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73 lines
No EOL
3.4 KiB
C#
73 lines
No EOL
3.4 KiB
C#
using System.Collections.Generic;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extended.Extensions;
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using MLEM.Font;
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using MonoGame.Extended.BitmapFonts;
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namespace MLEM.Extended.Font {
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public class GenericBitmapFont : GenericFont {
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public readonly BitmapFont Font;
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public override GenericFont Bold { get; }
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public override GenericFont Italic { get; }
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public override float LineHeight => this.Font.LineHeight;
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public GenericBitmapFont(BitmapFont font, BitmapFont bold = null, BitmapFont italic = null) {
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this.Font = font;
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this.Bold = bold != null ? new GenericBitmapFont(bold) : this;
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this.Italic = italic != null ? new GenericBitmapFont(italic) : this;
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}
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public override Vector2 MeasureString(string text) {
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if (text.Length == 1 && this.SingleCharacterWidthFix(text, out var size))
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return size;
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return this.Font.MeasureString(text);
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}
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public override Vector2 MeasureString(StringBuilder text) {
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if (text.Length == 1 && this.SingleCharacterWidthFix(text.ToString(), out var size))
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return size;
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return this.Font.MeasureString(text);
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}
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public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
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batch.DrawString(this.Font, text, position, color);
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}
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public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
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batch.DrawString(this.Font, text, position, color);
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}
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public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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// this fixes an issue with BitmapFonts where, if only given a single character,
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// only the width of the character itself (disregarding spacing) is returned
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private bool SingleCharacterWidthFix(string text, out Vector2 size) {
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var codePoint = char.ConvertToUtf32(text, 0);
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var region = this.Font.GetCharacterRegion(codePoint);
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if (region != null) {
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size = new Vector2(region.XAdvance, region.Height);
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return true;
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}
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size = default;
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return false;
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}
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}
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} |