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352 lines
No EOL
18 KiB
C#
352 lines
No EOL
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using MLEM.Data.Json;
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using Newtonsoft.Json;
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namespace MLEM.Data {
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/// <summary>
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/// A dynamic enum is a class that represents enum-like single-instance value behavior with additional capabilities, including dynamic addition of new arbitrary values.
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/// A dynamic enum uses <see cref="BigInteger"/> as its underlying type, allowing for an arbitrary number of enum values to be created, even when a <see cref="FlagsAttribute"/>-like structure is used that would only allow for up to 64 values in a regular enum.
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/// All enum operations including <see cref="And{T}"/>, <see cref="Or{T}"/>, <see cref="Xor{T}"/> and <see cref="Neg{T}"/> are supported and can be implemented in derived classes using operator overloads.
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/// To create a custom dynamic enum, simply create a class that extends <see cref="DynamicEnum"/>. New values can then be added using <see cref="Add{T}"/>, <see cref="AddValue{T}"/> or <see cref="AddFlag{T}"/>.
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///
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/// This class, and its entire concept, are extremely terrible. If you intend on using this, there's probably at least one better solution available.
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/// Though if, for some weird reason, you need a way to have more than 64 distinct flags, this is a pretty good solution.
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/// </summary>
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/// <remarks>
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/// To include enum-like operator overloads in a dynamic enum named MyEnum, the following code can be used:
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/// <code>
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/// public static implicit operator BigInteger(MyEnum value) => GetValue(value);
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/// public static implicit operator MyEnum(BigInteger value) => GetEnumValue<MyEnum>(value);
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/// public static MyEnum operator |(MyEnum left, MyEnum right) => Or(left, right);
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/// public static MyEnum operator &(MyEnum left, MyEnum right) => And(left, right);
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/// public static MyEnum operator ^(MyEnum left, MyEnum right) => Xor(left, right);
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/// public static MyEnum operator ~(MyEnum value) => Neg(value);
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/// </code>
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/// </remarks>
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[JsonConverter(typeof(DynamicEnumConverter))]
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public abstract class DynamicEnum {
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private static readonly Dictionary<Type, Storage> Storages = new Dictionary<Type, Storage>();
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private readonly BigInteger value;
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private Dictionary<DynamicEnum, bool> allFlagsCache;
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private Dictionary<DynamicEnum, bool> anyFlagsCache;
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private string name;
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/// <summary>
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/// Creates a new dynamic enum instance.
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/// This constructor is protected as it is only invoked via reflection.
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/// </summary>
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/// <param name="name">The name of the enum value</param>
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/// <param name="value">The value</param>
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protected DynamicEnum(string name, BigInteger value) {
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this.value = value;
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this.name = name;
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}
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/// <summary>
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/// Returns true if this enum value has ALL of the given <see cref="DynamicEnum"/> flags on it.
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/// This operation is equivalent to <see cref="Enum.HasFlag"/>.
