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MLEM/MLEM.Extended/Extensions/SpriteBatchExtensions.cs

35 lines
1.7 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Textures;
using MonoGame.Extended;
using MonoGame.Extended.BitmapFonts;
namespace MLEM.Extended.Extensions {
public static class SpriteBatchExtensions {
public static void DrawCenteredString(this SpriteBatch batch, BitmapFont font, string text, Vector2 position, float scale, Color color, bool horizontal = true, bool vertical = false, float addedScale = 0) {
var size = font.MeasureString(text);
var center = new Vector2(
horizontal ? size.Width * scale / 2F : 0,
vertical ? size.Height * scale / 2F : 0);
batch.DrawString(font, text,
position + (Vector2) size * scale / 2 - center,
color, 0, size / 2, scale + addedScale, SpriteEffects.None, 0);
}
public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {
batch.Draw(texture, destinationRectangle.ToMlem(), sourceRectangle, color, rotation, origin, effects, layerDepth);
}
public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color) {
batch.Draw(texture, destinationRectangle, sourceRectangle, color, 0, Vector2.Zero, SpriteEffects.None, 0);
}
public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Color color) {
batch.Draw(texture, destinationRectangle, null, color);
}
}
}