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MLEM/MLEM.Ui/Elements/TextField.cs
Ell 764b29e120 Text input improvements:
- Allow using control and arrow keys to move the visible area of a text input
- Don't reset the caret position of a text field when selecting or deselecting it
2023-12-02 19:28:59 +01:00

294 lines
13 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Font;
using MLEM.Graphics;
using MLEM.Input;
using MLEM.Misc;
using MLEM.Textures;
using MLEM.Ui.Style;
#if NETSTANDARD2_0_OR_GREATER || NET6_0_OR_GREATER
using TextCopy;
#endif
namespace MLEM.Ui.Elements {
/// <summary>
/// A text field element for use inside of a <see cref="UiSystem"/>.
/// A text field is a selectable element that can be typed in, as well as copied and pasted from.
/// If an on-screen keyboard is required, then this text field will automatically open an on-screen keyboard using <see cref="MlemPlatform.OpenOnScreenKeyboard"/>.
/// This class interally uses MLEM's <see cref="TextInput"/>.
/// </summary>
public class TextField : Element {
/// <inheritdoc cref="TextInput.DefaultRule"/>
public static readonly Rule DefaultRule = (field, add) => TextInput.DefaultRule(field.textInput, add);
/// <inheritdoc cref="TextInput.OnlyLetters"/>
public static readonly Rule OnlyLetters = (field, add) => TextInput.OnlyLetters(field.textInput, add);
/// <inheritdoc cref="TextInput.OnlyNumbers"/>
public static readonly Rule OnlyNumbers = (field, add) => TextInput.OnlyNumbers(field.textInput, add);
/// <inheritdoc cref="TextInput.LettersNumbers"/>
public static readonly Rule LettersNumbers = (field, add) => TextInput.LettersNumbers(field.textInput, add);
/// <inheritdoc cref="TextInput.PathNames"/>
public static readonly Rule PathNames = (field, add) => TextInput.PathNames(field.textInput, add);
/// <inheritdoc cref="TextInput.FileNames"/>
public static readonly Rule FileNames = (field, add) => TextInput.FileNames(field.textInput, add);
#if NETSTANDARD2_0_OR_GREATER || NET6_0_OR_GREATER
/// <summary>
/// An event that is raised when an exception is thrown while trying to copy or paste clipboard contents using TextCopy.
/// If no event handlers are added, the exception is ignored.
/// </summary>
public static event Action<Exception> OnCopyPasteException;
#endif
/// <summary>
/// The color that this text field's text should display with
/// </summary>
public StyleProp<Color> TextColor;
/// <summary>
/// The color that the <see cref="PlaceholderText"/> should display with
/// </summary>
public StyleProp<Color> PlaceholderColor;
/// <summary>
/// This text field's texture
/// </summary>
public StyleProp<NinePatch> Texture;
/// <summary>
/// This text field's texture while it is hovered
/// </summary>
public StyleProp<NinePatch> HoveredTexture;
/// <summary>
/// The color that this text field should display with while it is hovered
/// </summary>
public StyleProp<Color> HoveredColor;
/// <summary>
/// The scale that this text field should render text with
/// </summary>
public StyleProp<float> TextScale {
get => this.textScale;
set {
this.textScale = value;
this.textInput.TextScale = value;
}
}
/// <summary>
/// The font that this text field should display text with
/// </summary>
public StyleProp<GenericFont> Font {
get => this.font;
set {
this.font = value;
this.textInput.Font = value;
}
}
/// <summary>
/// The x position that text should start rendering at, based on the x position of this text field.
