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49 lines
No EOL
2.2 KiB
C#
49 lines
No EOL
2.2 KiB
C#
using Microsoft.Xna.Framework;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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/// <summary>
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/// A radio button element to use inside of a <see cref="UiSystem"/>.
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/// A radio button is a variation of a <see cref="Checkbox"/> that causes all other radio buttons in the same <see cref="Group"/> to be deselected upon selection.
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/// </summary>
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public class RadioButton : Checkbox {
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/// <summary>
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/// The group that this radio button has.
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/// All other radio buttons in the same <see cref="RootElement"/> that have the same group will be deselected when this radio button is selected.
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/// </summary>
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public string Group;
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/// <summary>
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/// Creates a new radio button with the given settings
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/// </summary>
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/// <param name="anchor">The radio button's anchor</param>
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/// <param name="size">The radio button's size</param>
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/// <param name="label">The label to display next to the radio button</param>
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/// <param name="defaultChecked">If the radio button should be checked by default</param>
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/// <param name="group">The group that the radio button has</param>
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public RadioButton(Anchor anchor, Vector2 size, string label, bool defaultChecked = false, string group = "") :
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base(anchor, size, label, defaultChecked) {
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this.Group = group;
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// don't += because we want to override the checking + unchecking behavior of Checkbox
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this.OnPressed = element => {
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this.Checked = true;
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foreach (var sib in this.GetSiblings()) {
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if (sib is RadioButton radio && radio.Group == this.Group)
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radio.Checked = false;
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}
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};
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}
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/// <inheritdoc />
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protected override void InitStyle(UiStyle style) {
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base.InitStyle(style);
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this.Texture = this.Texture.OrStyle(style.RadioTexture);
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this.HoveredTexture = this.HoveredTexture.OrStyle(style.RadioHoveredTexture);
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this.HoveredColor = this.HoveredColor.OrStyle(style.RadioHoveredColor);
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this.Checkmark = this.Checkmark.OrStyle(style.RadioCheckmark);
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}
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}
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} |