mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-12-27 10:39:24 +01:00
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Threading.Tasks;
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using Microsoft.JSInterop;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Formatting;
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using MLEM.Misc;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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namespace Demos.Web.Pages;
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public partial class Index {
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private GameImpl game;
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protected override async Task OnAfterRenderAsync(bool firstRender) {
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await base.OnAfterRenderAsync(firstRender);
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if (firstRender)
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await this.JsRuntime.InvokeAsync<object>("initRenderJS", DotNetObjectReference.Create(this));
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}
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[JSInvokable]
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public void TickDotNet() {
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if (this.game == null) {
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MlemPlatform.Current = new MlemPlatform.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
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this.game = new GameImpl();
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this.game.OnLoadContent += g => g.UiSystem.Add("WebDisclaimer", new Paragraph(Anchor.BottomCenter, 1, "The Web version of MLEM's demos is still in development.\nFor the best experience, please try their Desktop and Android versions instead.") {
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PositionOffset = new Vector2(0, 1),
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Alignment = TextAlignment.Center,
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TextScale = 0.075F
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});
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this.game.Run();
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}
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this.game.Tick();
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}
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}
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