/// </summary>
public StyleProp<float> TextOffsetX;
/// <summary>
/// The width that the caret should render with, in pixels
/// </summary>
public StyleProp<float> CaretWidth;
/// <inheritdoc cref="TextInput.Text"/>
public string Text => this.textInput.Text;
/// <inheritdoc cref="TextInput.OnTextChange"/>
public TextChanged OnTextChange;
/// <inheritdoc cref="TextInput.InputRule"/>
public Rule InputRule;
/// <inheritdoc cref="TextInput.CaretPos"/>
public int CaretPos {
get => this.textInput.CaretPos;
set => this.textInput.CaretPos = value;
}
/// <inheritdoc cref="TextInput.CaretLine"/>
public int CaretLine => this.textInput.CaretLine;
/// <inheritdoc cref="TextInput.CaretPosInLine"/>
public int CaretPosInLine => this.textInput.CaretPosInLine;
/// <inheritdoc cref="TextInput.MaskingCharacter"/>
public char? MaskingCharacter {
get => this.textInput.MaskingCharacter;
set => this.textInput.MaskingCharacter = value;
}
/// <inheritdoc cref="TextInput.MaximumCharacters"/>
public int? MaximumCharacters {
get => this.textInput.MaximumCharacters;
set => this.textInput.MaximumCharacters = value;
}
/// <inheritdoc cref="TextInput.Multiline"/>
public bool Multiline {
get => this.textInput.Multiline;
set => this.textInput.Multiline = value;
}
#if FNA
/// <inheritdoc />
// we need to make sure that the enter press doesn't get consumed by our press function so that it still works in TextInput
public override bool CanBePressed => base.CanBePressed && !this.IsSelected;
#endif
/// <summary>
/// The text that displays in this text field if <see cref="Text"/> is empty
/// </summary>
public string PlaceholderText;
/// <summary>
/// The title of the <c>KeyboardInput</c> field on mobile devices and consoles
/// </summary>
public string MobileTitle;
/// <summary>
/// The description of the <c>KeyboardInput</c> field on mobile devices and consoles
/// </summary>
public string MobileDescription;
/// <summary>
/// An element that should be pressed (using <see cref="UiControls.PressElement"/>) if <see cref="Keys.Enter"/> is pressed while this text field is active.
/// Note that, for text fields that are <see cref="Multiline"/>, this is ignored.
/// This also occurs once the text input window is successfully closed on a mobile device.
/// </summary>
public Element EnterReceiver;
private readonly TextInput textInput;
private StyleProp<GenericFont> font;
private StyleProp<float> textScale;
/// <summary>
/// Creates a new text field with the given settings
/// </summary>
/// <param name="anchor">The text field's anchor</param>
/// <param name="size">The text field's size</param>
/// <param name="rule">The text field's input rule</param>
/// <param name="font">The font to use for drawing text</param>
/// <param name="text">The text that the text field should contain by default</param>
/// <param name="multiline">Whether the text field should support multi-line editing</param>
public TextField(Anchor anchor, Vector2 size, Rule rule = null, GenericFont font = null, string text = null, bool multiline = false) : base(anchor, size) {
this.textInput = new TextInput(null, Vector2.Zero, 1
#if NETSTANDARD2_0_OR_GREATER || NET6_0_OR_GREATER
, null, s => {
try {
ClipboardService.SetText(s);
} catch (Exception e) {
TextField.OnCopyPasteException?.Invoke(e);
}
}, () => {
try {
return ClipboardService.GetText();
} catch (Exception e) {
TextField.OnCopyPasteException?.Invoke(e);
return null;
}
}
#endif
) {
OnTextChange = (i, s) => this.OnTextChange?.Invoke(this, s),
InputRule = (i, s) => this.InputRule.Invoke(this, s)
};
this.InputRule = rule ?? TextField.DefaultRule;
this.Multiline = multiline;
if (font != null)
this.Font = font;
if (text != null)
this.SetText(text, true);
MlemPlatform.EnsureExists();
this.OnPressed += async e => {
var title = this.MobileTitle ?? this.PlaceholderText;
