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https://github.com/Ellpeck/MLEM.git
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56 lines
No EOL
2.4 KiB
C#
56 lines
No EOL
2.4 KiB
C#
using Android.App;
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using Android.Content;
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using Android.Content.PM;
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using Android.Net;
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using Android.OS;
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using Android.Views;
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using Microsoft.Xna.Framework;
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using MLEM.Extensions;
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using MLEM.Misc;
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namespace Demos.Android {
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[Activity(
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Label = "@string/app_name",
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MainLauncher = true,
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Icon = "@drawable/icon",
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AlwaysRetainTaskState = true,
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LaunchMode = LaunchMode.SingleInstance,
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ScreenOrientation = ScreenOrientation.UserLandscape,
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ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize
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)]
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public class Activity1 : AndroidGameActivity {
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private GameImpl game;
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private View view;
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protected override void OnCreate(Bundle bundle) {
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base.OnCreate(bundle);
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// render under notches
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if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
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this.Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges;
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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this.game = new GameImpl();
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// reset MlemGame width and height to use device's aspect ratio
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this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window);
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this.game.OnLoadContent += game => {
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// disable mouse handling for android to make emulator behavior more coherent
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game.InputHandler.HandleMouse = false;
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// make text links be opened properly
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game.UiSystem.LinkBehavior = l => this.StartActivity(new Intent(Intent.ActionView, Uri.Parse(l.Match.Groups[1].Value)));
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};
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// set the game to fullscreen to cause the status bar to be hidden
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this.game.GraphicsDeviceManager.IsFullScreen = true;
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this.view = this.game.Services.GetService(typeof(View)) as View;
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this.SetContentView(this.view);
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this.game.Run();
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}
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public override void OnWindowFocusChanged(bool hasFocus) {
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base.OnWindowFocusChanged(hasFocus);
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// hide the status bar
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this.view.SystemUiVisibility = (StatusBarVisibility) (SystemUiFlags.LayoutStable | SystemUiFlags.LayoutHideNavigation | SystemUiFlags.LayoutFullscreen | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen | SystemUiFlags.ImmersiveSticky);
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}
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}
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} |