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MLEM/MLEM/Extensions/SpriteBatchExtensions.cs

49 lines
2.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Misc;
namespace MLEM.Extensions {
public static class SpriteBatchExtensions {
private static Texture2D blankTexture;
public static Texture2D GetBlankTexture(this SpriteBatch batch) {
if (blankTexture == null) {
blankTexture = new Texture2D(batch.GraphicsDevice, 1, 1);
blankTexture.SetData(new[] {Color.White});
batch.Disposing += (sender, args) => {
if (blankTexture != null) {
blankTexture.Dispose();
blankTexture = null;
}
};
}
return blankTexture;
}
public static void DrawCenteredString(this SpriteBatch batch, SpriteFont font, string text, Vector2 position, float scale, Color color, bool horizontal = true, bool vertical = false, float addedScale = 0) {
var size = font.MeasureString(text);
var center = new Vector2(
horizontal ? size.X * scale / 2F : 0,
vertical ? size.Y * scale / 2F : 0);
batch.DrawString(font, text,
position + size * scale / 2 - center,
color, 0, size / 2, scale + addedScale, SpriteEffects.None, 0);
}
public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {
var source = sourceRectangle ?? new Rectangle(0, 0, texture.Width, texture.Height);
var scale = new Vector2(1F / source.Width, 1F / source.Height) * destinationRectangle.Size;
batch.Draw(texture, destinationRectangle.Location, sourceRectangle, color, rotation, origin, scale, effects, layerDepth);
}
public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color) {
batch.Draw(texture, destinationRectangle, sourceRectangle, color, 0, Vector2.Zero, SpriteEffects.None, 0);
}
public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Color color) {
batch.Draw(texture, destinationRectangle, null, color);
}
}
}