mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-04 22:49:08 +01:00
72 lines
No EOL
3.3 KiB
C#
72 lines
No EOL
3.3 KiB
C#
using System.Text;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using MLEM.Font;
|
|
using MonoGame.Extended.BitmapFonts;
|
|
|
|
namespace MLEM.Extended.Font {
|
|
/// <inheritdoc/>
|
|
public class GenericBitmapFont : GenericFont {
|
|
|
|
/// <summary>
|
|
/// The <see cref="BitmapFont"/> that is being wrapped by this generic font
|
|
/// </summary>
|
|
public readonly BitmapFont Font;
|
|
/// <inheritdoc/>
|
|
public override GenericFont Bold { get; }
|
|
/// <inheritdoc/>
|
|
public override GenericFont Italic { get; }
|
|
/// <inheritdoc/>
|
|
public override float LineHeight => this.Font.LineHeight;
|
|
|
|
/// <summary>
|
|
/// Creates a new generic font using <see cref="BitmapFont"/>.
|
|
/// Optionally, a bold and italic version of the font can be supplied.
|
|
/// </summary>
|
|
/// <param name="font">The font to wrap</param>
|
|
/// <param name="bold">A bold version of the font</param>
|
|
/// <param name="italic">An italic version of the font</param>
|
|
public GenericBitmapFont(BitmapFont font, BitmapFont bold = null, BitmapFont italic = null) {
|
|
this.Font = font;
|
|
this.Bold = bold != null ? new GenericBitmapFont(bold) : this;
|
|
this.Italic = italic != null ? new GenericBitmapFont(italic) : this;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override Vector2 MeasureChar(char c) {
|
|
var region = this.Font.GetCharacterRegion(c);
|
|
return region != null ? new Vector2(region.XAdvance, region.Height) : Vector2.Zero;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
|
|
batch.DrawString(this.Font, text, position, color);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
|
|
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
|
|
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
|
|
batch.DrawString(this.Font, text, position, color);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
|
|
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
|
|
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
|
|
}
|
|
|
|
}
|
|
} |