mirror of
https://github.com/Ellpeck/MLEM.git
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155 lines
7.4 KiB
C#
155 lines
7.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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#if NET6_0_OR_GREATER
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using System.Diagnostics.CodeAnalysis;
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#endif
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namespace MLEM.Data.Content {
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/// <summary>
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/// Represents a version of <see cref="ContentManager"/> that doesn't load content binary <c>xnb</c> files, but rather as their regular formats.
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/// </summary>
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public class RawContentManager : ContentManager, IGameComponent {
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/// <summary>
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/// The graphics device that this content manager uses
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/// </summary>
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public readonly GraphicsDevice GraphicsDevice;
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private readonly List<IDisposable> disposableAssets = new List<IDisposable>();
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private readonly List<RawContentReader> readers;
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#if FNA
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private Dictionary<string, object> LoadedAssets { get; } = new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase);
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#endif
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/// <summary>
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/// Creates a new content manager with an optionally specified root directory.
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/// Each <see cref="RawContentReader"/> required for asset loading is gathered and instantiated automatically from the loaded assemblies.
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/// </summary>
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/// <param name="serviceProvider">The service provider of your game</param>
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/// <param name="rootDirectory">The root directory. Defaults to "Content"</param>
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#if NET6_0_OR_GREATER
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[RequiresUnreferencedCode("Automatically gathered RawContentReader types might be removed, use other constructor to add readers manually")]
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#endif
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public RawContentManager(IServiceProvider serviceProvider, string rootDirectory = "Content") :
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this(serviceProvider, RawContentManager.CollectContentReaders(), rootDirectory) {}
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/// <summary>
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/// Creates a new content manager with an optionally specified root directory.
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/// Each <see cref="RawContentReader"/> required for asset loading has to be passed using <paramref name="readers"/>.
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/// </summary>
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/// <param name="serviceProvider">The service provider of your game</param>
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/// <param name="readers">The raw content readers to use, which can be modified externally afterwards to add additional readers if desired.</param>
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/// <param name="rootDirectory">The root directory. Defaults to "Content"</param>
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public RawContentManager(IServiceProvider serviceProvider, List<RawContentReader> readers, string rootDirectory) :
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base(serviceProvider, rootDirectory) {
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if (serviceProvider.GetService(typeof(IGraphicsDeviceService)) is IGraphicsDeviceService s)
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this.GraphicsDevice = s.GraphicsDevice;
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this.readers = readers;
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}
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/// <summary>
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/// Loads a raw asset with the given name, based on the <see cref="ContentManager.RootDirectory"/>.
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/// If the asset was previously loaded using this method, the cached asset is merely returned.
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/// </summary>
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/// <param name="assetName">The path and name of the asset to load, without extension.</param>
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/// <typeparam name="T">The type of asset to load</typeparam>
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/// <returns>The asset, either loaded from the cache, or from disk.</returns>
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public override T Load<T>(string assetName) {
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if (this.LoadedAssets.TryGetValue(assetName, out var ret) && ret is T t)
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return t;
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return this.Read<T>(assetName, default);
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}
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/// <summary>
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/// Reloads the asset of the given type, with the given original name.
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/// </summary>
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/// <param name="originalAssetName">The original name of the asset.</param>
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/// <param name="currentAsset">The current asset instance.</param>
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/// <typeparam name="T">The asset's type.</typeparam>
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protected
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#if !FNA
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override
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#endif
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void ReloadAsset<T>(string originalAssetName, T currentAsset) {
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this.Read(originalAssetName, currentAsset);
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}
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private T Read<T>(string assetName, T existing) {
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var triedFiles = new List<string>();
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foreach (var reader in this.readers) {
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if (!reader.CanRead(typeof(T)))
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continue;
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foreach (var ext in reader.GetFileExtensions()) {
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var file = Path.Combine(this.RootDirectory, $"{assetName}.{ext}");
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triedFiles.Add(file);
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try {
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using (var stream = Path.IsPathRooted(file) ? File.OpenRead(file) : TitleContainer.OpenStream(file)) {
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var read = reader.Read(this, assetName, stream, typeof(T), existing);
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if (!(read is T t))
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throw new ContentLoadException($"{reader} returned non-{typeof(T)} for asset {assetName}");
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this.LoadedAssets[assetName] = t;
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if (t is IDisposable d && !this.disposableAssets.Contains(d))
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this.disposableAssets.Add(d);
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if (t is GraphicsResource r)
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r.Name = assetName;
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return t;
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}
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} catch (IOException) {}
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}
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}
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throw new ContentLoadException($"Asset {assetName} not found. Tried files {string.Join(", ", triedFiles)}");
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}
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/// <summary>
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/// Unloads this content manager, disposing all of the assets that it loaded.
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/// </summary>
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public override void Unload() {
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foreach (var d in this.disposableAssets)
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d.Dispose();
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this.disposableAssets.Clear();
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base.Unload();
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}
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/// <summary>
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/// Initializes the component. Used to load non-graphical resources.
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/// </summary>
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public void Initialize() {}
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#if NET6_0_OR_GREATER
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[RequiresUnreferencedCode("Automatically gathered RawContentReader types might be removed, use other constructor to add readers manually")]
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#endif
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private static List<RawContentReader> CollectContentReaders() {
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var ret = new List<RawContentReader>();
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var assemblyExceptions = new List<Exception>();
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) {
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try {
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if (assembly.IsDynamic)
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continue;
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foreach (var type in assembly.GetExportedTypes()) {
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try {
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if (type.IsAbstract)
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continue;
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if (!type.IsSubclassOf(typeof(RawContentReader)))
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continue;
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ret.Add((RawContentReader) Activator.CreateInstance(type));
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} catch (Exception e) {
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throw new NotSupportedException($"The type {type} cannot be constructed by a RawContentManager. Does it have a visible parameterless constructor?", e);
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}
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}
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} catch (Exception e) {
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assemblyExceptions.Add(e);
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}
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}
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if (ret.Count <= 0)
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throw new AggregateException("Failed to construct any RawContentReader instances", assemblyExceptions);
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return ret;
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}
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}
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}
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