mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
42 lines
1.8 KiB
C#
42 lines
1.8 KiB
C#
using Microsoft.Xna.Framework;
|
|
using MLEM.Misc;
|
|
|
|
namespace MLEM.Ui.Elements {
|
|
/// <summary>
|
|
/// A slider element for use inside of a <see cref="UiSystem"/>.
|
|
/// A slider is a horizontal <see cref="ScrollBar"/> whose value can additionally be controlled using the <see cref="UiControls.LeftButtons"/> and <see cref="UiControls.RightButtons"/>.
|
|
/// </summary>
|
|
public class Slider : ScrollBar {
|
|
|
|
/// <summary>
|
|
/// Creates a new slider with the given settings
|
|
/// </summary>
|
|
/// <param name="anchor">The slider's anchor</param>
|
|
/// <param name="size">The slider's size</param>
|
|
/// <param name="scrollerSize">The size of the slider's scroller indicator</param>
|
|
/// <param name="maxValue">The slider's maximum value</param>
|
|
public Slider(Anchor anchor, Vector2 size, int scrollerSize, float maxValue) :
|
|
base(anchor, size, scrollerSize, maxValue, true) {
|
|
this.CanBeSelected = true;
|
|
this.GetGamepadNextElement = (dir, next) => {
|
|
if (dir == Direction2.Left || dir == Direction2.Right)
|
|
return null;
|
|
return next;
|
|
};
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Update(GameTime time) {
|
|
base.Update(time);
|
|
|
|
if (this.IsSelectedActive) {
|
|
if (this.CurrentValue > 0 && this.Controls.LeftButtons.TryConsumePressed(this.Input, this.Controls.GamepadIndex)) {
|
|
this.CurrentValue -= this.StepPerScroll;
|
|
} else if (this.CurrentValue < this.MaxValue && this.Controls.RightButtons.TryConsumePressed(this.Input, this.Controls.GamepadIndex)) {
|
|
this.CurrentValue += this.StepPerScroll;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|