List<GestureSample> gestures = new List<GestureSample>();
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public bool HandleTouch;
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public TimeSpan KeyRepeatDelay = TimeSpan.FromSeconds(0.65);
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public TimeSpan KeyRepeatRate = TimeSpan.FromSeconds(0.05);
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public bool HandleKeyboardRepeats = true;
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private DateTime heldKeyStart;
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private DateTime lastKeyRepeat;
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private bool triggerKeyRepeat;
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private Keys heldKey;
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public bool HandleGamepadRepeats = true;
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private readonly DateTime[] heldGamepadButtonStarts = new DateTime[GamePad.MaximumGamePadCount];
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private readonly DateTime[] lastGamepadButtonRepeats = new DateTime[GamePad.MaximumGamePadCount];
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private readonly bool[] triggerGamepadButtonRepeat = new bool[GamePad.MaximumGamePadCount];
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private readonly Buttons?[] heldGamepadButtons = new Buttons?[GamePad.MaximumGamePadCount];
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public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true) : base(null) {
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this.HandleKeyboard = handleKeyboard;
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this.HandleMouse = handleMouse;
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this.HandleGamepads = handleGamepads;
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this.HandleTouch = handleTouch;
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this.Gestures = this.gestures.AsReadOnly();
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}
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public void Update() {
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if (this.HandleKeyboard) {
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this.LastKeyboardState = this.KeyboardState;
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this.KeyboardState = Keyboard.GetState();
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this.PressedKeys = this.KeyboardState.GetPressedKeys();
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if (this.HandleKeyboardRepeats) {
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this.triggerKeyRepeat = false;
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if (this.heldKey == Keys.None) {
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// if we're not repeating a key, set the first key being held to the repeat key
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// note that modifier keys don't count as that wouldn't really make sense
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var key = this.PressedKeys.FirstOrDefault(k => !k.IsModifier());
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if (key != Keys.None) {
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this.heldKey = key;
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this.heldKeyStart = DateTime.UtcNow;
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}
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} else {
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// if the repeating key isn't being held anymore, reset
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if (!this.IsKeyDown(this.heldKey)) {
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this.heldKey = Keys.None;
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} else {
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var now = DateTime.UtcNow;
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var holdTime = now - this.heldKeyStart;
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// if we've been holding the key longer than the initial delay...
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if (holdTime >= this.KeyRepeatDelay) {
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var diff = now - this.lastKeyRepeat;
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// and we've been holding it for longer than a repeat...
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if (diff >= this.KeyRepeatRate) {
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this.lastKeyRepeat = now;
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// then trigger a repeat, causing IsKeyPressed to be true once
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this.triggerKeyRepeat = true;
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}
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}
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}
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}
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}
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}
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if (this.HandleMouse) {
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this.LastMouseState = this.MouseState;
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this.MouseState = Mouse.GetState();
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}
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if (this.HandleGamepads) {
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this.ConnectedGamepads = GamePad.MaximumGamePadCount;
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for (var i = 0; i < GamePad.MaximumGamePadCount; i++) {
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this.lastGamepads[i] = this.gamepads[i];
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this.gamepads[i] = GamePad.GetState(i);
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if (this.ConnectedGamepads > i && !this.gamepads[i].IsConnected)
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this.ConnectedGamepads = i;
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}
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if (this.HandleGamepadRepeats) {
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for (var i = 0; i < this.ConnectedGamepads; i++) {
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this.triggerGamepadButtonRepeat[i] = false;
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if (!this.heldGamepadButtons[i].HasValue) {
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foreach (var b in EnumHelper.Buttons) {
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if (this.IsGamepadButtonDown(b, i)) {
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this.heldGamepadButtons[i] = b;
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this.heldGamepadButtonStarts[i] = DateTime.UtcNow;
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break;
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}
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}
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} else {
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if (!this.IsGamepadButtonDown(this.heldGamepadButtons[i].Value, i)) {
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this.heldGamepadButtons[i] = null;
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} else {
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var now = DateTime.UtcNow;
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var holdTime = now - this.heldGamepadButtonStarts[i];
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if (holdTime >= this.KeyRepeatDelay) {
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var diff = now - this.lastGamepadButtonRepeats[i];
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if (diff >= this.KeyRepeatRate) {
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this.lastGamepadButtonRepeats[i] = now;
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this.triggerGamepadButtonRepeat[i] = true;
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}
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}
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}
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}
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}
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}
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}
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if (this.HandleTouch) {
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this.LastTouchState = this.TouchState;
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this.TouchState = TouchPanel.GetState();
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this.gestures.Clear();
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while (TouchPanel.IsGestureAvailable)
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this.gestures.Add(TouchPanel.ReadGesture());
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}
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}
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public override void Update(GameTime gameTime) {
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this.Update();
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}
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public GamePadState GetLastGamepadState(int index) {
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return this.lastGamepads[index];
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}
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public GamePadState GetGamepadState(int index) {
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return this.gamepads[index];
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}
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public bool IsKeyDown(Keys key) {
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return this.KeyboardState.IsKeyDown(key);
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}
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public bool IsKeyUp(Keys key) {
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return this.KeyboardState.IsKeyUp(key);
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}
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public bool WasKeyDown(Keys key) {
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return this.LastKeyboardState.IsKeyDown(key);
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}
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public bool WasKeyUp(Keys key) {
