mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-29 23:58:34 +01:00
154 lines
No EOL
7.3 KiB
C#
154 lines
No EOL
7.3 KiB
C#
using System;
|
|
using Microsoft.Xna.Framework;
|
|
using MLEM.Font;
|
|
using MLEM.Formatting;
|
|
using MLEM.Misc;
|
|
using MLEM.Textures;
|
|
using MLEM.Ui.Elements;
|
|
|
|
namespace MLEM.Ui.Style {
|
|
/// <summary>
|
|
/// The style settings for a <see cref="UiSystem"/>.
|
|
/// Each <see cref="Element"/> uses these style settings by default, however you can also change these settings per element using the elements' individual style settings.
|
|
/// Note that this class is a <see cref="GenericDataHolder"/>, meaning additional styles for custom components can easily be added using <see cref="GenericDataHolder.SetData"/>
|
|
/// </summary>
|
|
public class UiStyle : GenericDataHolder {
|
|
|
|
/// <summary>
|
|
/// The texture that is rendered on top of the <see cref="UiControls.SelectedElement"/>
|
|
/// </summary>
|
|
public NinePatch SelectionIndicator;
|
|
/// <summary>
|
|
/// The texture that the <see cref="Button"/> element uses
|
|
/// </summary>
|
|
public NinePatch ButtonTexture;
|
|
/// <summary>
|
|
/// The texture that the <see cref="Button"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
|
|
/// Note that, if you just want to change the button's color when hovered, use <see cref="ButtonHoveredColor"/>.
|
|
/// </summary>
|
|
public NinePatch ButtonHoveredTexture;
|
|
/// <summary>
|
|
/// The color that the <see cref="Button"/> element renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
|
|
/// </summary>
|
|
public Color ButtonHoveredColor;
|
|
/// <summary>
|
|
/// The texture that the <see cref="Button"/> element uses when it <see cref="Button.IsDisabled"/>
|
|
/// </summary>
|
|
public NinePatch ButtonDisabledTexture;
|
|
/// <summary>
|
|
/// The color that the <see cref="Button"/> element uses when it <see cref="Button.IsDisabled"/>
|
|
/// </summary>
|
|
public Color ButtonDisabledColor;
|
|
/// <summary>
|
|
/// The texture that the <see cref="Panel"/> element uses
|
|
/// </summary>
|
|
public NinePatch PanelTexture;
|
|
/// <summary>
|
|
/// The texture that the <see cref="TextField"/> element uses
|
|
/// </summary>
|
|
public NinePatch TextFieldTexture;
|
|
/// <summary>
|
|
/// The texture that the <see cref="TextField"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
|
|
/// </summary>
|
|
public NinePatch TextFieldHoveredTexture;
|
|
/// <summary>
|
|
/// The color that the <see cref="TextField"/> renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
|
|
/// </summary>
|
|
public Color TextFieldHoveredColor;
|
|
/// <summary>
|
|
/// The background texture that the <see cref="ScrollBar"/> element uses
|
|
/// </summary>
|
|
public NinePatch ScrollBarBackground;
|
|
/// <summary>
|
|
/// The texture that the scroll indicator of the <see cref="ScrollBar"/> element uses
|
|
/// </summary>
|
|
public NinePatch ScrollBarScrollerTexture;
|
|
/// <summary>
|
|
/// The texture that the <see cref="Checkbox"/> element uses
|
|
/// </summary>
|
|
public NinePatch CheckboxTexture;
|
|
/// <summary>
|
|
/// The texture that the <see cref="Checkbox"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
|
|
/// </summary>
|
|
public NinePatch CheckboxHoveredTexture;
|
|
/// <summary>
|
|
/// The color that the <see cref="Checkbox"/> element renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
|
|
/// </summary>
|
|
public Color CheckboxHoveredColor;
|
|
