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MLEM/MLEM/Pathfinding/AStar3.cs
2022-06-17 18:23:47 +02:00

51 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace MLEM.Pathfinding {
/// <summary>
/// A 3-dimensional implementation of <see cref="AStar{T}"/> that uses <see cref="Vector3"/> for positions.
/// </summary>
public class AStar3 : AStar<Vector3> {
private static readonly Vector3[] AdjacentDirs = {
new Vector3(1, 0, 0),
new Vector3(-1, 0, 0),
new Vector3(0, 1, 0),
new Vector3(0, -1, 0),
new Vector3(0, 0, 1),
new Vector3(0, 0, -1)
};
private static readonly Vector3[] AllDirs;
static AStar3() {
var dirs = new List<Vector3>();
for (var x = -1; x <= 1; x++) {
for (var y = -1; y <= 1; y++) {
for (var z = -1; z <= 1; z++) {
if (x == 0 && y == 0 && z == 0)
continue;
dirs.Add(new Vector3(x, y, z));
}
}
}
AStar3.AllDirs = dirs.ToArray();
}
/// <inheritdoc />
public AStar3(GetCost defaultCostFunction, bool defaultAllowDiagonals, float defaultCost = 1, int defaultMaxTries = 10000) :
base(AStar3.AllDirs, AStar3.AdjacentDirs, defaultCostFunction, defaultAllowDiagonals, defaultCost, defaultMaxTries) {}
/// <inheritdoc />
protected override Vector3 AddPositions(Vector3 first, Vector3 second) {
return first + second;
}
/// <inheritdoc />
protected override float GetManhattanDistance(Vector3 first, Vector3 second) {
return Math.Abs(second.X - first.X) + Math.Abs(second.Y - first.Y) + Math.Abs(second.Z - first.Z);
}
}
}