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MLEM/Tests/GameImpl.cs
2019-08-10 21:37:10 +02:00

71 lines
2.9 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Extended.Extensions;
using MLEM.Font;
using MLEM.Input;
using MLEM.Startup;
using MLEM.Textures;
using MLEM.Ui;
using MLEM.Ui.Elements;
using MLEM.Ui.Style;
namespace Tests {
public class GameImpl : MlemGame {
private Texture2D testTexture;
private NinePatch testPatch;
public GameImpl() {
this.IsMouseVisible = true;
}
protected override void LoadContent() {
this.testTexture = LoadContent<Texture2D>("Textures/Test");
this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
base.LoadContent();
var style = new UiStyle {
Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
TextScale = 0.2F,
PanelTexture = this.testPatch,
ButtonTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
TextFieldTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
ButtonHoveredColor = Color.LightGray,
TextFieldHoveredColor = Color.LightGray
};
var untexturedStyle = this.UiSystem.Style;
this.UiSystem.Style = style;
this.UiSystem.GlobalScale = 5;
var root = new Panel(Anchor.BottomLeft, new Vector2(100, 120), new Point(5, 5));
this.UiSystem.Add("Test", root);
root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad."));
var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(20, 20), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true});
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Test Button") {
OnClicked = (element, pos, button) => {
if (button == MouseButton.Left)
image.IsHidden = !image.IsHidden;
}
});
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Change Style") {
OnClicked = (element, pos, button) => {
if (button == MouseButton.Left)
this.UiSystem.Style = this.UiSystem.Style is UntexturedStyle ? style : untexturedStyle;
},
HasCustomStyle = true,
Texture = this.testPatch,
HoveredColor = Color.LightGray
});
root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 15)));
}
protected override void Draw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.Black);
base.Draw(gameTime);
}
}
}