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38 lines
1.5 KiB
XML
38 lines
1.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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<AssemblyName>MLEM Desktop Demos</AssemblyName>
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<RootNamespace>Demos.DesktopGL</RootNamespace>
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<DefineConstants>$(DefineConstants);FNA</DefineConstants>
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<IsPackable>false</IsPackable>
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<!-- We still use the MG content builder for ease of compatibility between the MG and FNA demo projects -->
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<MonoGamePlatform>DesktopGL</MonoGamePlatform>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Demos\Demos.FNA.csproj" />
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<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.FNA.csproj" />
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<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.FNA.csproj" />
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<ProjectReference Include="..\MLEM\MLEM.FNA.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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<ProjectReference Include="..\ThirdParty\FNA\FNA.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="..\Demos\Content\Content.mgcb" />
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<Content Include="..\Demos\Content\*\**" />
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<EmbeddedResource Include="Icon.ico" />
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<EmbeddedResource Include="Icon.bmp" />
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<Content Include="../ThirdParty/Native/**">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Link>%(Filename)%(Extension)</Link>
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</Content>
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</ItemGroup>
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</Project>
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