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MLEM/MLEM.Ui/Elements/Group.cs

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1.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MLEM.Ui.Elements {
/// <summary>
/// A group element to be used inside of a <see cref="UiSystem"/>.
/// A group is an element that has no rendering or interaction on its own, but that can aid with automatic placement of child elements.
/// </summary>
public class Group : Element {
/// <summary>
/// Creates a new group with the given settings
/// </summary>
/// <param name="anchor">The group's anchor</param>
/// <param name="size">The group's size</param>
/// <param name="setHeightBasedOnChildren">Whether the group's height should be based on its children's height</param>
public Group(Anchor anchor, Vector2 size, bool setHeightBasedOnChildren = true) : base(anchor, size) {
this.SetHeightBasedOnChildren = setHeightBasedOnChildren;
this.CanBeSelected = false;
}
/// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, Effect effect, Matrix matrix) {
// since the group never accesses its own area when drawing, we have to update it manually
this.UpdateAreaIfDirty();
base.Draw(time, batch, alpha, blendState, samplerState, depthStencilState, effect, matrix);
}
}
}