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MLEM/MLEM.Ui/Elements/Button.cs
2020-06-18 17:24:35 +02:00

107 lines
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4.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Textures;
using MLEM.Ui.Style;
namespace MLEM.Ui.Elements {
/// <summary>
/// A button element for use inside of a <see cref="UiSystem"/>.
/// A button element can be pressed, hovered over and that can be disabled.
/// </summary>
public class Button : Element {
/// <summary>
/// The button's texture
/// </summary>
public StyleProp<NinePatch> Texture;
/// <summary>
/// The color that the button draws its texture with
/// </summary>
public StyleProp<Color> NormalColor = Color.White;
/// <summary>
/// The texture that the button uses while being moused over.
/// If this is null, it uses its default <see cref="Texture"/>.
/// </summary>
public StyleProp<NinePatch> HoveredTexture;
/// <summary>
/// The color that the button uses for drawing while being moused over
/// </summary>
public StyleProp<Color> HoveredColor;
/// <summary>
/// The texture that the button uses when it <see cref="IsDisabled"/>.
/// If this is null, it uses its default <see cref="Texture"/>.
/// </summary>
public StyleProp<NinePatch> DisabledTexture;
/// <summary>
/// The color that the button uses for drawing when it <see cref="IsDisabled"/>
/// </summary>
public StyleProp<Color> DisabledColor;
/// <summary>
/// The <see cref="Paragraph"/> of text that is displayed on the button.
/// Note that this is only nonnull by default if the constructor was passed a nonnull text.
/// </summary>
public Paragraph Text;
/// <summary>
/// The <see cref="Tooltip"/> that is displayed when hovering over the button.
/// Note that this is only nonnull by default if the constructor was passed a nonnull tooltip text.
/// </summary>
public Tooltip Tooltip;
private bool isDisabled;
/// <summary>
/// Set this property to true to mark the button as disabled.
/// A disabled button cannot be moused over, selected or pressed.
/// </summary>
public bool IsDisabled {
get => this.isDisabled;
set {
this.isDisabled = value;
this.CanBePressed = !value;
this.CanBeSelected = !value;
}
}
/// <summary>
/// Creates a new button with the given settings
/// </summary>
/// <param name="anchor">The button's anchor</param>
/// <param name="size">The button's size</param>
/// <param name="text">The text that should be displayed on the button</param>
/// <param name="tooltipText">The text that should be displayed in a <see cref="Tooltip"/> when hovering over this button</param>
/// <param name="tooltipWidth">The width of this button's <see cref="Tooltip"/>, or 50 by default</param>
public Button(Anchor anchor, Vector2 size, string text = null, string tooltipText = null, float tooltipWidth = 50) : base(anchor, size) {
if (text != null) {
this.Text = new Paragraph(Anchor.Center, 1, text, true);
this.AddChild(this.Text);
}
if (tooltipText != null)
this.Tooltip = new Tooltip(tooltipWidth, tooltipText, this);
}
/// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
var tex = this.Texture;
var color = (Color) this.NormalColor * alpha;
if (this.IsDisabled) {
tex = this.DisabledTexture.OrDefault(tex);
color = (Color) this.DisabledColor * alpha;
} else if (this.IsMouseOver) {
tex = this.HoveredTexture.OrDefault(tex);
color = (Color) this.HoveredColor * alpha;
}
batch.Draw(tex, this.DisplayArea, color, this.Scale);
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
}
/// <inheritdoc />
protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.Texture.SetFromStyle(style.ButtonTexture);
this.HoveredTexture.SetFromStyle(style.ButtonHoveredTexture);
this.HoveredColor.SetFromStyle(style.ButtonHoveredColor);
this.DisabledTexture.SetFromStyle(style.ButtonDisabledTexture);
this.DisabledColor.SetFromStyle(style.ButtonDisabledColor);
}
}
}