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MLEM/Tests/UiTests.cs
Ell 50e864b94f
Fixed stack overflow related to panel scrolling and scrollbar auto hiding (and improved build scripts) (#28)
* add a test to recreate the issue

* fixed deploy-demo running on pull requests

* restructure cake script to run tests separately

* actually name the test step correctly

* also run the build task separately

* made all tasks explicitly depend on prepare

* install android workload manually, rather than as part of cake

* Revert "install android workload manually, rather than as part of cake"

This reverts commit 101d6d3eac.

* don't clear a panel's scroll bar max history between area updates

* added changelog entry
2024-10-27 00:46:15 +02:00

194 lines
8.2 KiB
C#

using System;
using System.Diagnostics;
using System.Linq;
using Microsoft.Xna.Framework;
using MLEM.Maths;
using MLEM.Ui;
using MLEM.Ui.Elements;
using MLEM.Ui.Style;
using NUnit.Framework;
namespace Tests;
public class UiTests : GameTestFixture {
[Test]
public void TestInvalidPanel() {
var invalidPanel = new Panel(Anchor.Center, Vector2.Zero, Vector2.Zero) {
SetWidthBasedOnChildren = true,
SetHeightBasedOnChildren = true
};
invalidPanel.AddChild(new Paragraph(Anchor.AutoRight, 1, "This is some test text!", true));
invalidPanel.AddChild(new VerticalSpace(1));
Assert.Throws<ArithmeticException>(() => this.AddAndUpdate(invalidPanel, out _, out _));
}
[Test]
public void TestOddlyAlignedPanel() {
var oddPanel = new Panel(Anchor.Center, Vector2.One, Vector2.Zero, true) {SetWidthBasedOnChildren = true};
oddPanel.AddChild(new Group(Anchor.TopCenter, new Vector2(100), false));
oddPanel.AddChild(new Group(Anchor.AutoRight, new Vector2(120), false));
this.AddAndUpdate(oddPanel, out _, out _);
Assert.AreEqual(120 + 10, oddPanel.DisplayArea.Width);
}
[Test]
public void TestComplexPanel() {
var group = new Group(Anchor.TopLeft, Vector2.One, false);
var panel = group.AddChild(new Panel(Anchor.Center, new Vector2(150, 150), Vector2.Zero, false, true, false) {
ChildPadding = new Padding(5, 5, 5, 5)
});
for (var i = 0; i < 5; i++) {
var button = panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(1)) {
SetHeightBasedOnChildren = true,
Padding = new Padding(0, 0, 0, 1),
ChildPadding = new Padding(3)
});
button.AddChild(new Group(Anchor.AutoLeft, new Vector2(0.5F, 30), false) {
CanBeMoused = false
});
}
this.AddAndUpdate(group, out _, out _);
// group has 1 panel with 1 scroll bar, and the panel's 10 children
Assert.AreEqual(1, group.GetChildren().Count());
Assert.AreEqual(12, group.GetChildren(regardGrandchildren: true).Count());
// panel 1 scroll bar and 5 buttons, each button has 1 group, so 11 grandchildren
Assert.AreEqual(6, panel.GetChildren().Count());
Assert.AreEqual(11, panel.GetChildren(regardGrandchildren: true).Count());
var testBtn = panel.GetChildren<Button>().First();
// panel's width is 150, minus child padding of 5 on each side, and scroll bar's width of 5 and gap of 1
const int panelContentWidth = 150 - 5 - 5 - 5 - 1;
Assert.AreEqual(testBtn.DisplayArea.Width, panelContentWidth);
// button's width, minus child padding of 3 left and 3 right, divided by 2 because of group's width
Assert.AreEqual(testBtn.GetChildren<Group>().Single().DisplayArea.Width, (panelContentWidth - 3 - 3) * 0.5F);
}
[Test]
public void TestAbsoluteAutoSize() {
var parent = new Panel(Anchor.AutoLeft, new Vector2(200, 100), Vector2.Zero) {
ChildPadding = Padding.Empty
};
var el1 = parent.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.5F, 0.75F)) {
AutoSizeAddedAbsolute = new Vector2(-50, 25)
});
var el2 = parent.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.25F, -0.5F)) {
AutoSizeAddedAbsolute = new Vector2(-25, 50)
});
this.AddAndUpdate(parent, out _, out _);
Assert.AreEqual(0.5F * 200 - 50, el1.DisplayArea.Width);
