mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-16 18:53:12 +01:00
654 lines
23 KiB
YAML
654 lines
23 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: MLEM.Extended.Extensions.SpriteBatchExtensions
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commentId: T:MLEM.Extended.Extensions.SpriteBatchExtensions
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id: SpriteBatchExtensions
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parent: MLEM.Extended.Extensions
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children:
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- MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
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- MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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- MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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langs:
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- csharp
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- vb
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name: SpriteBatchExtensions
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nameWithType: SpriteBatchExtensions
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fullName: MLEM.Extended.Extensions.SpriteBatchExtensions
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type: Class
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source:
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remote:
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path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: SpriteBatchExtensions
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path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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startLine: 8
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assemblies:
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- MLEM.Extended
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namespace: MLEM.Extended.Extensions
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syntax:
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content: public static class SpriteBatchExtensions
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content.vb: Public Module SpriteBatchExtensions
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.GetHashCode
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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modifiers.csharp:
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- public
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- static
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- class
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modifiers.vb:
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- Public
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- Module
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- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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isExtensionMethod: true
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parent: MLEM.Extended.Extensions.SpriteBatchExtensions
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langs:
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- csharp
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- vb
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name: Draw(SpriteBatch, Texture2D, RectangleF, Nullable<Rectangle>, Color, Single, Vector2, SpriteEffects, Single)
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nameWithType: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Nullable<Rectangle>, Color, Single, Vector2, SpriteEffects, Single)
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fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, System.Nullable<Microsoft.Xna.Framework.Rectangle>, Microsoft.Xna.Framework.Color, System.Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, System.Single)
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type: Method
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source:
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remote:
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path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: Draw
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path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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startLine: 10
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assemblies:
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- MLEM.Extended
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namespace: MLEM.Extended.Extensions
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syntax:
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content: public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
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parameters:
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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- id: texture
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type: Microsoft.Xna.Framework.Graphics.Texture2D
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- id: destinationRectangle
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type: MonoGame.Extended.RectangleF
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- id: sourceRectangle
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type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
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- id: color
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type: Microsoft.Xna.Framework.Color
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- id: rotation
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type: System.Single
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- id: origin
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type: Microsoft.Xna.Framework.Vector2
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- id: effects
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type: Microsoft.Xna.Framework.Graphics.SpriteEffects
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- id: layerDepth
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type: System.Single
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content.vb: >-
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<ExtensionAttribute>
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Public Shared Sub Draw(batch As SpriteBatch, texture As Texture2D, destinationRectangle As RectangleF, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single)
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overload: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw*
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nameWithType.vb: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Nullable(Of Rectangle), Color, Single, Vector2, SpriteEffects, Single)
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modifiers.csharp:
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- public
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- static
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modifiers.vb:
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- Public
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- Shared
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fullName.vb: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, System.Nullable(Of Microsoft.Xna.Framework.Rectangle), Microsoft.Xna.Framework.Color, System.Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, System.Single)
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name.vb: Draw(SpriteBatch, Texture2D, RectangleF, Nullable(Of Rectangle), Color, Single, Vector2, SpriteEffects, Single)
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- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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isExtensionMethod: true
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parent: MLEM.Extended.Extensions.SpriteBatchExtensions
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langs:
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- csharp
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- vb
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name: Draw(SpriteBatch, Texture2D, RectangleF, Nullable<Rectangle>, Color)
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nameWithType: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Nullable<Rectangle>, Color)
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fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, System.Nullable<Microsoft.Xna.Framework.Rectangle>, Microsoft.Xna.Framework.Color)
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type: Method
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source:
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remote:
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path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: Draw
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path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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startLine: 14
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assemblies:
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- MLEM.Extended
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namespace: MLEM.Extended.Extensions
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syntax:
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content: public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color)
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parameters:
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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- id: texture
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type: Microsoft.Xna.Framework.Graphics.Texture2D
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- id: destinationRectangle
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type: MonoGame.Extended.RectangleF
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- id: sourceRectangle
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type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
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- id: color
