mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-12-25 17:59:24 +01:00
108 lines
No EOL
4.9 KiB
C#
108 lines
No EOL
4.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using MLEM.Font;
|
|
using MLEM.Startup;
|
|
using MLEM.Textures;
|
|
using MLEM.Ui;
|
|
using MLEM.Ui.Elements;
|
|
using MLEM.Ui.Style;
|
|
|
|
namespace Demos {
|
|
public class GameImpl : MlemGame {
|
|
|
|
private static readonly Dictionary<string, (string, Func<MlemGame, Demo>)> Demos = new Dictionary<string, (string, Func<MlemGame, Demo>)>();
|
|
private Demo activeDemo;
|
|
private double fpsTime;
|
|
private int lastFps;
|
|
private int fpsCounter;
|
|
|
|
static GameImpl() {
|
|
Demos.Add("Ui", ("An in-depth demonstration of the MLEM.Ui package and its abilities", game => new UiDemo(game)));
|
|
Demos.Add("Easings", ("An example of MLEM's Easings class, an adaptation of easings.net", game => new EasingsDemo(game)));
|
|
Demos.Add("Pathfinding", ("An example of MLEM's A* pathfinding implementation in 2D", game => new PathfindingDemo(game)));
|
|
Demos.Add("Animation and Texture Atlas", ("An example of UniformTextureAtlases, SpriteAnimations and SpriteAnimationGroups", game => new AnimationDemo(game)));
|
|
Demos.Add("Auto Tiling", ("A demonstration of the AutoTiling class that MLEM provides", game => new AutoTilingDemo(game)));
|
|
}
|
|
|
|
public GameImpl() {
|
|
this.IsMouseVisible = true;
|
|
}
|
|
|
|
protected override void LoadContent() {
|
|
base.LoadContent();
|
|
|
|
var tex = LoadContent<Texture2D>("Textures/Test");
|
|
this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
|
|
Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
|
|
TextScale = 0.1F,
|
|
PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
|
|
ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
|
|
ScrollBarBackground = new NinePatch(new TextureRegion(tex, 12, 0, 4, 8), 1, 1, 2, 2),
|
|
ScrollBarScrollerTexture = new NinePatch(new TextureRegion(tex, 8, 0, 4, 8), 1, 1, 2, 2)
|
|
};
|
|
this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
|
|
this.UiSystem.AutoScaleWithScreen = true;
|
|
this.UiSystem.GlobalScale = 5;
|
|
|
|
var ui = new Group(Anchor.TopLeft, Vector2.One, false);
|
|
this.UiSystem.Add("DemoUi", ui);
|
|
var selection = ui.AddChild(new Panel(Anchor.Center, new Vector2(100, 80), Vector2.Zero, true));
|
|
|
|
var backButton = ui.AddChild(new Button(Anchor.TopRight, new Vector2(30, 10), "Back") {
|
|
OnPressed = e => {
|
|
this.activeDemo.Clear();
|
|
this.activeDemo = null;
|
|
selection.IsHidden = false;
|
|
e.IsHidden = true;
|
|
selection.Root.SelectElement(selection.GetChildren().First(c => c.CanBeSelected));
|
|
},
|
|
IsHidden = true
|
|
});
|
|
|
|
selection.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Select the demo you want to see below using your mouse, touch input, your keyboard or a controller. Check the demos' <c CornflowerBlue><l https://github.com/Ellpeck/MLEM/tree/master/Demos>source code</l></c> for more in-depth explanations of their functionality or the <c CornflowerBlue><l https://mlem.ellpeck.de/>website</l></c> for tutorials and API documentation."));
|
|
selection.AddChild(new VerticalSpace(5));
|
|
foreach (var demo in Demos) {
|
|
selection.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), demo.Key, demo.Value.Item1) {
|
|
OnPressed = e => {
|
|
selection.IsHidden = true;
|
|
backButton.IsHidden = false;
|
|
backButton.Root.SelectElement(backButton);
|
|
|
|
this.activeDemo = demo.Value.Item2.Invoke(this);
|
|
this.activeDemo.LoadContent();
|
|
},
|
|
PositionOffset = new Vector2(0, 1)
|
|
});
|
|
}
|
|
|
|
ui.AddChild(new Paragraph(Anchor.TopLeft, 1, p => "FPS: " + this.lastFps));
|
|
}
|
|
|
|
protected override void DoDraw(GameTime gameTime) {
|
|
if (this.activeDemo != null) {
|
|
this.activeDemo.DoDraw(gameTime);
|
|
} else {
|
|
this.GraphicsDevice.Clear(Color.CornflowerBlue);
|
|
}
|
|
base.DoDraw(gameTime);
|
|
|
|
this.fpsCounter++;
|
|
this.fpsTime += gameTime.ElapsedGameTime.TotalSeconds;
|
|
if (this.fpsTime >= 1) {
|
|
this.fpsTime -= 1;
|
|
this.lastFps = this.fpsCounter;
|
|
this.fpsCounter = 0;
|
|
}
|
|
}
|
|
|
|
protected override void DoUpdate(GameTime gameTime) {
|
|
base.DoUpdate(gameTime);
|
|
if (this.activeDemo != null)
|
|
this.activeDemo.Update(gameTime);
|
|
}
|
|
|
|
}
|
|
} |