mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-14 02:09:08 +01:00
200 lines
No EOL
7.1 KiB
C#
200 lines
No EOL
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Input;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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namespace MLEM.Ui {
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public class UiSystem {
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public readonly GraphicsDevice GraphicsDevice;
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public Rectangle Viewport { get; private set; }
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private readonly List<RootElement> rootElements = new List<RootElement>();
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public readonly InputHandler InputHandler;
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private readonly bool isInputOurs;
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public bool AutoScaleWithScreen;
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public Point AutoScaleReferenceSize;
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private float globalScale = 1;
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public float GlobalScale {
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get {
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if (!this.AutoScaleWithScreen)
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return this.globalScale;
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return Math.Min(this.Viewport.Width / (float) this.AutoScaleReferenceSize.X, this.Viewport.Height / (float) this.AutoScaleReferenceSize.Y) * this.globalScale;
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}
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set {
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this.globalScale = value;
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foreach (var root in this.rootElements)
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root.Element.ForceUpdateArea();
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}
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}
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public Element MousedElement { get; private set; }
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public Element SelectedElement { get; private set; }
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private UiStyle style;
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public UiStyle Style {
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get => this.style;
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set {
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this.style = value;
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foreach (var root in this.rootElements) {
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root.Element.PropagateUiSystem(this);
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root.Element.SetAreaDirty();
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}
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}
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}
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public float DrawAlpha = 1;
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public BlendState BlendState;
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public SamplerState SamplerState = SamplerState.PointClamp;
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public UiSystem(GameWindow window, GraphicsDevice device, UiStyle style, InputHandler inputHandler = null) {
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this.GraphicsDevice = device;
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this.InputHandler = inputHandler ?? new InputHandler();
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this.isInputOurs = inputHandler == null;
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this.style = style;
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this.Viewport = device.Viewport.Bounds;
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this.AutoScaleReferenceSize = this.Viewport.Size;
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window.ClientSizeChanged += (sender, args) => {
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this.Viewport = device.Viewport.Bounds;
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foreach (var root in this.rootElements)
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root.Element.ForceUpdateArea();
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};
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window.TextInput += (sender, args) => {
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foreach (var root in this.rootElements)
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root.Element.PropagateInput(args.Key, args.Character);
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};
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}
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public void Update(GameTime time) {
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if (this.isInputOurs)
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this.InputHandler.Update();
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var mousedNow = this.GetMousedElement();
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if (mousedNow != this.MousedElement) {
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if (this.MousedElement != null)
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this.MousedElement.OnMouseExit?.Invoke(this.MousedElement);
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if (mousedNow != null)
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mousedNow.OnMouseEnter?.Invoke(mousedNow);
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this.MousedElement = mousedNow;
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}
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if (this.SelectedElement != mousedNow && this.InputHandler.IsMouseButtonPressed(MouseButton.Left)) {
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if (this.SelectedElement != null)
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this.SelectedElement.OnDeselected?.Invoke(this.SelectedElement);
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if (mousedNow != null)
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mousedNow.OnSelected?.Invoke(mousedNow);
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this.SelectedElement = mousedNow;
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}
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if (mousedNow?.OnClicked != null) {
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foreach (var button in InputHandler.MouseButtons) {
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if (this.InputHandler.IsMouseButtonPressed(button))
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mousedNow.OnClicked(mousedNow, button);
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}
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}
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foreach (var root in this.rootElements)
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root.Element.Update(time);
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}
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public void DrawEarly(GameTime time, SpriteBatch batch) {
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foreach (var root in this.rootElements) {
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if (!root.Element.IsHidden)
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root.Element.DrawEarly(time, batch, this.DrawAlpha * root.Element.DrawAlpha, this.BlendState, this.SamplerState);
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}
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}
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public void Draw(GameTime time, SpriteBatch batch) {
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foreach (var root in this.rootElements) {
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if (root.Element.IsHidden)
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continue;
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batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState);
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root.Element.Draw(time, batch, this.DrawAlpha * root.Element.DrawAlpha, Point.Zero);
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batch.End();
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}
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}
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public RootElement Add(string name, Element element) {
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var root = new RootElement(name, element, this);
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return !this.Add(root) ? null : root;
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}
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internal bool Add(RootElement root, int index = -1) {
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if (this.IndexOf(root.Name) >= 0)
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return false;
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if (index < 0 || index > this.rootElements.Count)
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index = this.rootElements.Count;
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this.rootElements.Insert(index, root);
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root.Element.PropagateRoot(root);
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root.Element.PropagateUiSystem(this);
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return true;
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}
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public void Remove(string name) {
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var root = this.Get(name);
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if (root == null)
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return;
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this.rootElements.Remove(root);
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root.Element.PropagateRoot(null);
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root.Element.PropagateUiSystem(null);
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}
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public RootElement Get(string name) {
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var index = this.IndexOf(name);
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return index < 0 ? null : this.rootElements[index];
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}
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private int IndexOf(string name) {
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return this.rootElements.FindIndex(element => element.Name == name);
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}
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private Element GetMousedElement() {
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for (var i = this.rootElements.Count - 1; i >= 0; i--) {
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var moused = this.rootElements[i].Element.GetMousedElement();
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if (moused != null)
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return moused;
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}
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return null;
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}
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}
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public class RootElement {
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public readonly string Name;
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public readonly Element Element;
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public readonly UiSystem System;
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private float scale = 1;
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public float Scale {
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get => this.scale;
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set {
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if (this.scale == value)
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return;
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this.scale = value;
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this.Element.ForceUpdateArea();
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}
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}
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public float ActualScale => this.System.GlobalScale * this.Scale;
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public RootElement(string name, Element element, UiSystem system) {
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this.Name = name;
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this.Element = element;
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this.System = system;
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}
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public void MoveToFront() {
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this.System.Remove(this.Name);
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this.System.Add(this);
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}
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public void MoveToBack() {
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this.System.Remove(this.Name);
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this.System.Add(this, 0);
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}
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}
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} |