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type: Microsoft.Xna.Framework.Color
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content.vb: >-
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<ExtensionAttribute>
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Public Shared Sub Draw(batch As SpriteBatch, texture As Texture2D, destinationRectangle As RectangleF, sourceRectangle As Rectangle?, color As Color)
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overload: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw*
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nameWithType.vb: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Nullable(Of Rectangle), Color)
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modifiers.csharp:
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- public
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- static
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modifiers.vb:
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- Public
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- Shared
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fullName.vb: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, System.Nullable(Of Microsoft.Xna.Framework.Rectangle), Microsoft.Xna.Framework.Color)
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name.vb: Draw(SpriteBatch, Texture2D, RectangleF, Nullable(Of Rectangle), Color)
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- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
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commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
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id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
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isExtensionMethod: true
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parent: MLEM.Extended.Extensions.SpriteBatchExtensions
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langs:
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- csharp
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- vb
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name: Draw(SpriteBatch, Texture2D, RectangleF, Color)
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nameWithType: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Color)
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fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, Microsoft.Xna.Framework.Color)
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type: Method
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source:
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remote:
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path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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branch: master
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repo: https://github.com/Ellpeck/MLEM
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id: Draw
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path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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startLine: 18
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assemblies:
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- MLEM.Extended
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namespace: MLEM.Extended.Extensions
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syntax:
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content: public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Color color)
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parameters:
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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- id: texture
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type: Microsoft.Xna.Framework.Graphics.Texture2D
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type: MonoGame.Extended.RectangleF
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- id: color
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type: Microsoft.Xna.Framework.Color
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content.vb: >-
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<ExtensionAttribute>
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Public Shared Sub Draw(batch As SpriteBatch, texture As Texture2D, destinationRectangle As RectangleF, color As Color)
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overload: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw*
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modifiers.csharp:
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- public
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- static
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modifiers.vb:
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- Public
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- Shared
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references:
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- uid: MLEM.Extended.Extensions
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commentId: N:MLEM.Extended.Extensions
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nameWithType: ', '
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spec.csharp:
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name: ToString
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spec.vb:
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commentId: Overload:MLEM.Extended.Extensions.SpriteBatchExtensions.Draw
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nameWithType: SpriteBatchExtensions.Draw
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fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw
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commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch
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commentId: T:Microsoft.Xna.Framework.Graphics.Texture2D
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nameWithType: Texture2D
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commentId: T:MonoGame.Extended.RectangleF
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commentId: T:System.Nullable{Microsoft.Xna.Framework.Rectangle}
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fullName.vb: System.Nullable(Of Microsoft.Xna.Framework.Rectangle)
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name.vb: Nullable(Of Rectangle)
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spec.csharp:
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nameWithType: <
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name: Rectangle
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nameWithType: Rectangle
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fullName: Microsoft.Xna.Framework.Rectangle
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spec.vb:
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nameWithType: '(Of '
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name: Rectangle
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nameWithType: Rectangle
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commentId: T:Microsoft.Xna.Framework.Color
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name: Color
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fullName: Microsoft.Xna.Framework.Color
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commentId: T:Microsoft.Xna.Framework.Vector2
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parent: Microsoft.Xna.Framework
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|
commentId: T:Microsoft.Xna.Framework.Graphics.SpriteEffects
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nameWithType: SpriteEffects
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fullName: Microsoft.Xna.Framework.Graphics.SpriteEffects
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commentId: N:MonoGame.Extended
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nameWithType: MonoGame.Extended
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fullName: MonoGame.Extended
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commentId: T:System.Nullable`1
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nameWithType: Nullable<T>
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fullName: System.Nullable<T>
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nameWithType.vb: Nullable(Of T)
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fullName.vb: System.Nullable(Of T)
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name.vb: Nullable(Of T)
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spec.csharp:
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- uid: System.Nullable`1
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name: Nullable
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nameWithType: Nullable
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fullName: System.Nullable
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isExternal: true
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- name: <
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nameWithType: <
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fullName: <
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nameWithType: T
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fullName: T
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- name: '>'
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nameWithType: '>'
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fullName: '>'
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spec.vb:
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|
- uid: System.Nullable`1
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name: Nullable
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fullName: System.Nullable
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isExternal: true
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- name: '(Of '
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nameWithType: '(Of '
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fullName: '(Of '
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nameWithType: T
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