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/// </summary>
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/// <seealso cref="HasAnyFlag"/>
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/// <param name="flags">The flags to query</param>
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/// <returns>True if all of the flags are present, false otherwise</returns>
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public bool HasFlag(DynamicEnum flags) {
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if (this.allFlagsCache == null)
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this.allFlagsCache = new Dictionary<DynamicEnum, bool>();
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if (!this.allFlagsCache.TryGetValue(flags, out var ret)) {
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ret = (GetValue(this) & GetValue(flags)) == GetValue(flags);
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this.allFlagsCache.Add(flags, ret);
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}
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return ret;
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}
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/// <summary>
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/// Returns true if this enum value has ANY of the given <see cref="DynamicEnum"/> flags on it
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/// </summary>
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/// <seealso cref="HasFlag"/>
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/// <param name="flags">The flags to query</param>
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/// <returns>True if one of the flags is present, false otherwise</returns>
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public bool HasAnyFlag(DynamicEnum flags) {
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if (this.anyFlagsCache == null)
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this.anyFlagsCache = new Dictionary<DynamicEnum, bool>();
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if (!this.anyFlagsCache.TryGetValue(flags, out var ret)) {
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ret = (GetValue(this) & GetValue(flags)) != 0;
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this.anyFlagsCache.Add(flags, ret);
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}
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return ret;
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}
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/// <summary>Returns a string that represents the current object.</summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() {
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if (this.name == null) {
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var included = new List<DynamicEnum>();
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if (GetValue(this) != 0) {
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foreach (var v in GetValues(this.GetType())) {
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if (this.HasFlag(v) && GetValue(v) != 0)
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included.Add(v);
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}
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}
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this.name = included.Count > 0 ? string.Join(" | ", included) : GetValue(this).ToString();
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}
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return this.name;
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}
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/// <summary>
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/// Adds a new enum value to the given enum type <typeparamref name="T"/>
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/// </summary>
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/// <param name="name">The name of the enum value to add</param>
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/// <param name="value">The value to add</param>
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/// <typeparam name="T">The type to add this value to</typeparam>
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/// <returns>The newly created enum value</returns>
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/// <exception cref="ArgumentException">Thrown if the name or value passed are already present</exception>
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public static T Add<T>(string name, BigInteger value) where T : DynamicEnum {
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var storage = GetStorage(typeof(T));
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// cached parsed values and names might be incomplete with new values
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storage.ClearCaches();
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if (storage.Values.ContainsKey(value))
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throw new ArgumentException($"Duplicate value {value}", nameof(value));
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foreach (var v in storage.Values.Values) {
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if (v.name == name)
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throw new ArgumentException($"Duplicate name {name}", nameof(name));
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}
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var ret = Construct(typeof(T), name, value);
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storage.Values.Add(value, ret);
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return (T) ret;
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}
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/// <summary>
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/// Adds a new enum value to the given enum type <typeparamref name="T"/>.
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/// This method differs from <see cref="Add{T}"/> in that it automatically determines a value.
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/// The value determined will be the next free number in a sequence, which represents the default behavior in an enum if enum values are not explicitly numbered.
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/// </summary>
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/// <param name="name">The name of the enum value to add</param>
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/// <typeparam name="T">The type to add this value to</typeparam>
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/// <returns>The newly created enum value</returns>
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public static T AddValue<T>(string name) where T : DynamicEnum {
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BigInteger value = 0;
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while (GetStorage(typeof(T)).Values.ContainsKey(value))
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value++;
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return Add<T>(name, value);
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}
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/// <summary>
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/// Adds a new flag enum value to the given enum type <typeparamref name="T"/>.
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/// This method differs from <see cref="Add{T}"/> in that it automatically determines a value.
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/// The value determined will be the next free power of two, allowing enum values to be combined using bitwise operations to create <see cref="FlagsAttribute"/>-like behavior.
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/// </summary>
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/// <param name="name">The name of the enum value to add</param>
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/// <typeparam name="T">The type to add this value to</typeparam>
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/// <returns>The newly created enum value</returns>
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public static T AddFlag<T>(string name) where T : DynamicEnum {
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BigInteger value = 1;
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while (GetStorage(typeof(T)).Values.ContainsKey(value))
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value <<= 1;
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return Add<T>(name, value);
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}
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/// <summary>
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/// Returns a collection of all of the enum values that are explicitly defined for the given dynamic enum type <typeparamref name="T"/>.
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/// A value counts as explicitly defined if it has been added using <see cref="Add{T}"/>, <see cref="AddValue{T}"/> or <see cref="AddFlag{T}"/>.
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/// </summary>
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/// <typeparam name="T">The type whose values to get</typeparam>
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/// <returns>The defined values for the given type</returns>
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public static IEnumerable<T> GetValues<T>() where T : DynamicEnum {
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return GetValues(typeof(T)).Cast<T>();
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}
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/// <summary>
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/// Returns a collection of all of the enum values that are explicitly defined for the given dynamic enum type <paramref name="type"/>.
