1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-11-22 20:58:34 +01:00
MLEM/MLEM.Startup/MlemGame.cs
2019-08-06 16:33:49 +02:00

64 lines
No EOL
2.2 KiB
C#

using Coroutine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
using MonoGame.Extended.Input;
namespace MLEM.Startup {
public class MlemGame : Game {
private static MlemGame instance;
public static KeyboardStateExtended Keyboard => instance.keyboardState;
public static MouseStateExtended Mouse => instance.mouseState;
public readonly GraphicsDeviceManager GraphicsDeviceManager;
public SpriteBatch SpriteBatch { get; private set; }
private KeyboardStateExtended keyboardState;
private MouseStateExtended mouseState;
public MlemGame(int windowWidth = 1280, int windowHeight = 720, bool vsync = false, bool allowResizing = true, string contentDir = "Content") {
instance = this;
this.GraphicsDeviceManager = new GraphicsDeviceManager(this) {
PreferredBackBufferWidth = windowWidth,
PreferredBackBufferHeight = windowHeight,
SynchronizeWithVerticalRetrace = vsync
};
this.Content.RootDirectory = contentDir;
this.Window.AllowUserResizing = allowResizing;
this.Window.ClientSizeChanged += (win, args) => this.OnWindowSizeChange(this.GraphicsDevice.Viewport);
this.Window.TextInput += (win, args) => this.OnTextInput(args.Key, args.Character);
}
public virtual void OnWindowSizeChange(Viewport viewport) {
}
public virtual void OnTextInput(Keys key, char character) {
}
protected override void LoadContent() {
this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
}
protected override void Initialize() {
base.Initialize();
this.OnWindowSizeChange(this.GraphicsDevice.Viewport);
}
protected override void Update(GameTime gameTime) {
base.Update(gameTime);
CoroutineHandler.Tick(gameTime.GetElapsedSeconds());
this.keyboardState = KeyboardExtended.GetState();
this.mouseState = MouseExtended.GetState();
}
public static T LoadContent<T>(string name) {
return instance.Content.Load<T>(name);
}
}
}