mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-10-31 21:00:51 +01:00
133 lines
6.1 KiB
C#
133 lines
6.1 KiB
C#
using System;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using MLEM.Graphics;
|
|
using MLEM.Misc;
|
|
using MLEM.Textures;
|
|
using MLEM.Ui.Style;
|
|
|
|
namespace MLEM.Ui.Elements {
|
|
/// <summary>
|
|
/// A button element for use inside of a <see cref="UiSystem"/>.
|
|
/// A button element can be pressed, hovered over and that can be disabled.
|
|
/// </summary>
|
|
public class Button : Element {
|
|
|
|
/// <summary>
|
|
/// The button's texture
|
|
/// </summary>
|
|
public StyleProp<NinePatch> Texture;
|
|
/// <summary>
|
|
/// The color that the button draws its texture with
|
|
/// </summary>
|
|
public StyleProp<Color> NormalColor = Color.White;
|
|
/// <summary>
|
|
/// The texture that the button uses while being moused over.
|
|
/// If this is null, it uses its default <see cref="Texture"/>.
|
|
/// </summary>
|
|
public StyleProp<NinePatch> HoveredTexture;
|
|
/// <summary>
|
|
/// The color that the button uses for drawing while being moused over
|
|
/// </summary>
|
|
public StyleProp<Color> HoveredColor;
|
|
/// <summary>
|
|
/// The texture that the button uses when it <see cref="IsDisabled"/>.
|
|
/// If this is null, it uses its default <see cref="Texture"/>.
|
|
/// </summary>
|
|
public StyleProp<NinePatch> DisabledTexture;
|
|
/// <summary>
|
|
/// The color that the button uses for drawing when it <see cref="IsDisabled"/>
|
|
/// </summary>
|
|
public StyleProp<Color> DisabledColor;
|
|
/// <summary>
|
|
/// The <see cref="Paragraph"/> of text that is displayed on the button.
|
|
/// Note that this is only nonnull by default if the constructor was passed a nonnull text.
|
|
/// </summary>
|
|
public Paragraph Text;
|
|
/// <summary>
|
|
/// The <see cref="Tooltip"/> that is displayed when hovering over the button.
|
|
/// Note that this is only nonnull by default if the constructor was passed a nonnull tooltip text.
|
|
/// </summary>
|
|
public Tooltip Tooltip;
|
|
/// <summary>
|
|
/// Set this property to true to mark the button as disabled.
|
|
/// A disabled button cannot be moused over, selected or pressed.
|
|
/// If this value changes often, consider using <see cref="AutoDisableCondition"/>.
|
|
/// </summary>
|
|
public virtual bool IsDisabled {
|
|
get => this.isDisabled || this.AutoDisableCondition?.Invoke(this) == true;
|
|
set => this.isDisabled = value;
|
|
}
|
|
/// <summary>
|
|
/// Whether this button's <see cref="Text"/> should be truncated if it exceeds this button's width.
|
|
/// Defaults to false.
|
|
/// </summary>
|
|
public bool TruncateTextIfLong {
|
|
get => this.Text?.TruncateIfLong ?? false;
|
|
set {
|
|
if (this.Text != null)
|
|
this.Text.TruncateIfLong = value;
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Whether this button should be able to be selected even if it <see cref="IsDisabled"/>.
|
|
/// If this is true, <see cref="CanBeSelected"/> will be able to return true even if <see cref="IsDisabled"/> is true.
|
|
/// </summary>
|
|
public bool CanSelectDisabled;
|
|
/// <summary>
|
|
/// An optional function that can be used to modify the result of <see cref="IsDisabled"/> automatically based on a user-defined condition. This removes the need to disable a button based on a condition in <see cref="Element.OnUpdated"/> or manually.
|
|
/// Note that, if <see cref="IsDisabled"/>'s underlying value is set to <see langword="true"/> using <see cref="IsDisabled"/>, this function's result will be ignored.
|
|
/// </summary>
|
|
public Func<Button, bool> AutoDisableCondition;
|
|
|
|
/// <inheritdoc />
|
|
public override bool CanBeSelected => base.CanBeSelected && (this.CanSelectDisabled || !this.IsDisabled);
|
|
/// <inheritdoc />
|
|
public override bool CanBePressed => base.CanBePressed && !this.IsDisabled;
|
|
|
|
private bool isDisabled;
|
|
|
|
/// <summary>
|
|
/// Creates a new button with the given settings
|
|
/// </summary>
|
|
/// <param name="anchor">The button's anchor</param>
|
|
/// <param name="size">The button's size</param>
|
|
/// <param name="text">The text that should be displayed on the button</param>
|
|
/// <param name="tooltipText">The text that should be displayed in a <see cref="Tooltip"/> when hovering over this button</param>
|
|
public Button(Anchor anchor, Vector2 size, string text = null, string tooltipText = null) : base(anchor, size) {
|
|
if (text != null) {
|
|
this.Text = new Paragraph(Anchor.Center, 1, text, true);
|
|
this.Text.Padding = this.Text.Padding.OrStyle(new Padding(1), 1);
|
|
this.AddChild(this.Text);
|
|
}
|
|
if (tooltipText != null)
|
|
this.Tooltip = this.AddTooltip(tooltipText);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
|
|
var tex = this.Texture;
|
|
var color = (Color) this.NormalColor * alpha;
|
|
if (this.IsDisabled) {
|
|
tex = this.DisabledTexture.OrDefault(tex);
|
|
color = (Color) this.DisabledColor * alpha;
|
|
} else if (this.IsMouseOver) {
|
|
tex = this.HoveredTexture.OrDefault(tex);
|
|
color = (Color) this.HoveredColor * alpha;
|
|
}
|
|
batch.Draw(tex, this.DisplayArea, color, this.Scale);
|
|
base.Draw(time, batch, alpha, context);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void InitStyle(UiStyle style) {
|
|
base.InitStyle(style);
|
|
this.Texture = this.Texture.OrStyle(style.ButtonTexture);
|
|
this.HoveredTexture = this.HoveredTexture.OrStyle(style.ButtonHoveredTexture);
|
|
this.HoveredColor = this.HoveredColor.OrStyle(style.ButtonHoveredColor);
|
|
this.DisabledTexture = this.DisabledTexture.OrStyle(style.ButtonDisabledTexture);
|
|
this.DisabledColor = this.DisabledColor.OrStyle(style.ButtonDisabledColor);
|
|
}
|
|
|
|
}
|
|
}
|