Assert.AreEqual(0.75F * 100 + 25, el1.DisplayArea.Height);
const float el2Width = 0.25F * 200 - 25;
Assert.AreEqual(el2Width, el2.DisplayArea.Width);
Assert.AreEqual(0.5F * el2Width + 50, el2.DisplayArea.Height);
}
[Test]
public void TestStyle() {
var style = new StyleProp<string>();
Assert.AreEqual(null, style.Value);
style = style.OrStyle("from style");
Assert.AreEqual("from style", style.Value);
style = "custom";
Assert.AreEqual("custom", style.Value);
style = style.OrStyle("from style again");
Assert.AreEqual("custom", style.Value);
var copy = style.OrStyle("copy from style", byte.MaxValue);
var weakCopy = style.OrStyle("weak copy");
Assert.AreEqual("copy from style", copy.Value);
Assert.AreEqual("custom", weakCopy.Value);
Assert.AreEqual("custom", style.Value);
}
[Test]
public void TestAutoAreaPerformanceDeep() {
for (var i = 1; i <= 100; i++) {
var main = new Group(Anchor.TopLeft, new Vector2(50));
var group = main;
for (var g = 0; g < i; g++)
group = group.AddChild(new Group(Anchor.TopLeft, Vector2.One));
this.AddAndUpdate(main, out var addTime, out var updateTime);
var allChildren = main.GetChildren(regardGrandchildren: true);
TestContext.WriteLine($"{allChildren.Count()} children, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update, metrics {this.Game.UiSystem.Metrics}");
}
}
[Test]
public void TestAutoAreaPerformanceSideBySide() {
for (var i = 1; i <= 100; i++) {
var main = new Group(Anchor.TopLeft, new Vector2(50));
for (var g = 0; g < i; g++)
main.AddChild(new Group(Anchor.AutoInlineIgnoreOverflow, new Vector2(1F / i, 1)));
this.AddAndUpdate(main, out var addTime, out var updateTime);
var allChildren = main.GetChildren(regardGrandchildren: true);
TestContext.WriteLine($"{allChildren.Count()} children, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update, metrics {this.Game.UiSystem.Metrics}");
}
}
[Test]
public void TestAutoAreaPerformanceRandom() {
for (var i = 0; i <= 1000; i += 10) {
var random = new Random(93829345);
var main = new Group(Anchor.TopLeft, new Vector2(50));
var group = main;
for (var g = 0; g < i; g++) {
var newGroup = group.AddChild(new Group(Anchor.TopLeft, Vector2.One));
if (random.NextSingle() <= 0.25F)
group = newGroup;
}
this.AddAndUpdate(main, out var addTime, out var updateTime);
var allChildren = main.GetChildren(regardGrandchildren: true);
TestContext.WriteLine($"{allChildren.Count()} children, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update, metrics {this.Game.UiSystem.Metrics}");
}
}
[Test]
public void TestIssue27([Values(5, 50, 15)] int numChildren) {
// Stack overflow related to panel scrolling and scrollbar auto-hiding
var group = new SquishingGroup(Anchor.TopLeft, Vector2.One);
var centerGroup = new ScissorGroup(Anchor.TopCenter, Vector2.One);
var centerPanel = new Panel(Anchor.TopRight, Vector2.One);
centerPanel.DrawColor = Color.Red;
centerPanel.Padding = new MLEM.Maths.Padding(5);
centerGroup.AddChild(centerPanel);
group.AddChild(centerGroup);
var leftColumn = new Panel(Anchor.TopLeft, new Vector2(500, 1), scrollOverflow: true);
group.AddChild(leftColumn);
for (var i = 0; i < numChildren; i++) {
var c = new Panel(Anchor.AutoLeft, new Vector2(1, 30));
c.DrawColor = Color.Green;
c.Padding = new MLEM.Maths.Padding(5);
leftColumn.AddChild(c);
}
var bottomPane = new Panel(Anchor.BottomCenter, new Vector2(1, 500));
group.AddChild(bottomPane);
this.AddAndUpdate(group, out _, out _);
}
private void AddAndUpdate(Element element, out TimeSpan addTime, out TimeSpan updateTime) {
foreach (var root in this.Game.UiSystem.GetRootElements())
this.Game.UiSystem.Remove(root.Name);
this.Game.UiSystem.Metrics.ResetUpdates();
var stopwatch = Stopwatch.StartNew();
this.Game.UiSystem.Add("Test", element);
stopwatch.Stop();
addTime = stopwatch.Elapsed;
stopwatch.Restart();
element.ForceUpdateArea();
stopwatch.Stop();
updateTime = stopwatch.Elapsed;
}
}