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MLEM/MLEM/Cameras/Camera.cs

100 lines
3.9 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Misc;
namespace MLEM.Cameras {
public class Camera {
public Vector2 Position;
public float Scale {
get => this.scale;
set => this.scale = MathHelper.Clamp(value, this.MinScale, this.MaxScale);
}
private float scale = 1;
public float MinScale = 0;
public float MaxScale = float.MaxValue;
public bool AutoScaleWithScreen;
public Point AutoScaleReferenceSize;
public float ActualScale {
get {
if (!this.AutoScaleWithScreen)
return this.Scale;
return Math.Min(this.Viewport.Width / (float) this.AutoScaleReferenceSize.X, this.Viewport.Height / (float) this.AutoScaleReferenceSize.Y) * this.Scale;
}
}
public Matrix ViewMatrix {
get {
var sc = this.ActualScale;
var pos = -this.Position * sc;
if (this.roundPosition)
pos = pos.Floor();
return Matrix.CreateScale(sc, sc, 1) * Matrix.CreateTranslation(new Vector3(pos, 0));
}
}
public Vector2 Max {
get => this.Position + this.ScaledViewport;
set => this.Position = value - this.ScaledViewport;
}
public Vector2 LookingPosition {
get => this.Position + this.ScaledViewport / 2;
set => this.Position = value - this.ScaledViewport / 2;
}
public Rectangle Viewport => this.graphicsDevice.Viewport.Bounds;
public Vector2 ScaledViewport => new Vector2(this.Viewport.Width, this.Viewport.Height) / this.ActualScale;
private readonly bool roundPosition;
private readonly GraphicsDevice graphicsDevice;
public Camera(GraphicsDevice graphicsDevice, bool roundPosition = true) {
this.graphicsDevice = graphicsDevice;
this.AutoScaleReferenceSize = this.Viewport.Size;
this.roundPosition = roundPosition;
}
public Vector2 ToWorldPos(Vector2 pos) {
return Vector2.Transform(pos, Matrix.Invert(this.ViewMatrix));
}
public Vector2 ToCameraPos(Vector2 pos) {
return Vector2.Transform(pos, this.ViewMatrix);
}
public RectangleF GetVisibleRectangle() {
var start = this.ToWorldPos(Vector2.Zero);
return new RectangleF(start, this.ToWorldPos(new Vector2(this.Viewport.Width, this.Viewport.Height)) - start);
}
public bool ConstrainWorldBounds(Vector2 min, Vector2 max) {
var lastPos = this.Position;
var visible = this.GetVisibleRectangle();
if (max.X - min.X < visible.Width) {
this.LookingPosition = new Vector2((max.X - min.X) / 2, this.LookingPosition.Y);
} else {
if (this.Position.X < min.X)
this.Position.X = min.X;
if (this.Max.X > max.X)
this.Max = new Vector2(max.X, this.Max.Y);
}
if (max.Y - min.Y < visible.Height) {
this.LookingPosition = new Vector2(this.LookingPosition.X, (max.Y - min.Y) / 2);
} else {
if (this.Position.Y < min.Y)
this.Position.Y = min.Y;
if (this.Max.Y > max.Y)
this.Max = new Vector2(this.Max.X, max.Y);
}
return !this.Position.Equals(lastPos, 0.001F);
}
public void Zoom(float delta, Vector2? zoomCenter = null) {
var center = (zoomCenter ?? this.Viewport.Size.ToVector2() / 2) / this.ActualScale;
var lastScale = this.Scale;
this.Scale += delta;
this.Position += center * ((this.Scale - lastScale) / this.Scale);
}
}
}