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return this.LastKeyboardState.IsKeyUp(key);
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}
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public bool IsKeyPressed(Keys key) {
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// if the queried key is the held key and a repeat should be triggered, return true
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if (this.HandleKeyboardRepeats && key == this.heldKey && this.triggerKeyRepeat)
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return true;
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return this.WasKeyUp(key) && this.IsKeyDown(key);
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}
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public bool IsModifierKeyDown(ModifierKey modifier) {
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return modifier.GetKeys().Any(this.IsKeyDown);
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}
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public bool IsMouseButtonDown(MouseButton button) {
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return this.MouseState.GetState(button) == ButtonState.Pressed;
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}
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public bool IsMouseButtonUp(MouseButton button) {
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return this.MouseState.GetState(button) == ButtonState.Released;
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}
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public bool WasMouseButtonDown(MouseButton button) {
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return this.LastMouseState.GetState(button) == ButtonState.Pressed;
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}
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public bool WasMouseButtonUp(MouseButton button) {
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return this.LastMouseState.GetState(button) == ButtonState.Released;
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}
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public bool IsMouseButtonPressed(MouseButton button) {
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return this.WasMouseButtonUp(button) && this.IsMouseButtonDown(button);
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}
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public bool IsGamepadButtonDown(Buttons button, int index = -1) {
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if (index < 0) {
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for (var i = 0; i < this.ConnectedGamepads; i++)
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if (this.GetGamepadState(i).IsButtonDown(button))
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return true;
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return false;
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}
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return this.GetGamepadState(index).IsButtonDown(button);
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}
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public bool IsGamepadButtonUp(Buttons button, int index = -1) {
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if (index < 0) {
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for (var i = 0; i < this.ConnectedGamepads; i++)
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if (this.GetGamepadState(i).IsButtonUp(button))
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return true;
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return false;
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}
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return this.GetGamepadState(index).IsButtonUp(button);
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}
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public bool WasGamepadButtonDown(Buttons button, int index = -1) {
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if (index < 0) {
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for (var i = 0; i < this.ConnectedGamepads; i++)
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if (this.GetLastGamepadState(i).IsButtonDown(button))
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return true;
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return false;
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}
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return this.GetLastGamepadState(index).IsButtonDown(button);
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}
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public bool WasGamepadButtonUp(Buttons button, int index = -1) {
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if (index < 0) {
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for (var i = 0; i < this.ConnectedGamepads; i++)
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if (this.GetLastGamepadState(i).IsButtonUp(button))
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return true;
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return false;
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}
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return this.GetLastGamepadState(index).IsButtonUp(button);
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}
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public bool IsGamepadButtonPressed(Buttons button, int index = -1) {
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if (this.HandleGamepadRepeats) {
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if (index < 0) {
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for (var i = 0; i < this.ConnectedGamepads; i++)
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if (this.heldGamepadButtons[i] == button && this.triggerGamepadButtonRepeat[i])
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return true;
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} else if (this.heldGamepadButtons[index] == button && this.triggerGamepadButtonRepeat[index]) {
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return true;
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}
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}
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return this.WasGamepadButtonUp(button, index) && this.IsGamepadButtonDown(button, index);
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}
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public bool GetGesture(GestureType type, out GestureSample sample) {
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foreach (var gesture in this.Gestures) {
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if (gesture.GestureType == type) {
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sample = gesture;
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return true;
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}
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}
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return false;
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}
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public bool IsDown(object control, int index = -1) {
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if (control is Keys key)
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return this.IsKeyDown(key);
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if (control is Buttons button)
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return this.IsGamepadButtonDown(button, index);
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if (control is MouseButton mouse)
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return this.IsMouseButtonDown(mouse);
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throw new ArgumentException(nameof(control));
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}
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public bool IsUp(object control, int index = -1) {
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if (control is Keys key)
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return this.IsKeyUp(key);
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if (control is Buttons button)
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return this.IsGamepadButtonUp(button, index);
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if (control is MouseButton mouse)
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return this.IsMouseButtonUp(mouse);
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throw new ArgumentException(nameof(control));
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}
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public bool IsPressed(object control, int index = -1) {
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if (control is Keys key)
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return this.IsKeyPressed(key);
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if (control is Buttons button)
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return this.IsGamepadButtonPressed(button, index);
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if (control is MouseButton mouse)
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return this.IsMouseButtonPressed(mouse);
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throw new ArgumentException(nameof(control));
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}
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public bool IsAnyDown(params object[] control) {
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return control.Any(c => this.IsDown(c));
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}
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public bool IsAnyUp(params object[] control) {
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return control.Any(c => this.IsUp(c));
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}
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public bool IsAnyPressed(params object[] control) {
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return control.Any(c => this.IsPressed(c));
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}
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public static void EnableGestures(params GestureType[] gestures) {
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foreach (var gesture in gestures)
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TouchPanel.EnabledGestures |= gesture;
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}
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}
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} |