mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-10-31 21:00:51 +01:00
93 lines
No EOL
3.1 KiB
C#
93 lines
No EOL
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Ui.Elements;
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namespace MLEM.Ui {
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public class UiSystem {
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private readonly GraphicsDevice graphicsDevice;
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private readonly List<RootElement> rootElements = new List<RootElement>();
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public readonly float GlobalScale;
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public readonly IGenericFont DefaultFont;
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public Rectangle ScaledViewport {
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get {
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var bounds = this.graphicsDevice.Viewport.Bounds;
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return new Rectangle(bounds.X, bounds.Y, (bounds.Width / this.GlobalScale).Floor(), (bounds.Height / this.GlobalScale).Floor());
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}
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}
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public UiSystem(GameWindow window, GraphicsDevice device, float scale, IGenericFont defaultFont) {
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this.graphicsDevice = device;
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this.GlobalScale = scale;
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this.DefaultFont = defaultFont;
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window.ClientSizeChanged += (sender, args) => {
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foreach (var root in this.rootElements)
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root.Element.ForceUpdateArea();
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};
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}
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public void Update(GameTime time) {
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foreach (var root in this.rootElements)
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root.Element.Update(time);
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}
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public void Draw(GameTime time, SpriteBatch batch, Color? color = null, BlendState blendState = null, SamplerState samplerState = null) {
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var col = color ?? Color.White;
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batch.Begin(SpriteSortMode.Deferred, blendState, samplerState, transformMatrix: Matrix.CreateScale(this.GlobalScale));
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foreach (var root in this.rootElements) {
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if (!root.Element.IsHidden)
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root.Element.Draw(time, batch, col);
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}
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batch.End();
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foreach (var root in this.rootElements) {
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if (!root.Element.IsHidden)
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root.Element.DrawUnbound(time, batch, col, blendState, samplerState);
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}
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}
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public void Add(string name, Element root) {
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if (this.IndexOf(name) >= 0)
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throw new ArgumentException($"There is already a root element with name {name}");
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this.rootElements.Add(new RootElement(name, root));
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root.SetUiSystem(this);
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}
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public void Remove(string name) {
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var index = this.IndexOf(name);
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if (index < 0)
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return;
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this.rootElements.RemoveAt(index);
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}
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public Element Get(string name) {
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var index = this.IndexOf(name);
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return index < 0 ? null : this.rootElements[index].Element;
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}
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private int IndexOf(string name) {
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return this.rootElements.FindIndex(element => element.Name == name);
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}
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}
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public struct RootElement {
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public readonly string Name;
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public readonly Element Element;
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public RootElement(string name, Element element) {
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this.Name = name;
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this.Element = element;
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}
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}
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} |