var result = await MlemPlatform.Current.OpenOnScreenKeyboard(title, this.MobileDescription, this.Text, false);
if (result != null) {
this.SetText(this.Multiline ? result : result.Replace('\n', ' '), true);
this.EnterReceiver?.Controls?.PressElement(this.EnterReceiver);
}
};
this.OnTextInput += (element, key, character) => {
if (this.IsSelectedActive && !this.IsHidden && !this.textInput.OnTextInput(key, character) && key == Keys.Enter && !this.Multiline)
this.EnterReceiver?.Controls?.PressElement(this.EnterReceiver);
};
}
/// <inheritdoc />
public override void SetAreaAndUpdateChildren(RectangleF area) {
base.SetAreaAndUpdateChildren(area);
this.textInput.Size = this.DisplayArea.Size / this.Scale - new Vector2(2 * this.TextOffsetX);
this.textInput.TextScale = this.TextScale;
}
/// <inheritdoc />
public override void Update(GameTime time) {
base.Update(time);
if (this.IsSelectedActive && !this.IsHidden) {
this.textInput.Update(time, this.Input);
#if FNA
// this occurs in OnTextInput outside FNA, where special keys are also counted as text input
if (this.EnterReceiver != null && !this.Multiline && this.Input.TryConsumePressed(Keys.Enter))
this.EnterReceiver.Controls?.PressElement(this.EnterReceiver);
#endif
}
}
/// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
var tex = this.Texture;
var color = Color.White * alpha;
if (this.IsMouseOver) {
tex = this.HoveredTexture.OrDefault(tex);
color = (Color) this.HoveredColor * alpha;
}
batch.Draw(tex, this.DisplayArea, color, this.Scale);
var lineHeight = this.Font.Value.LineHeight * this.TextScale * this.Scale;
var textPos = this.DisplayArea.Location + new Vector2(
this.TextOffsetX * this.Scale,
this.Multiline ? this.TextOffsetX * this.Scale : this.DisplayArea.Height / 2 - lineHeight / 2);
if (this.textInput.Length > 0 || this.IsSelected) {
this.textInput.Draw(batch, textPos, this.Scale, this.IsSelected ? this.CaretWidth : 0, this.TextColor.OrDefault(Color.White) * alpha);
} else if (this.PlaceholderText != null) {
this.Font.Value.DrawString(batch, this.PlaceholderText, textPos, this.PlaceholderColor.OrDefault(Color.Gray) * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
}
base.Draw(time, batch, alpha, context);
}
/// <inheritdoc cref="TextInput.SetText"/>
public void SetText(object text, bool removeMismatching = false) {
this.textInput.SetText(text, removeMismatching);
}
/// <inheritdoc cref="TextInput.InsertText"/>
public void InsertText(object text, bool removeMismatching = false) {
this.textInput.InsertText(text, removeMismatching);
}
/// <inheritdoc cref="TextInput.RemoveText"/>
public void RemoveText(int index, int length) {
this.textInput.RemoveText(index, length);
}
/// <inheritdoc />
protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.TextScale = this.TextScale.OrStyle(style.TextScale);
this.Font = this.Font.OrStyle(style.Font);
this.Texture = this.Texture.OrStyle(style.TextFieldTexture);
this.HoveredTexture = this.HoveredTexture.OrStyle(style.TextFieldHoveredTexture);
this.HoveredColor = this.HoveredColor.OrStyle(style.TextFieldHoveredColor);
this.TextOffsetX = this.TextOffsetX.OrStyle(style.TextFieldTextOffsetX);
this.CaretWidth = this.CaretWidth.OrStyle(style.TextFieldCaretWidth);
}
/// <summary>
/// A delegate method used for <see cref="TextField.OnTextChange"/>
/// </summary>
/// <param name="field">The text field whose text changed</param>
/// <param name="text">The new text</param>
public delegate void TextChanged(TextField field, string text);
/// <summary>
/// A delegate method used for <see cref="InputRule"/>.
/// It should return whether the given text can be added to the text field.
/// </summary>
/// <param name="field">The text field</param>
/// <param name="textToAdd">The text that is tried to be added</param>
public delegate bool Rule(TextField field, string textToAdd);
}
}