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201 lines
No EOL
11 KiB
C#
201 lines
No EOL
11 KiB
C#
using System;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using MLEM.Input;
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using MLEM.Textures;
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namespace MLEM.Ui.Elements {
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/// <summary>
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/// This class contains a set of helper methods that aid in creating special kinds of compound <see cref="Element"/> types for use inside of a <see cref="UiSystem"/>.
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/// </summary>
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public static class ElementHelper {
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/// <summary>
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/// Creates a button with an image on the left side of its text.
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/// </summary>
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/// <param name="anchor">The button's anchor</param>
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/// <param name="size">The button's size</param>
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/// <param name="texture">The texture of the image to render on the button</param>
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/// <param name="text">The text to display on the button</param>
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/// <param name="tooltipText">The text of the button's tooltip</param>
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/// <param name="tooltipWidth">The width of the button's tooltip</param>
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/// <param name="imagePadding">The <see cref="Element.Padding"/> of the button's image</param>
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/// <returns>An image button</returns>
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public static Button ImageButton(Anchor anchor, Vector2 size, TextureRegion texture, string text = null, string tooltipText = null, float tooltipWidth = 50, float imagePadding = 2) {
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var button = new Button(anchor, size, text, tooltipText, tooltipWidth);
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var image = new Image(Anchor.CenterLeft, Vector2.One, texture) {Padding = new Vector2(imagePadding)};
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button.OnAreaUpdated += e => image.Size = new Vector2(e.Area.Height, e.Area.Height) / e.Scale;
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button.AddChild(image, 0);
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return button;
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}
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/// <summary>
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/// Creates a panel that contains a paragraph of text and a button to close the panel.
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/// The panel is part of a group, which causes elements in the background (behind and around the panel) to not be clickable, leaving only the "close" button.
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/// </summary>
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/// <param name="system">The ui system to add the panel to, optional.</param>
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/// <param name="anchor">The anchor of the panel</param>
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/// <param name="width">The width of the panel</param>
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/// <param name="text">The text to display on the panel</param>
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/// <param name="buttonHeight">The height of the "close" button</param>
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/// <param name="okText">The text on the "close" button</param>
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/// <returns>An info box panel</returns>
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public static Panel ShowInfoBox(UiSystem system, Anchor anchor, float width, string text, float buttonHeight = 10, string okText = "Okay") {
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var group = new Group(Anchor.TopLeft, Vector2.One, false);
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var box = group.AddChild(new Panel(anchor, new Vector2(width, 1), Vector2.Zero, true));
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box.AddChild(new Paragraph(Anchor.AutoLeft, 1, text));
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var button = box.AddChild(new Button(Anchor.AutoCenter, new Vector2(0.5F, buttonHeight), okText) {
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OnPressed = element => system.Remove("InfoBox"),
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PositionOffset = new Vector2(0, 1)
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});
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var root = system.Add("InfoBox", group);
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root.SelectElement(button);
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return box;
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}
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/// <summary>
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/// Creates an array of groups with a fixed width that can be used to create a column structure
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/// </summary>
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/// <param name="parent">The element the groups should be added to, optional.</param>
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/// <param name="totalSize">The total width of all of the groups combined</param>
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/// <param name="amount">The amount of groups to split the total size into</param>
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/// <param name="setHeightBasedOnChildren">Whether the groups should set their heights based on their children's heights</param>
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/// <returns>An array of columns</returns>
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public static Group[] MakeColumns(Element parent, Vector2 totalSize, int amount, bool setHeightBasedOnChildren = true) {
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var cols = new Group[amount];
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for (var i = 0; i < amount; i++) {
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var anchor = i == amount - 1 ? Anchor.AutoInlineIgnoreOverflow : Anchor.AutoInline;
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cols[i] = new Group(anchor, new Vector2(totalSize.X / amount, totalSize.Y), setHeightBasedOnChildren);
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if (parent != null)
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parent.AddChild(cols[i]);
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}
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return cols;
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}
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/// <summary>
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/// Creates a <see cref="TextField"/> with a + and a - button next to it, to allow for easy number input.
