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MLEM/MLEM/Extensions/RandomExtensions.cs

60 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace MLEM.Extensions {
/// <summary>
/// A set of extensions for dealing with <see cref="Random"/>
/// </summary>
public static class RandomExtensions {
/// <summary>
/// Gets a random entry from the given collection with uniform chance.
/// </summary>
/// <param name="random">The random</param>
/// <param name="entries">The entries to choose from</param>
/// <typeparam name="T">The entries' type</typeparam>
/// <returns>A random entry</returns>
public static T GetRandomEntry<T>(this Random random, ICollection<T> entries) {
// ElementAt internally optimizes for IList access so we don't have to here
return entries.ElementAt(random.Next(entries.Count));
}
/// <summary>
/// Returns a random entry from the given collection based on the specified weight function.
/// A higher weight for an entry increases its likeliness of being picked.
/// </summary>
/// <param name="random">The random</param>
/// <param name="entries">The entries to choose from</param>
/// <param name="weightFunc">A function that applies weight to each entry</param>
/// <typeparam name="T">The entries' type</typeparam>
/// <returns>A random entry, based on the entries' weight</returns>
/// <exception cref="IndexOutOfRangeException">If the weight function returns different weights for the same entry</exception>
public static T GetRandomWeightedEntry<T>(this Random random, ICollection<T> entries, Func<T, int> weightFunc) {
var totalWeight = entries.Sum(weightFunc);
var goalWeight = random.Next(totalWeight);
var currWeight = 0;
foreach (var entry in entries) {
currWeight += weightFunc(entry);
if (currWeight >= goalWeight)
return entry;
}
throw new IndexOutOfRangeException();
}
/// <inheritdoc cref="GetRandomWeightedEntry{T}(System.Random,System.Collections.Generic.ICollection{T},System.Func{T,int})"/>
public static T GetRandomWeightedEntry<T>(this Random random, ICollection<T> entries, Func<T, float> weightFunc) {
var totalWeight = entries.Sum(weightFunc);
var goalWeight = random.NextDouble() * totalWeight;
var currWeight = 0F;
foreach (var entry in entries) {
currWeight += weightFunc(entry);
if (currWeight >= goalWeight)
return entry;
}
throw new IndexOutOfRangeException();
}
}
}