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MLEM/Tests/TexturePackerTests.cs

149 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Data;
using MLEM.Textures;
using NUnit.Framework;
namespace Tests;
public class TexturePackerTests {
private Texture2D testTexture;
private Texture2D disposedTestTexture;
private TestGame game;
[SetUp]
public void SetUp() {
this.game = TestGame.Create();
this.testTexture = new Texture2D(this.game.GraphicsDevice, 2048, 2048);
this.disposedTestTexture = new Texture2D(this.game.GraphicsDevice, 16, 16);
}
[TearDown]
public void TearDown() {
this.game?.Dispose();
this.testTexture?.Dispose();
this.disposedTestTexture?.Dispose();
}
[Test]
public void TestPacking() {
using var packer = new RuntimeTexturePacker();
for (var i = 0; i < 5; i++) {
var width = 16 * (i + 1);
packer.Add(new TextureRegion(this.testTexture, 0, 0, width, 64), r => {
Assert.AreEqual(r.Width, width);
Assert.AreEqual(r.Height, 64);
});
}
packer.Pack(this.game.GraphicsDevice);
Assert.AreEqual(packer.PackedTexture.Width, 16 + 32 + 48 + 64 + 80);
Assert.AreEqual(packer.PackedTexture.Height, 64);
}
[Test]
public void TestOverlap() {
var packed = new List<TextureRegion>();
using (var packer = new RuntimeTexturePacker(8192)) {
for (var i = 1; i <= 1000; i++)
packer.Add(new TextureRegion(this.testTexture, 0, 0, i % 239, i % 673), packed.Add);
packer.Pack(this.game.GraphicsDevice);
}
foreach (var r1 in packed) {
foreach (var r2 in packed) {
if (r1 == r2)
continue;
Assert.False(r1.Area.Intersects(r2.Area));
}
}
}
[Test]
public void TestDisposal() {
using var packer = new RuntimeTexturePacker(128, disposeTextures: true);
packer.Add(new TextureRegion(this.disposedTestTexture), TexturePackerTests.StubResult);
packer.Add(new TextureRegion(this.disposedTestTexture, 0, 0, 8, 8), TexturePackerTests.StubResult);
packer.Pack(this.game.GraphicsDevice);
Assert.True(this.disposedTestTexture.IsDisposed);
Assert.False(packer.PackedTexture.IsDisposed);
}
[Test]
public void TestBounds() {
// test forced max width
using var packer = new RuntimeTexturePacker(128);
Assert.Throws<InvalidOperationException>(() => {
packer.Add(new TextureRegion(this.testTexture, 0, 0, 256, 128), TexturePackerTests.StubResult);
});
// test auto-expanding width
using var packer2 = new RuntimeTexturePacker(128, true);
Assert.DoesNotThrow(() => {
packer2.Add(new TextureRegion(this.testTexture, 0, 0, 256, 128), TexturePackerTests.StubResult);
});
packer2.Pack(this.game.GraphicsDevice);
// test power of two forcing
using var packer3 = new RuntimeTexturePacker(128, forcePowerOfTwo: true);
packer3.Add(new TextureRegion(this.testTexture, 0, 0, 37, 170), TexturePackerTests.StubResult);
packer3.Pack(this.game.GraphicsDevice);
Assert.AreEqual(64, packer3.PackedTexture.Width);
Assert.AreEqual(256, packer3.PackedTexture.Height);
// test square forcing
using var packer4 = new RuntimeTexturePacker(128, forceSquare: true);
packer4.Add(new TextureRegion(this.testTexture, 0, 0, 37, 170), TexturePackerTests.StubResult);
packer4.Pack(this.game.GraphicsDevice);
Assert.AreEqual(170, packer4.PackedTexture.Width);
Assert.AreEqual(170, packer4.PackedTexture.Height);
}
[Test]
public void TestPackMultipleTimes() {
using var packer = new RuntimeTexturePacker(1024);
// pack the first time
var results = 0;
for (var i = 0; i < 10; i++)
packer.Add(new TextureRegion(this.testTexture, 0, 0, 64, 64), _ => results++);
packer.Pack(this.game.GraphicsDevice);
Assert.AreEqual(10, results);
// pack without resizing
packer.Add(new TextureRegion(this.testTexture, 0, 0, 0, 0), _ => results++);
packer.Pack(this.game.GraphicsDevice);
Assert.AreEqual(11, results);
// pack and force a resize
packer.Add(new TextureRegion(this.testTexture, 0, 0, 64, 64), _ => results++);
packer.Pack(this.game.GraphicsDevice);
// all callbacks are called again, so we add 11 again, as well as the callback we just added
Assert.AreEqual(2 * 11 + 1, results);
}
[Test]
public void TestPackTimes() {
for (var total = 1; total <= 10001; total += 1000) {
using var sameSizePacker = new RuntimeTexturePacker();
using var diffSizePacker = new RuntimeTexturePacker();
for (var i = 0; i < total; i++) {
sameSizePacker.Add(new TextureRegion(this.testTexture, 0, 0, 10, 10), TexturePackerTests.StubResult);
diffSizePacker.Add(new TextureRegion(this.testTexture, 0, 0, 10 + i % 129, 10 * (i % 5 + 1)), TexturePackerTests.StubResult);
}
sameSizePacker.Pack(this.game.GraphicsDevice);
diffSizePacker.Pack(this.game.GraphicsDevice);
TestContext.WriteLine($"""
{total} regions,
same-size {sameSizePacker.LastCalculationTime.TotalMilliseconds} calc, {sameSizePacker.LastPackTime.TotalMilliseconds} pack, {sameSizePacker.LastTotalTime.TotalMilliseconds} total,
diff-size {diffSizePacker.LastCalculationTime.TotalMilliseconds} calc, {diffSizePacker.LastPackTime.TotalMilliseconds} pack, {diffSizePacker.LastTotalTime.TotalMilliseconds} total
""");
}
}
private static void StubResult(TextureRegion region) {}
}