1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-06-17 11:04:31 +02:00
MLEM/MLEM/Textures/UniformTextureAtlas.cs
2019-09-11 20:50:21 +02:00

31 lines
1.2 KiB
C#

using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MLEM.Textures {
public class UniformTextureAtlas {
public readonly Texture2D Texture;
public readonly int RegionAmountX;
public readonly int RegionAmountY;
public TextureRegion this[Point point] => this.regions.TryGetValue(point, out var region) ? region : null;
public TextureRegion this[int x, int y] => this[new Point(x, y)];
private readonly Dictionary<Point, TextureRegion> regions = new Dictionary<Point, TextureRegion>();
public UniformTextureAtlas(Texture2D texture, int regionAmountX, int regionAmountY) {
this.Texture = texture;
this.RegionAmountX = regionAmountX;
this.RegionAmountY = regionAmountY;
var regionWidth = texture.Width / regionAmountX;
var regionHeight = texture.Height / regionAmountY;
for (var x = 0; x < regionAmountX; x++) {
for (var y = 0; y < regionAmountY; y++) {
this.regions.Add(new Point(x, y), new TextureRegion(texture, x * regionWidth, y * regionHeight, regionWidth, regionHeight));
}
}
}
}
}