mirror of
https://github.com/Ellpeck/MLEM.git
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98 lines
No EOL
4 KiB
C#
98 lines
No EOL
4 KiB
C#
using System;
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using System.Collections.Generic;
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using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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using MLEM.Input;
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using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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namespace Examples {
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public class GameImpl : MlemGame {
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private Texture2D testTexture;
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private NinePatch testPatch;
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public GameImpl() {
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this.IsMouseVisible = true;
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}
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protected override void LoadContent() {
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this.testTexture = LoadContent<Texture2D>("Textures/Test");
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this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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base.LoadContent();
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var style = new UiStyle {
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Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
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TextScale = 0.2F,
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PanelTexture = this.testPatch,
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ButtonTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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TextFieldTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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ButtonHoveredColor = Color.LightGray,
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TextFieldHoveredColor = Color.LightGray
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};
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var untexturedStyle = this.UiSystem.Style;
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this.UiSystem.Style = style;
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this.UiSystem.GlobalScale = 5;
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var root = new Panel(Anchor.Center, new Vector2(100, 120), Point.Zero, true);
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this.UiSystem.Add("Test", root);
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad."));
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var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(20, 20), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true});
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Test Button") {
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OnClicked = (element, button) => {
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if (button == MouseButton.Left)
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image.IsHidden = !image.IsHidden;
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}
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});
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Change Style") {
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OnClicked = (element, button) => {
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if (button == MouseButton.Left)
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this.UiSystem.Style = this.UiSystem.Style is UntexturedStyle ? style : untexturedStyle;
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},
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HasCustomStyle = true,
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Texture = this.testPatch,
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HoveredColor = Color.LightGray
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});
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root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 15)));
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Button(Anchor.AutoLeft, new Vector2(15), "+") {
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OnClicked = (element, button) => {
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if (element.Root.Scale < 2)
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element.Root.Scale += 0.1F;
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}
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});
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root.AddChild(new Button(Anchor.AutoInline, new Vector2(15), "-") {
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OnClicked = (element, button) => {
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if (element.Root.Scale > 0.5F)
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element.Root.Scale -= 0.1F;
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}
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});
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root.AddChild(new Button(Anchor.AutoInline, new Vector2(30, 15), "Woop") {
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OnClicked = (element, button) => CoroutineHandler.Start(Woop(element))
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});
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}
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private static IEnumerator<Wait> Woop(Element element) {
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var angle = 0;
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var startScale = element.Root.Scale;
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while (angle < 180) {
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element.Root.Scale = startScale + (float) Math.Sin(MathHelper.ToRadians(angle));
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angle++;
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yield return new WaitSeconds(0.01F);
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}
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}
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protected override void Draw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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base.Draw(gameTime);
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}
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}
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} |