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28 lines
No EOL
1.5 KiB
C#
28 lines
No EOL
1.5 KiB
C#
using Microsoft.Xna.Framework.Audio;
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namespace MLEM.Extensions {
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/// <summary>
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/// A set of extensions for dealing with <see cref="SoundEffect"/> and <see cref="SoundEffectInstance"/>
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/// </summary>
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public static class SoundExtensions {
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/// <summary>
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/// Creates a new <see cref="SoundEffectInstance"/> from the given <see cref="SoundEffect"/>, allowing optional instance data to be supplied as part of the method call
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/// </summary>
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/// <param name="effect">The sound effect to create an instance from</param>
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/// <param name="volume">The value to set the returned instance's <see cref="SoundEffectInstance.Volume"/> to. Defaults to 1.</param>
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/// <param name="pitch">The value to set the returned instance's <see cref="SoundEffectInstance.Pitch"/> to. Defaults to 0.</param>
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/// <param name="pan">The value to set the returned instance's <see cref="SoundEffectInstance.Pan"/> to. Defaults to 0.</param>
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/// <param name="isLooped">The value to set the returned instance's <see cref="SoundEffectInstance.IsLooped"/> to. Defaults to false.</param>
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/// <returns></returns>
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public static SoundEffectInstance CreateInstance(this SoundEffect effect, float volume = 1, float pitch = 0, float pan = 0, bool isLooped = false) {
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var instance = effect.CreateInstance();
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instance.Volume = volume;
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instance.Pitch = pitch;
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instance.Pan = pan;
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instance.IsLooped = isLooped;
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return instance;
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}
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}
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} |