/// <summary>
|
|
/// The texture that the <see cref="Checkbox"/> element renders on top of its regular texture when it is <see cref="Checkbox.Checked"/>
|
|
/// </summary>
|
|
public TextureRegion CheckboxCheckmark;
|
|
/// <summary>
|
|
/// The texture that the <see cref="RadioButton"/> element uses
|
|
/// </summary>
|
|
public NinePatch RadioTexture;
|
|
/// <summary>
|
|
/// The texture that the <see cref="RadioButton"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
|
|
/// </summary>
|
|
public NinePatch RadioHoveredTexture;
|
|
/// <summary>
|
|
/// The color that the <see cref="RadioButton"/> element renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
|
|
/// </summary>
|
|
public Color RadioHoveredColor;
|
|
/// <summary>
|
|
/// The texture that the <see cref="RadioButton"/> renders on top of its regular texture when it is <see cref="Checkbox.Checked"/>
|
|
/// </summary>
|
|
public TextureRegion RadioCheckmark;
|
|
/// <summary>
|
|
/// The texture that the <see cref="Tooltip"/> uses for its background
|
|
/// </summary>
|
|
public NinePatch TooltipBackground;
|
|
/// <summary>
|
|
/// The offset of the <see cref="Tooltip"/> element's top left corner from the mouse position
|
|
/// </summary>
|
|
public Vector2 TooltipOffset;
|
|
/// <summary>
|
|
/// The color that the text of a <see cref="Tooltip"/> should have
|
|
/// </summary>
|
|
public Color TooltipTextColor = Color.White;
|
|
/// <summary>
|
|
/// The amount of time that the mouse has to be over an element with a <see cref="Tooltip"/> for the tooltip to appear
|
|
/// </summary>
|
|
public TimeSpan TooltipDelay = TimeSpan.Zero;
|
|
/// <summary>
|
|
/// The texture that the <see cref="ProgressBar"/> element uses for its background
|
|
/// </summary>
|
|
public NinePatch ProgressBarTexture;
|
|
/// <summary>
|
|
/// The color that the <see cref="ProgressBar"/> element renders with
|
|
/// </summary>
|
|
public Color ProgressBarColor;
|
|
/// <summary>
|
|
/// The padding that the <see cref="ProgressBar"/> uses for its progress texture (<see cref="ProgressBarProgressTexture"/>)
|
|
/// </summary>
|
|
public Vector2 ProgressBarProgressPadding;
|
|
/// <summary>
|
|
/// The texture that the <see cref="ProgressBar"/> uses for displaying its progress
|
|
/// </summary>
|
|
public NinePatch ProgressBarProgressTexture;
|
|
/// <summary>
|
|
/// The color that the <see cref="ProgressBar"/> renders its progress texture with
|
|
/// </summary>
|
|
public Color ProgressBarProgressColor;
|
|
/// <summary>
|
|
/// The font that <see cref="Paragraph"/> and other elements should use for rendering.
|
|
/// Note that, to specify a bold and italic font for <see cref="TextFormatter"/>, you should use <see cref="GenericFont.Bold"/> and <see cref="GenericFont.Italic"/>.
|
|
/// </summary>
|
|
public GenericFont Font;
|
|
/// <summary>
|
|
/// The scale that text should be rendered with in <see cref="Paragraph"/> and other elements
|
|
/// </summary>
|
|
public float TextScale = 1;
|
|
/// <summary>
|
|
/// The color that the text of a <see cref="Paragraph"/> should have
|
|
/// </summary>
|
|
public Color TextColor = Color.White;
|
|
/// <summary>
|
|
/// The <see cref="SoundEffectInfo"/> that should be played when an element's <see cref="Element.OnPressed"/> and <see cref="Element.OnSecondaryPressed"/> events are called.
|
|
/// Note that this sound is only played if the callbacks have any subscribers.
|
|
/// </summary>
|
|
public SoundEffectInfo ActionSound;
|
|
|
|
}
|
|
} |