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/// </summary>
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/// <param name="anchor">The text field's anchor</param>
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/// <param name="size">The size of the text field</param>
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/// <param name="defaultValue">The default content of the text field</param>
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/// <param name="stepPerClick">The value that is added or removed to the text field's value when clicking the + or - buttons</param>
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/// <param name="rule">The rule for text input. <see cref="TextField.OnlyNumbers"/> by default.</param>
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/// <param name="onTextChange">A callback that is invoked when the text field's text changes</param>
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/// <returns>A group that contains the number field</returns>
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public static Group NumberField(Anchor anchor, Vector2 size, int defaultValue = 0, int stepPerClick = 1, TextField.Rule rule = null, TextField.TextChanged onTextChange = null) {
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var group = new Group(anchor, size, false);
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var field = new TextField(Anchor.TopLeft, Vector2.One, rule ?? TextField.OnlyNumbers);
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field.OnTextChange = onTextChange;
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field.SetText(defaultValue.ToString());
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group.AddChild(field);
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group.OnAreaUpdated += e => field.Size = new Vector2((e.Area.Width - e.Area.Height / 2) / e.Scale, 1);
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var upButton = new Button(Anchor.TopRight, Vector2.One, "+") {
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OnPressed = element => {
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var text = field.Text;
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if (int.TryParse(text, out var val))
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field.SetText(val + stepPerClick);
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}
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};
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group.AddChild(upButton);
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group.OnAreaUpdated += e => upButton.Size = new Vector2(e.Area.Height / 2 / e.Scale);
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var downButton = new Button(Anchor.BottomRight, Vector2.One, "-") {
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OnPressed = element => {
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var text = field.Text;
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if (int.TryParse(text, out var val))
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field.SetText(val - stepPerClick);
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}
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};
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group.AddChild(downButton);
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group.OnAreaUpdated += e => downButton.Size = new Vector2(e.Area.Height / 2 / e.Scale);
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return group;
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}
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/// <summary>
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/// Creates a <see cref="Button"/> that acts as a way to input a custom value for a <see cref="Keybind"/>.
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/// Note that only the first <see cref="Keybind.Combination"/> of the given keybind is displayed and edited, all others are ignored. The exception is that, if <paramref name="unbindKey"/> is set, unbinding the keybind clears all combinations.
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/// Inputting custom keybinds using this element supports <see cref="ModifierKey"/>-based modifiers and any <see cref="GenericInput"/>-based keys.
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/// </summary>
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/// <param name="anchor">The button's anchor</param>
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/// <param name="size">The button's size</param>
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/// <param name="keybind">The keybind that this button should represent</param>
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/// <param name="inputHandler">The input handler to query inputs with</param>
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/// <param name="activePlaceholder">A placeholder text that is displayed while the keybind is being edited</param>
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/// <param name="unbindKey">An optional generic input that allows the keybind value to be unbound, clearing all combinations</param>
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/// <param name="unboundPlaceholder">A placeholder text that is displayed if the keybind is unbound</param>
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/// <param name="inputName">An optional function to give each input a display name that is easier to read. If this is null, <see cref="GenericInput.ToString"/> is used.</param>
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/// <returns>A keybind button with the given settings</returns>
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public static Button KeybindButton(Anchor anchor, Vector2 size, Keybind keybind, InputHandler inputHandler, string activePlaceholder, GenericInput unbindKey = default, string unboundPlaceholder = "", Func<GenericInput, string> inputName = null) {
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string GetCurrentName() {
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var combination = keybind.GetCombinations().FirstOrDefault();
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if (combination == null)
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return unboundPlaceholder;
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return string.Join(" + ", combination.Modifiers
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.Append(combination.Key)
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.Select(i => inputName?.Invoke(i) ?? i.ToString()));
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}
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var button = new Button(anchor, size, GetCurrentName());
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var active = false;
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var activeNext = false;
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button.OnPressed = e => {
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button.Text.Text = activePlaceholder;
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activeNext = true;
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};
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button.OnUpdated = (e, time) => {
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if (activeNext) {
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active = true;
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activeNext = false;
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} else if (active) {
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if (unbindKey != default && inputHandler.IsPressed(unbindKey)) {
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keybind.Clear();
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button.Text.Text = unboundPlaceholder;
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active = false;
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} else if (inputHandler.InputsPressed.Length > 0) {
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var key = inputHandler.InputsPressed.FirstOrDefault(i => !i.IsModifier());
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if (key != default) {
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var mods = inputHandler.InputsDown.Where(i => i.IsModifier());
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keybind.Remove((c, i) => i == 0).Add(key, mods.ToArray());
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button.Text.Text = GetCurrentName();
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active = false;
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}
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}
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}
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};
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return button;
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}
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}
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/// <summary>
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/// This class contains a set of extensions for dealing with <see cref="Element"/> objects
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/// </summary>
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public static class ElementExtensions {
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/// <summary>
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/// Adds a new <see cref="Tooltip"/> to the given element using the <see cref="Tooltip(float,Paragraph.TextCallback,Element)"/> constructor
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/// </summary>
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/// <param name="element"></param>
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/// <param name="width">The width of the tooltip</param>
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/// <param name="textCallback">The text to display on the tooltip</param>
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/// <returns>The created tooltip instance</returns>
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public static Tooltip AddTooltip(this Element element, float width, Paragraph.TextCallback textCallback) {
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return new Tooltip(width, textCallback, element);
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}
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/// <summary>
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/// Adds a new <see cref="Tooltip"/> to the given element using the <see cref="Tooltip(float,string,Element)"/> constructor
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/// </summary>
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/// <param name="element"></param>
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/// <param name="width">The width of the tooltip</param>
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/// <param name="text">The text to display on the tooltip</param>
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/// <returns>The created tooltip instance</returns>
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public static Tooltip AddTooltip(this Element element, float width, string text) {
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return new Tooltip(width, text, element);
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}
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}
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} |