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/// A value counts as explicitly defined if it has been added using <see cref="Add{T}"/>, <see cref="AddValue{T}"/> or <see cref="AddFlag{T}"/>.
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/// </summary>
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/// <param name="type">The type whose values to get</param>
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/// <returns>The defined values for the given type</returns>
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public static IEnumerable<DynamicEnum> GetValues(Type type) {
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return GetStorage(type).Values.Values;
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}
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/// <summary>
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/// Returns the bitwise OR (|) combination of the two dynamic enum values
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/// </summary>
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/// <param name="left">The left value</param>
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/// <param name="right">The right value</param>
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/// <typeparam name="T">The type of the values</typeparam>
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/// <returns>The bitwise OR (|) combination</returns>
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public static T Or<T>(T left, T right) where T : DynamicEnum {
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var cache = GetStorage(typeof(T)).OrCache;
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if (!cache.TryGetValue((left, right), out var ret)) {
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ret = GetEnumValue<T>(GetValue(left) | GetValue(right));
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cache.Add((left, right), ret);
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}
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return (T) ret;
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}
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/// <summary>
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/// Returns the bitwise AND (&) combination of the two dynamic enum values
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/// </summary>
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/// <param name="left">The left value</param>
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/// <param name="right">The right value</param>
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/// <typeparam name="T">The type of the values</typeparam>
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/// <returns>The bitwise AND (&) combination</returns>
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public static T And<T>(T left, T right) where T : DynamicEnum {
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var cache = GetStorage(typeof(T)).AndCache;
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if (!cache.TryGetValue((left, right), out var ret)) {
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ret = GetEnumValue<T>(GetValue(left) & GetValue(right));
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cache.Add((left, right), ret);
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}
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return (T) ret;
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}
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/// <summary>
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/// Returns the bitwise XOR (^) combination of the two dynamic enum values
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/// </summary>
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/// <param name="left">The left value</param>
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/// <param name="right">The right value</param>
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/// <typeparam name="T">The type of the values</typeparam>
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/// <returns>The bitwise XOR (^) combination</returns>
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public static T Xor<T>(T left, T right) where T : DynamicEnum {
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var cache = GetStorage(typeof(T)).XorCache;
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if (!cache.TryGetValue((left, right), out var ret)) {
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ret = GetEnumValue<T>(GetValue(left) ^ GetValue(right));
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cache.Add((left, right), ret);
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}
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return (T) ret;
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}
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/// <summary>
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/// Returns the bitwise NEG (~) combination of the dynamic enum value
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/// </summary>
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/// <param name="value">The value</param>
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/// <typeparam name="T">The type of the values</typeparam>
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/// <returns>The bitwise NEG (~) value</returns>
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public static T Neg<T>(T value) where T : DynamicEnum {
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var cache = GetStorage(typeof(T)).NegCache;
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if (!cache.TryGetValue(value, out var ret)) {
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ret = GetEnumValue<T>(~GetValue(value));
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cache.Add(value, ret);
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}
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return (T) ret;
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}
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/// <summary>
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/// Returns the <see cref="BigInteger"/> representation of the given dynamic enum value
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/// </summary>
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/// <param name="value">The value whose number representation to get</param>
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/// <returns>The value's number representation</returns>
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public static BigInteger GetValue(DynamicEnum value) {
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return value?.value ?? 0;
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}
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/// <summary>
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/// Returns the defined or combined dynamic enum value for the given <see cref="BigInteger"/> representation
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/// </summary>
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/// <param name="value">The value whose dynamic enum value to get</param>
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/// <typeparam name="T">The type that the returned dynamic enum should have</typeparam>
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/// <returns>The defined or combined dynamic enum value</returns>
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public static T GetEnumValue<T>(BigInteger value) where T : DynamicEnum {
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return (T) GetEnumValue(typeof(T), value);
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}
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/// <summary>
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/// Returns the defined or combined dynamic enum value for the given <see cref="BigInteger"/> representation
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/// </summary>
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/// <param name="type">The type that the returned dynamic enum should have</param>
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/// <param name="value">The value whose dynamic enum value to get</param>
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/// <returns>The defined or combined dynamic enum value</returns>
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public static DynamicEnum GetEnumValue(Type type, BigInteger value) {
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var storage = GetStorage(type);
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// get the defined value if it exists
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if (storage.Values.TryGetValue(value, out var defined))
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return defined;
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// otherwise, cache the combined value
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if (!storage.FlagCache.TryGetValue(value, out var combined)) {
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combined = Construct(type, null, value);
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storage.FlagCache.Add(value, combined);
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}
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return combined;
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}
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/// <summary>
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/// Parses the given <see cref="string"/> into a dynamic enum value and returns the result.
