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128 lines
No EOL
7.2 KiB
C#
128 lines
No EOL
7.2 KiB
C#
using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Textures;
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namespace MLEM.Data {
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/// <summary>
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/// <para>
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/// This class represents an atlas of <see cref="TextureRegion"/> objects which are loaded from a special texture atlas file.
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/// To load a data texture atlas, you can use <see cref="DataTextureAtlasExtensions.LoadTextureAtlas"/>.
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/// </para>
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/// <para>
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/// Data texture atlases are designed to be easy to write by hand. Because of this, their structure is very simple.
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/// Each texture region defined in the atlas consists of its name, followed by a set of possible keywords and their arguments, separated by spaces.
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/// The <c>loc</c> keyword defines the <see cref="TextureRegion.Area"/> of the texture region as a rectangle whose origin is its top-left corner. It requires four arguments: x, y, width and height of the rectangle.
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/// The (optional) <c>piv</c> keyword defines the <see cref="TextureRegion.PivotPixels"/> of the texture region. It requires two arguments: x and y. If it is not supplied, the pivot defaults to the top-left corner of the texture region.
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/// The (optional) <c>off</c> keyword defines an offset that is added onto the location and pivot of this texture region. This is useful when copying and pasting a previously defined texture region to create a second region that has a constant offset. It requires two arguments: The x and y offset.
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/// </para>
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/// <example>
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/// The following entry defines a texture region with the name <c>LongTableRight</c>, whose <see cref="TextureRegion.Area"/> will be a rectangle with X=32, Y=30, Width=64, Height=48, and whose <see cref="TextureRegion.PivotPixels"/> will be a vector with X=80, Y=46.
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/// <code>
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/// LongTableRight
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/// loc 32 30 64 48
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/// piv 80 46
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/// </code>
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/// </example>
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/// </summary>
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/// <remarks>
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/// To see a Data Texture Atlas in action, you can check out the sandbox project: <see href="https://github.com/Ellpeck/MLEM/blob/main/Sandbox/Content/Textures/Furniture.atlas"/>.
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/// Additionally, if you are using Aseprite, there is a script to automatically populate it: <see href="https://github.com/Ellpeck/MLEM/blob/main/Utilities/Populate%20Data%20Texture%20Atlas.lua"/>.
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/// </remarks>
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public class DataTextureAtlas {
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/// <summary>
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/// The texture to use for this atlas
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/// </summary>
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public readonly TextureRegion Texture;
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/// <summary>
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/// Returns the texture region with the given name, or null if it does not exist.
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/// </summary>
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/// <param name="name">The region's name</param>
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public TextureRegion this[string name] {
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get {
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this.regions.TryGetValue(name, out var ret);
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return ret;
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}
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}
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/// <summary>
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/// Returns an enumerable of all of the <see cref="TextureRegion"/>s in this atlas.
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/// </summary>
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public IEnumerable<TextureRegion> Regions => this.regions.Values;
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private readonly Dictionary<string, TextureRegion> regions = new Dictionary<string, TextureRegion>();
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private DataTextureAtlas(TextureRegion texture) {
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this.Texture = texture;
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}
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/// <summary>
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/// Loads a <see cref="DataTextureAtlas"/> from the given loaded texture and texture data file.
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/// </summary>
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/// <param name="texture">The texture to use for this data texture atlas</param>
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/// <param name="content">The content manager to use for loading</param>
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/// <param name="infoPath">The path, including extension, to the atlas info file</param>
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/// <param name="pivotRelative">If this value is true, then the pivot points passed in the info file will be relative to the coordinates of the texture region, not relative to the entire texture's origin.</param>
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/// <returns>A new data texture atlas with the given settings</returns>
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public static DataTextureAtlas LoadAtlasData(TextureRegion texture, ContentManager content, string infoPath, bool pivotRelative = false) {
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var info = new FileInfo(Path.Combine(content.RootDirectory, infoPath));
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string text;
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using (var reader = info.OpenText())
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text = reader.ReadToEnd();
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var atlas = new DataTextureAtlas(texture);
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// parse each texture region: "<name> loc <u> <v> <w> <h> [piv <px> <py>] [off <ox> <oy>]"
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foreach (Match match in Regex.Matches(text, @"(.+)\W+loc\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W*(?:piv\W+([0-9.]+)\W+([0-9.]+))?\W*(?:off\W+([0-9.]+)\W+([0-9.]+))?")) {
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var name = match.Groups[1].Value.Trim();
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// offset
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var off = !match.Groups[8].Success ? Vector2.Zero : new Vector2(
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float.Parse(match.Groups[8].Value, CultureInfo.InvariantCulture),
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float.Parse(match.Groups[9].Value, CultureInfo.InvariantCulture));
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// location
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var loc = new Rectangle(
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int.Parse(match.Groups[2].Value), int.Parse(match.Groups[3].Value),
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int.Parse(match.Groups[4].Value), int.Parse(match.Groups[5].Value));
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loc.Offset(off);
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// pivot
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var piv = !match.Groups[6].Success ? Vector2.Zero : off + new Vector2(
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float.Parse(match.Groups[6].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.X),
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float.Parse(match.Groups[7].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.Y));
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var region = new TextureRegion(texture, loc) {
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PivotPixels = piv,
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Name = name
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};
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atlas.regions.Add(name, region);
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}
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return atlas;
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}
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}
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/// <summary>
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/// A set of extension methods for dealing with <see cref="DataTextureAtlas"/>.
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/// </summary>
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public static class DataTextureAtlasExtensions {
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/// <summary>
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/// Loads a <see cref="DataTextureAtlas"/> from the given texture and texture data file.
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/// </summary>
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/// <param name="content">The content manager to use for loading</param>
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/// <param name="texturePath">The path to the texture file</param>
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/// <param name="infoPath">The path, including extension, to the atlas info file, or null if "<paramref name="texturePath"/>.atlas" should be used</param>
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/// <param name="pivotRelative">If this value is true, then the pivot points passed in the info file will be relative to the coordinates of the texture region, not relative to the entire texture's origin.</param>
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/// <returns>A new data texture atlas with the given settings</returns>
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public static DataTextureAtlas LoadTextureAtlas(this ContentManager content, string texturePath, string infoPath = null, bool pivotRelative = false) {
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var texture = new TextureRegion(content.Load<Texture2D>(texturePath));
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return DataTextureAtlas.LoadAtlasData(texture, content, infoPath ?? $"{texturePath}.atlas", pivotRelative);
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}
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}
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} |