mirror of
https://github.com/Ellpeck/MLEM.git
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74 lines
No EOL
2.5 KiB
C#
74 lines
No EOL
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Cameras;
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using MLEM.Extended.Extensions;
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using MLEM.Extended.Tiled;
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using MLEM.Font;
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using MLEM.Misc;
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using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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using MonoGame.Extended.Tiled;
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namespace Sandbox {
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public class GameImpl : MlemGame {
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public GameImpl() {
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this.IsMouseVisible = true;
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}
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protected override void LoadContent() {
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base.LoadContent();
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var tex = LoadContent<Texture2D>("Textures/Test");
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this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
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Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
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TextScale = 0.1F,
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PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
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ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4)
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};
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this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
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this.UiSystem.AutoScaleWithScreen = true;
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this.UiSystem.GlobalScale = 5;
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var screen = new Panel(Anchor.Center, new Vector2(200, 100), Vector2.Zero, false, true, new Point(5, 10));
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screen.IsHidden = false;
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screen.OnUpdated += (element, time) => {
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if (this.InputHandler.IsKeyPressed(Keys.Escape))
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CoroutineHandler.Start(PlayAnimation(screen));
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};
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this.UiSystem.Add("Screen", screen);
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for (var i = 0; i < 100; i++) {
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screen.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 10), i.ToString()));
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}
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}
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private static IEnumerator<Wait> PlayAnimation(Panel screen) {
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var show = screen.IsHidden;
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screen.IsHidden = false;
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var time = 0;
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const float total = 20;
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while (time <= total) {
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yield return new WaitEvent(CoroutineEvents.Update);
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var percent = show ? time / total : 1 - time / total;
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screen.Root.Scale = percent;
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time++;
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}
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if (!show)
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screen.IsHidden = true;
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}
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protected override void DoDraw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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base.DoDraw(gameTime);
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}
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}
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} |