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/// This method supports defined enum values as well as values combined using the pipe (|) character and any number of spaces.
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/// If no enum value can be parsed, null is returned.
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/// </summary>
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/// <param name="strg">The string to parse into a dynamic enum value</param>
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/// <typeparam name="T">The type of the dynamic enum value to parse</typeparam>
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/// <returns>The parsed enum value, or null if parsing fails</returns>
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public static T Parse<T>(string strg) where T : DynamicEnum {
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return (T) Parse(typeof(T), strg);
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}
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/// <summary>
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/// Parses the given <see cref="string"/> into a dynamic enum value and returns the result.
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/// This method supports defined enum values as well as values combined using the pipe (|) character and any number of spaces.
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/// If no enum value can be parsed, null is returned. /// </summary>
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/// <param name="type">The type of the dynamic enum value to parse</param>
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/// <param name="strg">The string to parse into a dynamic enum value</param>
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/// <returns>The parsed enum value, or null if parsing fails</returns>
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public static DynamicEnum Parse(Type type, string strg) {
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var cache = GetStorage(type).ParseCache;
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if (!cache.TryGetValue(strg, out var cached)) {
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BigInteger? accum = null;
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foreach (var val in strg.Split('|')) {
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foreach (var defined in GetValues(type)) {
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if (defined.name == val.Trim()) {
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accum = (accum ?? 0) | GetValue(defined);
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break;
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}
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}
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}
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if (accum != null)
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cached = GetEnumValue(type, accum.Value);
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cache.Add(strg, cached);
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}
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return cached;
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}
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private static Storage GetStorage(Type type) {
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if (!Storages.TryGetValue(type, out var storage)) {
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storage = new Storage();
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Storages.Add(type, storage);
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}
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return storage;
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}
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private static DynamicEnum Construct(Type type, string name, BigInteger value) {
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return (DynamicEnum) Activator.CreateInstance(type, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, new object[] {name, value}, CultureInfo.InvariantCulture);
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}
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private class Storage {
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public readonly Dictionary<BigInteger, DynamicEnum> Values = new Dictionary<BigInteger, DynamicEnum>();
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public readonly Dictionary<BigInteger, DynamicEnum> FlagCache = new Dictionary<BigInteger, DynamicEnum>();
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public readonly Dictionary<string, DynamicEnum> ParseCache = new Dictionary<string, DynamicEnum>();
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public readonly Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum> OrCache = new Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum>();
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public readonly Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum> AndCache = new Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum>();
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public readonly Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum> XorCache = new Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum>();
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public readonly Dictionary<DynamicEnum, DynamicEnum> NegCache = new Dictionary<DynamicEnum, DynamicEnum>();
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public void ClearCaches() {
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this.FlagCache.Clear();
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this.ParseCache.Clear();
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this.OrCache.Clear();
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this.AndCache.Clear();
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this.XorCache.Clear();
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this.NegCache.Clear();
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}
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}
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}
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} |